125,559 Commits over 4,171 Days - 1.25cph!
Add some randomness to the scientist peek timings
Fixed broken constructable entity reference
- Fixed broken guide mesh
- Fixed offset guide mesh deploy location
Fixed broken colliders and positions on siege tower constructable stages
Material Update in constructable prefab
merge from f1grenadeskinfix
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
Siege tower constructable gibs
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
Fixed error when loading borked ballista ammo item
dirty SDF sculpting proof of concept, in-editor test setup only
Catapult and battering ram constructable gibs
Ballista constructable setup
Fixed catapult fire interaction available when looking at the ammo container
terrain4_albedo_array and terrain4_normal_array mip-bias changes
- Ballista Guidemesh
- Ballista Build Stages
Better catapult constructable colliders
Tweaked bounds
Fixed catapult server error
Fixed horse lootpanel max speed indicator
merge from fix-filterrichtext
merge from hot_air_balloon_unparent_noclip
merge from tutorial_island_fixes
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
Merge from zipline_dismount_angle
Improved behaviour of zipline dismounts
Now checks if a zipline position has a valid dismount before saving it as a safe dismount point
Increased the radius of the zipline capsule when checking if it can move forwards
Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
Merge from protobuf_osx_fix
Merge from fix_vending_multiplier_widget
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine
Now matches the correct label when interacting with a vending machine in person
Added generate.command so you can just double click rather than running terminal
Fixed protobufs not generating on OSX
Both wooden shields now use wooden impact pfx
Fixed "ent kill" commands affecting shields
Horse code cleanup
Fixed handbrake not working properly
Fixed item store lumberjack prototype pickaxe name
Fix gamemode settings being missing in main menu
Fix gamemode settings being missing in main menu
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
Fix industrial conveyor not pulling from the last dropbox slot
merge from fix_dropbox_industrial_last_slot -> main
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
vending_stats_fixes_2 -> main
- Ensure 'Sold' is translated on single feed entries
- Ensure 'Purchased on' is translated on the tooltip popup
- Rebuilt phrases
Flipped drone accessibility and see stats (makes more sense to the eye)