201,115 Commits over 4,171 Days - 2.01cph!
* Added CNavLadder.Disconnect( CNavArea )
added sidetunnel dirt to props and added to scene
Testing/Uncovering crash bug.
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Some "using UnityEngine.Profiling;"
Added ProfilerDebug tool to track down profiler sample mismatches
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Fix for bradley shooting trough the rocket factory roof
UI Shader stuff
Talents screen
Amplify shader editor
Added "foliagegrid" editor convar
Female body lods & all head lods
Gang members now respawn in gang buildings
Check for obstructions (furniture etc) before spawning in gang buildings
Discard any too-small rooms for gang spawns early, so spawn attempts aren't wasted on them
Auto turret accent sound voice limiting tweaks
Got the rotation of spawn points actually working, putting the characters at the correct starting rotation. Required setting the character's eye angle rather than their transform angle.
Voice limiting tweaks
Play camera focus sound less often on auto turret
More spawn eye direction stuff
these were changed whenI looked...
Fixed no race selected on tribe spawner in nospawns
Potential fix for crash bug.
Disabled scientist populations by default.
Disabled nav_grid by default.
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Merged from NavMesh Link branch
Fixed a couple Server vs Client compile errors.