224,047 Commits over 3,684 Days - 2.53cph!

6 Minutes Ago
renamed weapons with multiple material id so part name corresponds with material
26 Minutes Ago
Merging main into electricity_power_fixes/2/doorcontroller
44 Minutes Ago
Fix build
1 Hour Ago
Unfucking foundation.triangle prefab (scary)
1 Hour Ago
ConsoleSystem merge fixes
1 Hour Ago
PingEstimater merge fixes
1 Hour Ago
Merge from fix_pve_tag
1 Hour Ago
Merge from material_reserializer (not merging the materials in right now)
1 Hour Ago
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
1 Hour Ago
Merge from item_drop_analytics_improvements
1 Hour Ago
Merge from fix_explosive_rotate_wall
1 Hour Ago
Merge from fix_clipping_c4_through_walls
1 Hour Ago
Merge from disable_ui_pooling_unity_2022
1 Hour Ago
Merge from AttackHeliItemFix
1 Hour Ago
Merge from nightlight_debugcamera
1 Hour Ago
Merge from nightlight_workshop
1 Hour Ago
Merge from fix_hover_loot_clothing_full_backpack
1 Hour Ago
Merge from qol_drag_into_backpack
1 Hour Ago
Write the version id with downloaded package Update library template Update library template Cleanup
1 Hour Ago
Merge from fix_hidesightmeshes_nre
1 Hour Ago
Merge from NudityNREFix
1 Hour Ago
Merge from ScientistEyeCheck
1 Hour Ago
Merge from viewmodelrenderers
1 Hour Ago
Merge from arrowhead_fixes
1 Hour Ago
Merge from cargo_ship_container_lod_fix
1 Hour Ago
Reapply bradley_scientists_changes
1 Hour Ago
Merge from powerlines monuments prefab rebuild
1 Hour Ago
Merge from elevator_fix
2 Hours Ago
Merge from junkyard_crane_col_fix
2 Hours Ago
Merge from fix_triangle_foundations_offset
2 Hours Ago
Merge from analytics_load_times
2 Hours Ago
Merge from fix_f8_menu_author_stripped
2 Hours Ago
Merge from nexus
2 Hours Ago
Merge from fix_pve_tag
2 Hours Ago
Merge from StickyPhysicsFix
2 Hours Ago
PatrolHelicopterAI serialization fix (cc Ian)
2 Hours Ago
Leaderboard backup, run #11322
2 Hours Ago
Meta file fuckery
2 Hours Ago
Another kinematic rigidbody velocity fix
3 Hours Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
3 Hours Ago
Test out this iterator safe workset collection, this probably has some fancy standard name
3 Hours Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
5 Hours Ago
Revert to the earlier, simpler HarborAudioFix
6 Hours Ago
Fix `server.tags` convar not working with `pve` tag
Today
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
Today
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
Today
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Today
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
fixing a few texturing and transform errors
better naming convention, skinny pieces, reorganization