130,707 Commits over 4,232 Days - 1.29cph!

10 Days Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
10 Days Ago
Merge from food_qol
10 Days Ago
Fix dropped item NRE
11 Days Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
11 Days Ago
merge from boat_construction_skin
11 Days Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
11 Days Ago
11 Days Ago
Cached missing blocks
11 Days Ago
Component comment fix
11 Days Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
11 Days Ago
Caching fixes. Profiling.
11 Days Ago
Switch at runtime test
11 Days Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
11 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
11 Days Ago
Same for bbb.cs
11 Days Ago
Slight cleanup of bbs
11 Days Ago
merge from bbs_autoclose
11 Days Ago
11 Days Ago
wip auto close boat building station edit mode when no players/boats around.
11 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
11 Days Ago
Prevent anchor being deployable on finished boats
11 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
11 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
11 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
11 Days Ago
Merge from parent
11 Days Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
11 Days Ago
Fix search not working properly for the vehicles console tab
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Remove Amazon import??? IDE's fault.
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
11 Days Ago
Forgot trains - Sorry Bill!
11 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
11 Days Ago
Can detect spawn names via ItemModEntityReference
11 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
12 Days Ago
merge from store_fixes
12 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
12 Days Ago
Make floating city delivery mission non repeatable
12 Days Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
12 Days Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
12 Days Ago
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
12 Days Ago
Remove leftover debugging logs and restore debug commented out code.
12 Days Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
12 Days Ago
merge fix_tab_issues