198,693 Commits over 4,140 Days - 2.00cph!

27 Days Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
27 Days Ago
merge from party_system -> main
27 Days Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
27 Days Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
27 Days Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
27 Days Ago
Missed Files
27 Days Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
27 Days Ago
Fix NRE when connecting in party
27 Days Ago
merge from main -> party_system
27 Days Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
27 Days Ago
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27 Days Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
27 Days Ago
Fix incorrect height calulation on new flee point Remove logs
27 Days Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
27 Days Ago
merge from decor_lighting_dlc/merge_resolve
27 Days Ago
merge from main
27 Days Ago
added test wall_storage prefab and built manifest
27 Days Ago
T1 SMG view model camera update
27 Days Ago
subtracted merge
27 Days Ago
main -> patrol_heli_revision_2
27 Days Ago
syncvar_vector_fix -> main
27 Days Ago
Fix errored netread logic
27 Days Ago
merge from erosion
27 Days Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
27 Days Ago
syncvar_vector_fix -> main
27 Days Ago
Cherrypick syncvar vector fix
27 Days Ago
Ensure the same references are generated throughout
27 Days Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
27 Days Ago
WIP
27 Days Ago
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27 Days Ago
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27 Days Ago
merge from main
27 Days Ago
Changed wood teas slurp SFX to match other teas
27 Days Ago
M15 Pistol - updated textures
27 Days Ago
viewmodel m15 pistol rig skinning and animation edits
27 Days Ago
merge from erosion (burst aot fixes)
27 Days Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
27 Days Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
27 Days Ago
Wheel
27 Days Ago
merge from erosion
27 Days Ago
merge from main
27 Days Ago
Merge from steering_wheels
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
27 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
27 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
28 Days Ago
Cloud profiles & related tweaks.
28 Days Ago
Merge from main
28 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock