reporust_rebootcancel

138,437 Commits over 4,352 Days - 1.33cph!

Yesterday
main -> new_console-ui
Yesterday
new_console-ui -> main
Yesterday
Compile fixes
Yesterday
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
Yesterday
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
Yesterday
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
Yesterday
Yesterday
Don't modify current health when installing reinforced upgrade
Yesterday
initial rig export
Yesterday
new_console-ui -> main
Yesterday
added folders
Yesterday
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
Yesterday
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
Yesterday
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
Yesterday
more overall glass damage for the building
Yesterday
merge from useplayerupdatejobs3/jobify_is_flying_2
Yesterday
Yesterday
merge from useplayerupdatejobs3
Yesterday
merge from new_console-ui
Yesterday
update from main
Yesterday
Always show scrollbar on item and vehicle tabs when the content fits the screen
Yesterday
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Yesterday
Dont print every log twice
Yesterday
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
Yesterday
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Yesterday
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
Yesterday
Add debug drawing for cell coordinates and build status
Yesterday
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
Yesterday
Fixed layout issues when using free aspect or low resolutions
Yesterday
merging medical syringe refresh to main
Yesterday
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Yesterday
Codegen
Yesterday
Fix crafting order bug
Yesterday
merge from main
Yesterday
merge from easter2026_dlc
Yesterday
Fixed NRE when clicking on a vehicle button when not ingame
Yesterday
Localized category buttons in item and vehicle tabs
Yesterday
merging salvaged cleaver refresh to main
Yesterday
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
Yesterday
wip
Yesterday
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
Yesterday
merge from main
Yesterday
Merge: from main
Yesterday
Disabled rich text on search bar base prefab
Yesterday
Fixed hover end fuckery when clicking buttons in the item tab
Yesterday
merge from main - kept destination on oilrig prefabs, will rerun s2p
Yesterday
adjusted inject self sound anim event
Yesterday
Updating skinning for bone armour
Yesterday
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Yesterday
merge from main