136,630 Commits over 4,324 Days - 1.32cph!

13 Days Ago
set paintable resolution on paintable window again
13 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
13 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
13 Days Ago
removed medium frames from craftable and set to hidden
13 Days Ago
pt_boat_turret_fixes -> main
13 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
13 Days Ago
made medium frames hidden and uncraftable
13 Days Ago
Merge from parent
13 Days Ago
added storm hull creaks audio stings to the ghostships
13 Days Ago
Profile save
13 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
13 Days Ago
window.paintable.skin icon
13 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
13 Days Ago
moved artist canvas folder to artist_dlc folder
13 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
13 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
13 Days Ago
main -> pt_boat_turret_fixes
13 Days Ago
artist canvas set up large vehicle on sockets and ground watch
13 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
13 Days Ago
Merge from naval_update
13 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
13 Days Ago
Paintball splats & colours.
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from naval_missions
13 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
13 Days Ago
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13 Days Ago
meds box lods and gibs
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
13 Days Ago
Added XS frameless canvas, ran manifest
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Moved the paintable reactive target in the artist pack folder too
13 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
13 Days Ago
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13 Days Ago
LOD fixes variable zoom scope
13 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
13 Days Ago
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13 Days Ago
Merge from artist_pack_dlc
13 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
13 Days Ago
Paintball gun - new ammo material updates
13 Days Ago
exported paintable target rig with latest mesh
13 Days Ago
Remove cannon barrel z offset on root for all animations
13 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
13 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
13 Days Ago
Merge from main
13 Days Ago
Simplify wooden collision
13 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
13 Days Ago
Merge from Main
13 Days Ago
armor box prefab updated