193,995 Commits over 4,079 Days - 1.98cph!

30 Days Ago
Merge: from main Tests: none, no conflicts
30 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
30 Days Ago
Improve script notes.
30 Days Ago
Reassigned Material and texttures
30 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
30 Days Ago
enabled r/w on ziggurat gate colliders
30 Days Ago
some tweaking of the jungle_ruins_e alpha map
30 Days Ago
Remove rotating logs
30 Days Ago
Dont fly to a player thats ran too far from the starting position
30 Days Ago
Aim slightly higher up than the feet
30 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
30 Days Ago
Merge from jungle_update
30 Days Ago
Client predicted returning to player
30 Days Ago
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30 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
30 Days Ago
Quicker return speed (again)
30 Days Ago
Merge from parent
30 Days Ago
Merge from jungle_update
30 Days Ago
updated snake idle and created test escape anim
30 Days Ago
Restored playground terrain
30 Days Ago
merge from maxauth_clear_fix
30 Days Ago
'ent auth' command works with tugboat
30 Days Ago
merge from main
30 Days Ago
merge from containercorpse_slots_fix
30 Days Ago
Fixed container corpses incorrect inventory slots count
30 Days Ago
enabled spatially aware environment volumes in Ziggurat
30 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
30 Days Ago
Merge from parent
30 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
30 Days Ago
merge from main
30 Days Ago
Merge from jungle_update
30 Days Ago
Apply Impostor safety checks
30 Days Ago
Impostor fix
31 Days Ago
Merge from jungle_update
31 Days Ago
Possible fix for floating players after vine tree is destroyed
31 Days Ago
Merge from jungle_update
31 Days Ago
Merge from main
31 Days Ago
Merge from main
31 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
31 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
31 Days Ago
Stop descending before hitting a vehicle
31 Days Ago
Add distance checks to vine interactions
31 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
31 Days Ago
Fixed climb interact option appearing when mounted to a vine
31 Days Ago
Vine swinging icons
32 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
32 Days Ago
Mild polish on the programmer art electric wire flow overlay.
33 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
33 Days Ago
merge from outbreak_outfit -> jungle_update
33 Days Ago
merge from jungle_update