194,062 Commits over 4,079 Days - 1.98cph!

37 Days Ago
Compile fix
37 Days Ago
merge from inputfield_chinese_fix
37 Days Ago
exported crocodile intimidate to walk rm animation
37 Days Ago
Switched these back to green power lights.
37 Days Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
37 Days Ago
Merge from main
37 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
37 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
37 Days Ago
merge from half_height_storage_test
37 Days Ago
half-height shelves to be merged to correct branch
37 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
37 Days Ago
Players are now dismounted if they collide with construction while swinging
37 Days Ago
Merge from blowpipe
37 Days Ago
Fix headshot marker not happening
37 Days Ago
cherrypicking 118651 groundwatch_nre_fix
37 Days Ago
Merge from main
37 Days Ago
Merge from jungle_update
37 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
37 Days Ago
Merge from jungle_update
37 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
37 Days Ago
Added debug.selectLookingAt convar
37 Days Ago
Increased width of vines to 0.3m (was 0.1m)
37 Days Ago
Merge from miner_hat_skin_fix
37 Days Ago
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37 Days Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
37 Days Ago
Merge from codelocked_crate_lod_fix
37 Days Ago
merge from groundwatch_nre_fix
37 Days Ago
Fixed GroundWatch always treating non-entity colliders as invalid
37 Days Ago
merge from main
37 Days Ago
Tree compile error
37 Days Ago
merge from Easter_event_2025
37 Days Ago
Fixed eggs spawning over terrain holes
38 Days Ago
Compile errors
38 Days Ago
Convar to disable vine drawing
38 Days Ago
Route vine length through protobufs instead (much better results)
38 Days Ago
More distance calculation bugs
38 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
38 Days Ago
Fix bug causing vines to be incorrect lengths acording to distance
38 Days Ago
balanced specular boost on rustige eggs across the board
38 Days Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
38 Days Ago
merge from largefurnaceoptimize
38 Days Ago
merge from crossbow_arrow_fix_2
38 Days Ago
merge from premium_network_error_fix
38 Days Ago
Merge from snakes
38 Days Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
38 Days Ago
Vine ddraw debug stuff
38 Days Ago
Fix delayed triggers after repositioning.
38 Days Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
38 Days Ago
Setup LOD on vine line renderer
38 Days Ago
Clamp max vine length