140,568 Commits over 4,352 Days - 1.35cph!

Just Now
fix name collision in maintaining backwards compat
4 Minutes Ago
Fix deep sea icon not assigned to sleeping bag button prefab
16 Minutes Ago
B, C, D and E consistency pass.
41 Minutes Ago
Scene backup
52 Minutes Ago
Hooked up fishing anims in main player animator
1 Hour Ago
More fluors.
1 Hour Ago
Bowless Crossbow - first viewmodel iteration
1 Hour Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
1 Hour Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
Merge from improved_network_groups
1 Hour Ago
Add additional logging for websocket connection
1 Hour Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
2 Hours Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
2 Hours Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
2 Hours Ago
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2 Hours Ago
Audio file changes and added inventory sounds
2 Hours Ago
merge from new_console-ui
2 Hours Ago
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3 Hours Ago
Scene backup. Related light materials tweaks.
3 Hours Ago
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3 Hours Ago
Merge from worldpositiongenerator_optimise_2
3 Hours Ago
Rename timewarning sample name
4 Hours Ago
Merge: from main
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Console entries can have 8192 characters max
4 Hours Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
4 Hours Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
4 Hours Ago
generate icon
4 Hours Ago
Clean: one more unnecessary playerCache passing Tests: compiles
4 Hours Ago
merge from wakeaiz_tickrate_optim
4 Hours Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
4 Hours Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
4 Hours Ago
Merge from main
4 Hours Ago
Cleanup stuff used for testing. Seems okay.
4 Hours Ago
Handle missing LastGroundedPosition in cache add/removal
4 Hours Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
5 Hours Ago
Old fluors.
5 Hours Ago
BC - handle null root chain entries and chains that have no nodes
5 Hours Ago
merge from bc_null_chain_fix
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
remove debugging ddraw, compiler issue
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Add condition to waterwheel item, retained when picked up
5 Hours Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
5 Hours Ago
fix missing ! from refactor
5 Hours Ago
merge from main
5 Hours Ago
replaced single doors with double doors in apartment complex