200,680 Commits over 4,171 Days - 2.00cph!
Adjust LOD dist for KD Tree props
Fixed knowledge overlays staying on-screen when behind the camera
Fixed an exception when a tribe member dies
Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
Fixed a NaN exception in unit root motion
Healer no longer requires LOS
added a ParticleEvent system, healer example
Fixed ParticleEvent counter not being reset to 0 at start of attack chain
ParticleEvent audio definition will now be played if set
commit to update to last rev
gas station final exterior meshes - LODs/COLs
Optimized MaterialColorLerp
updating loadout panel for options
Tweaked EntityLink default capacity
Added labels
Fixed snapping on higher floors
Added mesh colours for different floors
gas station final interior mesh - LODs/COLs
scene update
adding placeholder unit role icons font
Updated unit category icon strings
Added packed version of rust/std-terrainblend
Packed rock _cliffs_atlas and road_ground_layer (dependencies)
Added keyword for biome mask texture + added to mats using it + updated shaders
Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
More work on Navmesh Links.
Enabled biome tint on lowest high external lod (no mask)
Updated multiple descriptions
Phrases
Eliminated GC allocs from BaseEntity.UpdateParenting
update unit orientation on attack
adding healer attack fx stuff
wip map preview screenshot generation
Removed AttachToBone (unused, inefficient)
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
Converted buy shop and sell shop
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
added new brick materials
proper lr300 reference file
added new arm mesh to rig source
Added reverse option
Fix for mesh generation on instantiate
Supermarket COL/LODs/prefabs
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Supermarket progress / loots spawn placement / general polish
fixed heli/bradley gibs being difficult to harvest
rockets now damage bradley
bradley uses foot position for vision check as well
enabled main cannon on bradley
fixed rocket trails disappearing before fading out for all rockets