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125,241 Commits over 4,171 Days - 1.25cph!

3 Years Ago
mannequin models and textures #2
3 Years Ago
mannequin models and textures #1
3 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
3 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
3 Years Ago
Make the female version a prefab variant, better model placement
3 Years Ago
Added a female version (separate prefab/deployable)
3 Years Ago
Minimal init for skin viewer, fixed disconnection issue
3 Years Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
3 Years Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
3 Years Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
3 Years Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
3 Years Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
3 Years Ago
Neutral setup for guncam UI
3 Years Ago
Super minor bounce & screen brightness tweak.
3 Years Ago
Remaining widgets for AH gunner's screen
3 Years Ago
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3 Years Ago
Add a mission objective script which requires the player to press a button
3 Years Ago
Dressing progress
3 Years Ago
Wooden desk progress
3 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
3 Years Ago
Framed poster prefabs
3 Years Ago
Warhead greybox
3 Years Ago
Backup
3 Years Ago
Guncam progress & related files.
3 Years Ago
UI progress
3 Years Ago
Removed a few large but unused shaders from always included list
3 Years Ago
Scene/UI progress & related files
3 Years Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
3 Years Ago
Missing file
3 Years Ago
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3 Years Ago
Roboto mono TMP asset
3 Years Ago
Update HUD to show failed objectives Automatically mark missions dirty when completing or failing an objective
3 Years Ago
compound S2P
3 Years Ago
compound level
3 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
3 Years Ago
fixed some holes left behind in residential buildings LOD2's
3 Years Ago
merge from main
3 Years Ago
cave_large_sewer S2P
3 Years Ago
attempt to fix terrain trigger in cave_large_sewers chimney
3 Years Ago
Manifest update for renamed prefabs
3 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
3 Years Ago
Various heli turret WIP
3 Years Ago
Fixed some issues with the skin picker UI
3 Years Ago
Import first batch of emoji Delete placeholder content
3 Years Ago
HLOD generation will now disable r/w on meshes as part of the build
3 Years Ago
Fixed green pipe option not appearing in radial menu (whoops)
3 Years Ago
Merge from main
3 Years Ago
Marked all monument HLOD meshes as non read/write, should save some memory (some of these meshes are quite chunky) Added a new tool to mark a generated mesh as non read/write, as this isn't exposed in the inspector but is in the metadata (?)
3 Years Ago
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3 Years Ago
Post tweaks for text contrast