132,255 Commits over 4,232 Days - 1.30cph!
merge from islands to naval
Re-enable dynamic occlusion pausing by default again
merge from main -> fix_dynamic_occlusion_pausing
Rework target snapping so it can support triangles - a block can now provide snap directions.
Added IPlacementDirectionProvider.
merge from icon_renderer_path -> main
Allow path to be overwritten for PropRenderer
- allows it to skip the "update the item's icon"
Fixed Player:DropObject not working for Physics Gun without the arg
Particle Editor search and Copy Name button
Reset particle preview when it was hidden and became visible
* "Fixes" some particle previews just becoming blank after a while of not being simulated.
Minor cleanups
func_conveyor affects physics props
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
added space station building skin back in to skins asset
merge from space_station_building_skin - restored sitem
restored space station building skin sitem
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▋█▄▋█ ▊▅▋▌ ▅▅▆█ ▇▅ ▇▆▉ ▍▄█▆█▋▇ █▊▄ ▍█▇▌▊▅ ▍█▆▋▋▉ ▆▉▅▌▉▋▍▌ ▌▄▅▆▋█
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
merge from birthday2025 -> main
Balloons polish
- fix spacing inconsistencies in UI
- fix being able to place signs on balloons
- add RPC/s limit
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- ▍▄▆▅▊▉ ▄▌ "▅█▋▌▊▋▉▌" ▍▆ ▇▌▋ & ▍▌▊▆▅▆ ▄▄▋ ▊▋▆▉▊▅
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Fix rare boat building UI nre when using enterdeepsea.
Wrapped ValidDismountPosition debug log in the debug convar.
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
Cocoknight armor reposed fixes
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea
Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
Boats now powerdown on death.
Boat specific deployables no longer interactable with when the boat is dead.
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
merge from blueprint_viewmodel
merge from blueprint_viewmodel
Space LR300 - Worldmodel LOD0, textures, material
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
Small engine deployment guide fixes.
Fucking plastic selecting my hidden changes by default ffs
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach
Teleporting a boat to the beach isn't going well
Refactor some invoking.
Remove some debug logging.
Animation polish pass for both 50cal guns
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Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2,
Add recentering to the tool + the post processing of chunks.
S2P Tropical 1-4