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766 Commits over 2,496 Days - 0.01cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
axe bake changes on to media_projects branch
1 Year Ago
fixed and rebaked out bad triangle in axe bottom, relodded
1 Year Ago
material tweaks to ao
1 Year Ago
ao fix so shiny metal isnt black
1 Year Ago
correct specular setup material values
1 Year Ago
fixed skinning on wedge
1 Year Ago
fixed missing cached texture
1 Year Ago
ported over material and skinning tweaks to correct branch
1 Year Ago
plastic missed these for some reason. cinematic spec textures
1 Year Ago
Skinning improvements to shoulder, bought over new materials and textures for tools, removed old unused metalrough textures, fixed normal map issue on backpack
1 Year Ago
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
1 Year Ago
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1 Year Ago
4, 4k res tables for media scenes
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
wooden tools for media_projects branch
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
toggled generate mipmaps on molotov icon
1 Year Ago
re-rendered molotov icon without flames
1 Year Ago
tweaked trophy nameplate texture again, rendered icon
1 Year Ago
trophy texture changes, added writing squiggles to nameplate
1 Year Ago
trophy gibs
1 Year Ago
new trophy model and textures
1 Year Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
1 Year Ago
removed middle line dirt smear from molotov cocktail
1 Year Ago
wooden signs colour tweaks to make them look more like the older wood colour
1 Year Ago
molotov liquid shader back for Bill to test
1 Year Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
1 Year Ago
reduced texture sizes on poweder
1 Year Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material