reporust_rebootcancel

140,396 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Script setup on tools
2 Years Ago
More map marker size adjustments
2 Years Ago
Remaining throwables w/ script setup
2 Years Ago
Fixed one of the cake candles getting blown out out when you run far
2 Years Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
2 Years Ago
Shrink vending machine clusters that are too close to mission marker clusters
2 Years Ago
Conversation screen can now be closed with escape
2 Years Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
2 Years Ago
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
2 Years Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
2 Years Ago
Fix client crash when loading clan score events
2 Years Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
2 Years Ago
Add `breakheld_almost` command to put the held item to 1 durability
2 Years Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
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2 Years Ago
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2 Years Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
2 Years Ago
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2 Years Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
2 Years Ago
player update. watergun set up
2 Years Ago
player update. smg anim set edits
2 Years Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
2 Years Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
2 Years Ago
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2 Years Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
2 Years Ago
Add some comments
2 Years Ago
Fix line deleted in merge
2 Years Ago
Merge from main -> reduce_server_tags/compact
2 Years Ago
Added watch interface to 'WhatUsesThis.cs'
2 Years Ago
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2 Years Ago
rain gutters set greybox
2 Years Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
2 Years Ago
2 Years Ago
SteamNewsSource http -> https
2 Years Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
2 Years Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
2 Years Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
2 Years Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
2 Years Ago
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2 Years Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
2 Years Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
2 Years Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
2 Years Ago
Compile fix
2 Years Ago
2 Years Ago
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