121,372 Commits over 4,018 Days - 1.26cph!
Adding Panther prefab variant
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
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Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
exported updated tiger drag animation
Improve cell placement count gathering performance by using bitmasks instead of collections
Adjust the ladder trigger setup on the tree
Align to terrain when possible
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
Reapply LookAtHealth changes
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin
Reworks a bunch of repair bench logic, still a bit of a nightmare
Removed old chicken assets (20 files, about 30mb)
Adjust alignment a little to match the railroad planter
Retake triangle planter icon, fixed alignment
Fixed warning spam when cooking food in the cursed cauldron
Fixed meat losing it's stack size when it spoils
Fixed hopper removing any item attachments from weapons/armour it picks up
The item contents should only be removed if the item is a backpack
Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
Port croc corpse carry ragdoll stability fixes to tiger
- Improve crocodile behaviour against static prey
- Fix crocodile getting stuck cycling between states when live prey is near food
Fix player corpse bouncing a lot when carried by the crocodile
Fix croc sliding during zigzag bite
merge from large_planter_deployables_fix
merge from graphics_ui_doubledigit
merge from lodbias_min_clamp_increase
Weapon rack parachute NRE fix
Clamped minimum lodbias to 0.5
Check if player model exists before trying to assign skin variables
Fix small trophy player heads not appearing on first time player enters network range