reporust_rebootcancel

137,446 Commits over 4,352 Days - 1.32cph!

2 Months Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
2 Months Ago
Fix NRE
2 Months Ago
autoturret_improvements -> main
2 Months Ago
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
2 Months Ago
autoturret_improvements -> main
2 Months Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
2 Months Ago
Update navigation obstacles (s2p) in missile silo
2 Months Ago
Update navigation obstacles (s2p) in outpost
2 Months Ago
Update navigation obstacles (s2p) in water treatment plant
2 Months Ago
Update navigation obstacles (s2p) in trainyard
2 Months Ago
Update navigation obstacles (s2p) in excavator
2 Months Ago
Update navigation obstacles (s2p) in arctic base
2 Months Ago
Update navigation obstacles (s2p) in airfield
2 Months Ago
Update navigation obstacles (s2p) in military tunnels
2 Months Ago
crypt building skin atlas textures and material setup
2 Months Ago
Component box tools LOD3 tweaks
2 Months Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
2 Months Ago
main -> autoturret_improvements
2 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
2 Months Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
2 Months Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
2 Months Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
2 Months Ago
Merge from client_performance_session_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Animator adjustments for binoculars
2 Months Ago
Binocular animation polish pass
2 Months Ago
Merge from main
2 Months Ago
Convar changed during tests are automatically restored to their past value once the test is done
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fixed being able to deploy objects on the top of the small ramp
2 Months Ago
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
2 Months Ago
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
2 Months Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
2 Months Ago
merge from main
2 Months Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
2 Months Ago
merge from main
2 Months Ago
Tools component box mesh, LODs, textures and gibs
2 Months Ago
merge from artist_pack_dlc parent branch
2 Months Ago
Phrase update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Tweaked island billboard distance from main camera far clip plane
2 Months Ago
merge from main/naval_update
2 Months Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
2 Months Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
2 Months Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
2 Months Ago
turret_ai_dotproduct_fix -> main
2 Months Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby