reporust_rebootcancel

132,633 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Merge from wtp_rock_sewer_fix
2 Months Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
2 Months Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
2 Months Ago
Some WIP improvements for climbing on water junkpiles
2 Months Ago
Backup
2 Months Ago
Interior
2 Months Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Run sorting in a budgeted queue
2 Months Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
2 Months Ago
Merge from food_qol
2 Months Ago
Fix dropped item NRE
2 Months Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
2 Months Ago
merge from boat_construction_skin
2 Months Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
2 Months Ago
2 Months Ago
Cached missing blocks
2 Months Ago
Component comment fix
2 Months Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
2 Months Ago
Caching fixes. Profiling.
2 Months Ago
Switch at runtime test
2 Months Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
2 Months Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
2 Months Ago
Same for bbb.cs
2 Months Ago
Slight cleanup of bbs
2 Months Ago
merge from bbs_autoclose
2 Months Ago
2 Months Ago
wip auto close boat building station edit mode when no players/boats around.
2 Months Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
2 Months Ago
Prevent anchor being deployable on finished boats
2 Months Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
2 Months Ago
Fix steering wheel rotation not being correct visually when entering network range.
2 Months Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
2 Months Ago
Merge from parent
2 Months Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
2 Months Ago
console_vehicle_ui -> main
2 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu
2 Months Ago
Fix search not working properly for the vehicles console tab
2 Months Ago
console_vehicle_ui -> main
2 Months Ago
Remove Amazon import??? IDE's fault.
2 Months Ago
console_vehicle_ui -> main
2 Months Ago
console_vehicle_ui -> main
2 Months Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
2 Months Ago
Forgot trains - Sorry Bill!
2 Months Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
2 Months Ago
Can detect spawn names via ItemModEntityReference
2 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc