136,895 Commits over 4,444 Days - 1.28cph!

23 Days Ago
cherrypicking 153697
23 Days Ago
merge from spraycan_reskin_refactor
24 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
24 Days Ago
fix for last thrown dart in 2p counting as next players first throw
24 Days Ago
Communal interiors progress / top floor dressing
24 Days Ago
Glass AR - worldmodel
24 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
24 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
24 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
24 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
24 Days Ago
RRP contact shadows fixes
24 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
24 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
24 Days Ago
Some cleanup
24 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
24 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
24 Days Ago
Moved notification convars to a partial class
24 Days Ago
oops
24 Days Ago
add debug layer for contact shadows
24 Days Ago
set up RRP renderer datas for skinviewer cameras
24 Days Ago
Fix compile error
24 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
24 Days Ago
integrated new dartboard model
24 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
24 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
24 Days Ago
changed from renderedLod to Meshlod on metal and wood parts
24 Days Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
24 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
24 Days Ago
Recalculated bounds on igniter.deployed. Test passes
24 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
24 Days Ago
Test list jsons
24 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
24 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
24 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
24 Days Ago
Hide skirt skinning pass
24 Days Ago
Snow mobile animation updates to work with new character
24 Days Ago
Merge: from main
24 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
24 Days Ago
fix broken water reflections when using DLSS or render scaling
24 Days Ago
Give barricades blocker its own protection property asset
24 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
24 Days Ago
Merge: from main
24 Days Ago
Merge: from client_clientrpcs
24 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
24 Days Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
24 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
24 Days Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
24 Days Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
24 Days Ago
Hide poncho skinning pass and fixing BDU shirt skinning
24 Days Ago
merge from areacheck_parent_fix