reporust_rebootcancel

129,870 Commits over 4,232 Days - 1.28cph!

52 Days Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
52 Days Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
52 Days Ago
Fixes for hit particle timings
52 Days Ago
protobuf codegen
52 Days Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
52 Days Ago
Merge from main
52 Days Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
52 Days Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
52 Days Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
52 Days Ago
Fix tile never being removed from dict if using sync mode
52 Days Ago
merge from menu_stalls_fix
52 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
52 Days Ago
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52 Days Ago
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52 Days Ago
Reserve some background threads for the navmesh
52 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
52 Days Ago
subtract 132290
52 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
52 Days Ago
report error, abort rendering if shader missing
52 Days Ago
add guide mesh shaders to always included list
52 Days Ago
merge from marker_teleport_reset_fix
52 Days Ago
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52 Days Ago
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52 Days Ago
merge from fix_custom_item_icon_description -> main
52 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
52 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
52 Days Ago
subtract 132264 mesh-guide-shader-improvements
52 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
52 Days Ago
Implement cannon reloading animations
52 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
52 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
52 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
52 Days Ago
Merge from naval_missions
52 Days Ago
Fix compile error
52 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
52 Days Ago
Fix all of the weird rotation issues
53 Days Ago
Swap to quaternions - getting gimbal lock already
53 Days Ago
Stop the turret from flipping the equipped weapon
53 Days Ago
updates to apple visuals and mat settings on model
53 Days Ago
merge from boat_stability
53 Days Ago
compile fix
53 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
53 Days Ago
merge from retrotc_lod_distancefix
53 Days Ago
merge from marker_teleport_reset_fix
53 Days Ago
mereg from boat_stability
53 Days Ago
merge from bed_icon_fix
53 Days Ago
use the same buoyancy sleeping behaviour as tugboat
53 Days Ago
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53 Days Ago
merge from meta_shift
53 Days Ago
merge from mesh-guide-shader-improvements