reporust_rebootcancel

139,738 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Merge: from main
2 Days Ago
Slots
2 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Days Ago
Updating skinning for female legs
2 Days Ago
Set upgrade limits to 4,5,6 for now
2 Days Ago
merge from new_texture_suffixes_naming_convention
2 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Fixing arm skinning for female player model
2 Days Ago
Merge from terrain_renderer (culling ConVar)
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
2 Days Ago
Make terrain culling ConVar accessible
2 Days Ago
Merge from main
2 Days Ago
Disable VM broadcast option Route vm admin to a control panel
2 Days Ago
Can now paint the sign while interacting with the rentable shop
3 Days Ago
Merge from main
3 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
3 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
3 Days Ago
Make apartment entity class partial for codegen
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
3 Days Ago
3 Days Ago
Made logging editor only
3 Days Ago
.meta files
3 Days Ago
Add purchase price for apartments (placeholder values)
3 Days Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
3 Days Ago
Apply tax to hqm & sulfur
3 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
3 Days Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
3 Days Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
3 Days Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
3 Days Ago
Swap the apartment rooms from static prefabs to entities
3 Days Ago
Add new entities to manifest
3 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
3 Days Ago
Add code for apartment rooms and the apartment building controller
3 Days Ago
Merge from terrain_lower_fixes
3 Days Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
3 Days Ago
Military tunnel s2p for updated terrain lowering
3 Days Ago
Launch site s2p for updated terrain lowering
3 Days Ago
Merge: from main
3 Days Ago
Don't lower terrain on the edges of holes Fix terrain lower OOB when alpha map resolution doesn't match heightmap resolution
3 Days Ago
Update: add Pause/Resume to ScopeRecorder and SlowScopeRecorder Tests: tried them in throw-away code, works but exported result looks wonky and needs more work
3 Days Ago
Update: ServerProfiler - add ability to pause & resume active recorders - added couple unit tests - release binaries built from 61cba2fc Tests: ran unit tests
3 Days Ago
Increasing build step timeout by 5 minutes to allow FPBuild to handle zombie process properly
3 Days Ago
Add apartment complex to Scene top context menu
3 Days Ago
Update scientist for new navmesh