reporust_rebootcancel

139,406 Commits over 4,383 Days - 1.33cph!

56 Days Ago
dialog screen tweaks
56 Days Ago
add close dialog to ui video screen config
56 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
56 Days Ago
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56 Days Ago
Merge from exclude_fix
56 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
56 Days Ago
Potential fix for UpdateExcludeLayers related bugs
56 Days Ago
Various UI fixes and tweaks
56 Days Ago
Door closer first pass implementation
56 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
56 Days Ago
Data computer graph saving/loading
56 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
56 Days Ago
Item setup for locked loot container
56 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
56 Days Ago
merge from LNY26
56 Days Ago
Compile fix
56 Days Ago
merge from LNY26
56 Days Ago
added greybox clubs
56 Days Ago
Added execution logic and event nodes Can finally run some graph now
56 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
56 Days Ago
merge from main
56 Days Ago
Fixed the input bar
56 Days Ago
Fixed the UI, kinda
56 Days Ago
codegen localization
56 Days Ago
cinema screen code
56 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
56 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
57 Days Ago
merge from main
57 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
57 Days Ago
comps box removing temporary files
57 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
57 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
57 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
57 Days Ago
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57 Days Ago
Fix clientside golf ball stuttering
57 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
57 Days Ago
Build stuff WIP
57 Days Ago
Compile fixes
57 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
57 Days Ago
Fix compile errors in Server mode
57 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
57 Days Ago
Merge from main
57 Days Ago
Refactored node config fields Added config fields UI
57 Days Ago
Codegen / manifest
57 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers