reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

11 Days Ago
Fix croc trying to attack cars and shelters with no success
11 Days Ago
Floor. Additional placeholder building station prefab.
11 Days Ago
Fixed stray coco knight head and glove protections
11 Days Ago
merge from main
11 Days Ago
fix for camera offset when deploying jungle ak viewmodel
11 Days Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
11 Days Ago
Low wall, low barrier
11 Days Ago
Bugfix: fix missing callstacks - Updated binary that contains the fix internally to 6440ec7 (still hardcoded to always capture callstacks) - was due to ABI missmatch - Updated continuous profiler unit test to check for AllocsWithStack and a bit of the data set - Partially updated ProfileExporter, and definitelly borked ProfilerBinViewer Got updated overhead numbers - always capturing a callstack leads to 9micros per allocation cost(even though inflated due to tests adding 38 calls per alloc). Tests: unit tests + perf test
11 Days Ago
Remove corner pieces
11 Days Ago
Allow chatting while using a computer station Fix chat immediately reopening sometimes (when in the computer station?) Remove some allocations related to closing the chat input and input within dialogs
11 Days Ago
Triangle hull and wall test pieces.
11 Days Ago
Added wallpaper to all foundation and floor prefabs
11 Days Ago
Merge from main
11 Days Ago
Update: initial stack gathering support for allocs in Continuous mode - using release libs based on d48bcf49, with hardcoded stack gathering for now Somehow it's 15% faster than mono_get_last_method, which doesn't make sense - need to update the exporter to figure out what's being generated. Tests: none Profiling shows
11 Days Ago
Fixed bullet blood not playing on awake. Fixed its missing material Made warmup counts consistent between blood impact types. (35 for bullet, 5 for melee)
11 Days Ago
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11 Days Ago
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11 Days Ago
Subtractive merge (120559 & 120558)
11 Days Ago
replaced the vine mesh with an updated version on viewmodel vine rig
11 Days Ago
World changes
11 Days Ago
High quality compression settings
11 Days Ago
Fixed a null ref caused by the indirect lighting diffuse texture being missing for the first frame of rendering the environment volume pass
11 Days Ago
Made waterworld for testing
11 Days Ago
Merge from indirect_lighting_fixes
11 Days Ago
main ➡️ naval_update
11 Days Ago
Hull_square test
11 Days Ago
Merge from indirect_lighting_fixes
11 Days Ago
Merge from main
11 Days Ago
Remade is broken icon Old one was looking super low res with higher monitor resolutions
11 Days Ago
merge from main
11 Days Ago
Fixed skin rendering issues in darkest environment volumes by correcting the deferred indirect lighting render targets' formats
11 Days Ago
11 Days Ago
Add a separate boat planner for now.
12 Days Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
Update jungle emote image
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Test: adding an profiler-allocation overhead estimate test - Switched to relase binaries of d340789f Without profiler recording, allocs cost us ~0.3micros, with recording it costs 1micro. Next will see if we can afford gathering full callstacks for each alloc. Tests: unit tests
12 Days Ago
Ensure jungle waterhole is not a viable crash site for the helicopter Ensure all Lakes/Oasis don't allow heli crash MonumentInfo 'AllowPatrolHeliCrash' is set to default to false - prevents this happeneing in the future
12 Days Ago
Some minor fixes Experimenting with different queue implementation
12 Days Ago
Merge from /main
12 Days Ago
Merge from: main Tests: none (no conflicts)
12 Days Ago
Bugfix: NotSupportedException when trying to use NetWrite.Read - Fixed by going directly via underlying buffer of NetRead/NetWrite - Removed generic Stream call path for recording of packets Tests: ran a server-side client demo recording in editor - before exceptions, now clean
12 Days Ago
rebalanced buoyancy flow movement scale for boogieboard and kayak so you can actually move away from the beach
12 Days Ago
update half height shelve name
12 Days Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
12 Days Ago
fixed radiation dart feathers clipping through the hand - update to fbx
12 Days Ago
Update: Continuous profiling that only captures allocations (for now) - using debug binaries built from d340789f, it triggers a snapshot every 3rd frame for testing - added a test to validate the loop of capture-and-resume - Native.StartRecording -> Native.TakeSnapshot Pretty barebones for now, need to profile callstack gathering to see how expensive it is for continuous profiling. Tests: unit test