reporust_rebootcancel

132,615 Commits over 4,262 Days - 1.30cph!

57 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
57 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
57 Days Ago
merge from helicopter_flare_balance_pass -> main
57 Days Ago
codegen + protobufs after merge conflict resolution
57 Days Ago
merge from main
57 Days Ago
Manifest
57 Days Ago
Compile fix, codegen
57 Days Ago
change flare entity proto enum to dodge naval update conflicts
57 Days Ago
57 Days Ago
Adding sitting v4 anims
57 Days Ago
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57 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
57 Days Ago
merge from main
57 Days Ago
code clean up, fix change for dropping grenades
57 Days Ago
Tactical Gloves LODs
57 Days Ago
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57 Days Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
57 Days Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
57 Days Ago
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57 Days Ago
Hoodie LODs - Female
57 Days Ago
Syringe animation updates
57 Days Ago
Hoodie LODs - Male
57 Days Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
57 Days Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
57 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
57 Days Ago
merge from deep_sea
57 Days Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
57 Days Ago
merge from boat_building
57 Days Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
57 Days Ago
Floor frame fixes
57 Days Ago
Fix scientists rushing when grenade throw fails
57 Days Ago
Remove the animation on build
57 Days Ago
tweaked guide material settings for enhanced readability of geometric details
57 Days Ago
changed RPG7 name to RPG Launcher in engine file
57 Days Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
57 Days Ago
Eye following view (if you want it)
57 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
57 Days Ago
Merge from fish_pie_buff
57 Days Ago
Bumped fish pie comfort from 25% to 100%
57 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
57 Days Ago
Let's not server cull the collision for hull.triangle...
57 Days Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
57 Days Ago
Test branch for alex
57 Days Ago
Updated HLODs for FC 2,3 and 4
57 Days Ago
persistance++ blueprint wipe
57 Days Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
57 Days Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
57 Days Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
57 Days Ago
playables_fixes_2 -> naval_update
57 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing