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139,296 Commits over 4,352 Days - 1.33cph!

2 Days Ago
RRP: Prevent NRE from destroyed cameras
2 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
2 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
2 Days Ago
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2 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
2 Days Ago
FX prefab applied
2 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
2 Days Ago
change sound class of idle accent sound
2 Days Ago
fixed incorrect rotation on combat knife on weapon racks
2 Days Ago
merge from overfishing
2 Days Ago
Merge from boat_deployable_sound_looping_fix
2 Days Ago
Boat deployable looping sounds fix
2 Days Ago
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2 Days Ago
reapply fishing tags after merge squash
2 Days Ago
Merge from map_clan_names
2 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
2 Days Ago
Clan map name tags now respect clannametagcolour
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
2 Days Ago
apartment wood stove texture updates
2 Days Ago
Merge from chainsaw_hotspot_gathering
2 Days Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
2 Days Ago
Remove ddraw
2 Days Ago
fixed door knocker guides being upside down - created new guide mesh
2 Days Ago
merge from useplayerupdatejobs3
2 Days Ago
Fix tiger getting stuck when fleeing
2 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
2 Days Ago
Update stopping distances
2 Days Ago
Fix unnatural slowdown in some cases when path following
2 Days Ago
merge from main
2 Days Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
2 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
2 Days Ago
Merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
Instantiate blur material so its not changed in editor every time you open the console
2 Days Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
2 Days Ago
merge from new_console-ui
2 Days Ago
Updated consoleScale command description
2 Days Ago
Fixed pressing tab to autocomplete selecting the wrong command
2 Days Ago
merge from main
2 Days Ago
Merge from boat_teleport_commands
2 Days Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Added an error when GetTestParameters failed to find the given parameter source
2 Days Ago
Merge from main
2 Days Ago
Fix building terrain check
2 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
2 Days Ago
Merge: from main
2 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster