reporust_rebootcancel

110,985 Commits over 3,928 Days - 1.18cph!

21 Days Ago
Flip tower orientation whilst placing so it looks away from you
21 Days Ago
Add some randomness to the scientist peek timings
21 Days Ago
Fixed broken constructable entity reference
21 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
21 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
21 Days Ago
Material Update in constructable prefab
21 Days Ago
merge from f1grenadeskinfix
21 Days Ago
Merge from indirect_instancing (and main)
21 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
21 Days Ago
merge from primitive
21 Days Ago
Siege tower constructable gibs
21 Days Ago
Merge from main
21 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
21 Days Ago
Fixed error when loading borked ballista ammo item
21 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
21 Days Ago
Catapult and battering ram constructable gibs
21 Days Ago
21 Days Ago
Ballista constructable setup
21 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
21 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
21 Days Ago
- Ballista Guidemesh - Ballista Build Stages
21 Days Ago
Better catapult constructable colliders Tweaked bounds
21 Days Ago
Merge from quality
21 Days Ago
Merge from main
22 Days Ago
Fixed catapult server error
22 Days Ago
Fixed horse lootpanel max speed indicator
22 Days Ago
merge from fix-filterrichtext
22 Days Ago
merge from hot_air_balloon_unparent_noclip
22 Days Ago
merge from tutorial_island_fixes
22 Days Ago
▊▄▋▋▋▋▌▍▊█▊▆▆ ▄▅▌▌▋▅ ▄▄▇▉▅ █▄▉▄ ▄▄▋_▄▅▌▉▅▌_▆▇▆▆▊▍_▍▅▅▋▍▍▇▍▆▆
22 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
22 Days Ago
Greybox scene updated with poses
22 Days Ago
Pose backups
22 Days Ago
Codegen
22 Days Ago
Parent merge
22 Days Ago
Merge from primitive
22 Days Ago
Codegen
22 Days Ago
Merge from main
22 Days Ago
Transform copier script changes
22 Days Ago
Merge from zipline_dismount_angle
22 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
22 Days Ago
Codegen
22 Days Ago
Merge from main
22 Days Ago
Greybox scene update
22 Days Ago
Base player armour prefab (cine)
22 Days Ago
More dir changes
22 Days Ago
Dir changes, added armour materials
22 Days Ago
Knight armour merges
22 Days Ago
Merge from protobuf_osx_fix
22 Days Ago
Merge from fix_vending_multiplier_widget