reporust_rebootcancel

126,895 Commits over 4,109 Days - 1.29cph!

4 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
4 Days Ago
Premium modal styling updates
4 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
4 Days Ago
tugboat_rug_fix -> main
4 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
4 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
4 Days Ago
4 Days Ago
oil rig foot collision, lods
5 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
5 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
5 Days Ago
Merge from lightup_hazmat_codelock_pips
5 Days Ago
merge from iconrenderer_improvements_batch -> main
5 Days Ago
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5 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
5 Days Ago
5 Days Ago
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5 Days Ago
toolbar_compile_simulator -> main
5 Days Ago
Fixed items with no skins loading indefinetely
5 Days Ago
Strip from build
5 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
5 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
5 Days Ago
fish crate model, textures, prefabs more set dressing on ship
5 Days Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
5 Days Ago
Added toggles to turn culling stages on and off
5 Days Ago
merge from new_menu
5 Days Ago
SkinViewer scene added to bundles
5 Days Ago
fix heliFX method compile location server -> shared
5 Days Ago
Fix UIDialogs not working when using asset scenes
5 Days Ago
Added a toolbar button for the compile simulator (shows most recent state)
5 Days Ago
Added Rust Render Pipeline package contents
5 Days Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
5 Days Ago
Skin viewer loading indicator
5 Days Ago
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work Otherwise it NREed Tests: loaded base 3839 from staging demo
5 Days Ago
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5 Days Ago
Bugfix: DemoBuildingsViewer - prevent attribute accumulation that leads to skin duplication Tests: loaded up the largest base from staging demo
5 Days Ago
Bugfix: DemoBuildingViewer - fix building block skin spawning in the wrong location Discovered that there's a new bug with duplicating skins on succesful scene opens Tests: spawned the largest base from staging
5 Days Ago
Add Ians new rotation script, update automated render script
5 Days Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
5 Days Ago
remove twitch drops and weekly skin old files
5 Days Ago
clarified water trace setup
5 Days Ago
Added toolbar extender
5 Days Ago
Gather trace commands in a job, requires copying some data into a native container first but it's still twice as fast overall Test: projectile tests all still passing
5 Days Ago
snapping_improvements_3 -> main
5 Days Ago
General snapping changes to computer station and rivals desk
5 Days Ago
Medical syringe animation update - inject self
5 Days Ago
Bugfix: BaseRaidBench - ensure weapons fire right projectiles - Also reset cooldowns between runs Tests: ran the scene
5 Days Ago
Remove new snapping from large planter
5 Days Ago
Merge from main
5 Days Ago
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
5 Days Ago
Fixed skin viewer not resetting loaded skin before applying another one