reporust_rebootcancel

111,667 Commits over 3,928 Days - 1.18cph!

3 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
3 Months Ago
merge from main
3 Months Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
3 Months Ago
Updated english engine.json file
3 Months Ago
Merge from gesturepack
3 Months Ago
Cherrypicked 106168
3 Months Ago
Protocol++
3 Months Ago
Removed a log
3 Months Ago
Fixed halloween hunt score announcement typo
3 Months Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
3 Months Ago
Clean: removing leftover log Tests: none, trivial change
3 Months Ago
Merge: from main Tests: none (no conflicts)
3 Months Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
3 Months Ago
Fixed join gesture getting left on the screen when cancelling rps
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
removed random water body
3 Months Ago
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3 Months Ago
merge from halloween24
3 Months Ago
Halloween dungeon population 1
3 Months Ago
Merge from halloween24
3 Months Ago
Can now collect Scarecrow heads with skinning knife
3 Months Ago
Directional surface stuff WIP
3 Months Ago
test deployable setup
3 Months Ago
merge from Halloween24
3 Months Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
3 Months Ago
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3 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
3 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
3 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
3 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
3 Months Ago
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3 Months Ago
backup ram prefab
3 Months Ago
Fix immortal wolves
3 Months Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
3 Months Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
3 Months Ago
Don't show NPC vending machine names
3 Months Ago
Merge from main
3 Months Ago
main -> vines
3 Months Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
3 Months Ago
Example rock
3 Months Ago
Template rock
3 Months Ago
Initial work to render a line
3 Months Ago
Dispose of line renderer on destroy
3 Months Ago
- Vine object - Prefab setup
3 Months Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
3 Months Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings