201,214 Commits over 4,171 Days - 2.01cph!
Last gang member clears correctly when they leave and the gang disbands
Category crash fix
Furnace & campfire loot panels
Item edits
UI code stuff
Units no longer play the getup animation when seen in the unit portrait manager
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
Organizing the deployables wip
Organizing more deployables.
Manifest.
Crafting finish sounds.
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.
Crafting FX and recipe work.
Loot panels for the chests.
Manifest
Inventory alignment fixes.
Fixed broken switch triggers.
Some WIP volume settings in the options menu
Exposed Music, Effects and UI volume control
Can mute or double the default volume for each volume control
Really early, basic, totally broken framework for a character class refactor.
cliff_03, cliff_03b models/prefabs
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
A little more work on Crafting Station.
wip ChargeCombatAction and other charge stuff
Deleted Swapper unit files
Merge from main / Cherry pick from
22778 (Player model merge)
created Charger unit definition files (uses Grabber model prefab for now)
Added Charger prefab, generated portraits
sebov merge this if you want to setup isLookingAround bool in your walking around
Added height limit
Fixed mission list update on join mission
Updated menu
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue
replacing slasher , adding model/mat/texture
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
updated bolt deploy anim export
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tweaked walk/jog animations
added 3rd person waterbucket animations
added 3rd person camera animation
updated weapon override controllers
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance
Touched all relevant shaders
Fixed flashlight attachment showing gun shadow all over the place
EAC launcher fixes (needs x86 lib)
Cherry pick from
22121 (Blank hair prefabs)
Ice lake LOD/COL/prefabs
Scene fixes
can look around on mountable with clamped angles