reporust_rebootcancel

134,062 Commits over 4,293 Days - 1.30cph!

3 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
3 Days Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
3 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
3 Days Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
3 Days Ago
Reserialize_Prefabs_2 -> main
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p26 - DONE
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p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17
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p16
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p15
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p14
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p13
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p12
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p11
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p10
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14k files to go
3 Days Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
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p8
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p7
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p5
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p6
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p2
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p3
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p4
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Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
3 Days Ago
Updating the shadow cascade splits when the shadow preset convar is set
3 Days Ago
More old menu deleted prefabs
3 Days Ago
mountplayersync_ai_bypass
3 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
3 Days Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
3 Days Ago
Buildfix: add SERVER guards Tests: none, trivial change
3 Days Ago
Fixed incorrect set parent check on the right branch this time
3 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
3 Days Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
3 Days Ago
Fixed incorrect set parent check
3 Days Ago
corpse tweaks for various boxes
3 Days Ago
surface material for various boxes
3 Days Ago
Deleting more old menu stuff
3 Days Ago
pt_boat_fixes -> main
3 Days Ago
main -> mountplayersync_ai_bypass
3 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
3 Days Ago
Audio chanes for the large creak sounds on modular boats steering
3 Days Ago
Started deleting old menu stuff, moved things around