reporust_rebootcancel

128,540 Commits over 4,201 Days - 1.27cph!

2 Days Ago
fix up pt boat 50 cal voice limiting settings
2 Days Ago
merge from helicopter_flare_balance_pass -> main
2 Days Ago
Revised changes and clarification for throwing flares from helicopters: - Thrown flares no longer have any effect on homing missile targeting - Flares can now once again be thrown from helicopters (but again, wont do anything) - All player helicopters have flares deployment system (same as previous change) - Hot air balloons (HAB) do not have flare deployment system but can only be targeted when server ConVar "homingMissileTargetsHab" is enabled (unchanged) - HABs can now dodge seeking missile targeting after engine being off for 4 seconds (if convar is enabled), exposed value for configuration - Improved positioning of flare effects for mini and scrappie, added flare status lights on dash for both
2 Days Ago
Optim: OceanWreckBuoy/-Small skips syncing position if there are no nearby players - set Sync Position to false by default - marking buoys to always interpolate (need to do the same to junkpiles_water) Tests: observed transform in editor from craggy and from nearby. Buoys didn't sink/fly off due to continual interpolation (need to double check what's stopping it)
2 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
2 Days Ago
Water treatment box puzzle reset example
2 Days Ago
Test adding support for box support for puzzle resets - defaults to spheres, can opt into the box shape - still checks by looping through all players, uses an OBB if shape is a box - stores extents and shape in PuzzleReset protobuf
2 Days Ago
Nevermind: you can use OnDrawGizmos() in PuzzleReset which is always called and filter there
2 Days Ago
Added worldmodel outline for krieg backpack and scattershot boulder ammo
2 Days Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
2 Days Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
2 Days Ago
Fix compile error
2 Days Ago
2 Days Ago
merge from store_fixes
2 Days Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
2 Days Ago
▄▆█▇▇ ▄▆▇▆▆█▋▇▉▉▍ ▅▋▊▆▆ ▊▊▉█▇▆▌ █▊ ▊▄█▄ █ ▆▌▅ ▋▇▆▇ ▄▊▅█▇ █▆ ▋▉█ ▄▍▅█▉ ▍▍▄▌▇▌▊▊█ ▆▆▄▆ ▅▄▍▇▍ ▌▊▄█▄ ▄▋▊▋▅ ▆▄▉▍▄▋▍▆ ▋█ ▍▉▇▄▊ ▅▄▇▄▊█ █▋▍▇
2 Days Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
2 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
2 Days Ago
Rear turret Viewmodel test WIP
2 Days Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
2 Days Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
2 Days Ago
Fixed Owned tag overlapping with header text on skin tiles
2 Days Ago
More cleanup, dont use the packing queue for reloading
2 Days Ago
Run ai loop faster
2 Days Ago
initial setup of rpg7 anims for player update
2 Days Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
2 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
2 Days Ago
Items in the cart are now translated correctly
2 Days Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
2 Days Ago
changes on PTBoat single and double turret fire actions
2 Days Ago
Fix some broken flex stuff in the boat building hud prefab
2 Days Ago
Rename variables
2 Days Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
2 Days Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
2 Days Ago
Fixed placeholder Sail description, also fixed the minigun description typo
2 Days Ago
Final sans volumes.
2 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
2 Days Ago
boat building ui
2 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
2 Days Ago
M92 weapon refresh model and wip textures
2 Days Ago
new boat building requirements ui
2 Days Ago
▉▄▄▋▄▋ ▄▋▊▊▇▊ █▅▄▌, ▆▌█▋▆ ▊▄▌▄ ▇▉▄
2 Days Ago
merge from skins_ingameicon
2 Days Ago
merge from qol_perf_formatting -> main
2 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
2 Days Ago
merge from ui_overhead_optims
2 Days Ago
Missed files
2 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
2 Days Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
2 Days Ago
Merge from horse_medsyringe_healing