reporust_rebootcancel

142,338 Commits over 4,413 Days - 1.34cph!

3 Days Ago
Fixed copypaste names not being truncated in list view
3 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
3 Days Ago
Cherry picking Jenkinsfile changes
3 Days Ago
Added FPBuild to list of files that should be ignored by plastic
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Merge from main
3 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
3 Days Ago
merge from defaultsortingorder_update
3 Days Ago
Merge from main
3 Days Ago
removed gear crafting cost from binoculars
3 Days Ago
merge from workbench_upgrades
3 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
3 Days Ago
efficency now excludes beancans and gunpowder
3 Days Ago
server compil;e fix
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
merge from mortar_prototype
3 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
3 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
3 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
3 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
4 Days Ago
▆▆▋▍▉▋ ▇█▇▋ ▋▍▋▌▌▆▆▋▆█▍▄▄▇▍███▉▍▋▋▆
4 Days Ago
Fix NRE when no editor window is selected
4 Days Ago
Ensure mask update group is provided
4 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
4 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
4 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
4 Days Ago
Fix mortar first person arms disappearing sometimes
4 Days Ago
▅ ▌▅▆ ▍▋▋█▇▌▌▊▆▊▆▆▌▋▄ ▇▍▄▋▉▅▆▉ █▇▉▋ ▊▄▉ ▉▌▍▊▄ ▍▋▊▉▍▌ ▊▉▌ ▌▋▉▌▊▋ ▍▄▅▊▅▊▅▇▄
4 Days Ago
Merge from main
4 Days Ago
Fix typo
4 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
4 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
4 Days Ago
Fix HE color in mortar UI
4 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
4 Days Ago
Fix duplicate internal IDs on the new mortar animations
4 Days Ago
Fix hidden items showing up in the vending machine search
4 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
4 Days Ago
▌▇▋▋█▆ ▇█▌▇ ▄▇▍█
4 Days Ago
update export with fix's to IK positions
4 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
4 Days Ago
empty_country_fix -> main
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
Fix countries not being shown in the drop down country selection window
4 Days Ago
merge from rfreceiver_modding_fix
4 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
4 Days Ago
merge from steaminventory_newitem
4 Days Ago
merge from main
4 Days Ago
mortar projectile flight sound implementation