194,186 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Merge from main
2 Months Ago
Commit material meta file, it should be removed eventually though
2 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
2 Months Ago
Reapply the randomisation feature, was lost in a merge from main
2 Months Ago
Frontier wall setup
2 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
2 Months Ago
Player seed updates
2 Months Ago
2 Months Ago
Parent merge
2 Months Ago
Media dir script
2 Months Ago
2 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
2 Months Ago
Parent merge
2 Months Ago
Merge from media_projects
2 Months Ago
Merge from main
2 Months Ago
Merge from jungle_update
2 Months Ago
Simplify active submesh data structure
2 Months Ago
HBHF tweak.
2 Months Ago
Facelifted the blocker family.
2 Months Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
2 Months Ago
Player seed updates
2 Months Ago
Player seed updates
2 Months Ago
spacedetected_log_fix -> main
2 Months Ago
Stop item container logs
2 Months Ago
Player seed updates
2 Months Ago
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Reduced eye textures to 512
2 Months Ago
Player seed updates
2 Months Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
2 Months Ago
Removed prefab references from hair sets for now (disabling hair)
2 Months Ago
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Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
2 Months Ago
Ragdoll NRE fix
2 Months Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
2 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
2 Months Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
2 Months Ago
Regenerate manifest to fix error about tiger.population already existing
2 Months Ago
Code gen
2 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
2 Months Ago
clean up decal mesh collider
2 Months Ago
Eyelid skinning on more heads