136,707 Commits over 4,324 Days - 1.32cph!

Just Now
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
Just Now
added new sounds for the salvaged sword actions
7 Minutes Ago
First pass on giving real weapon entities to new scientists
9 Minutes Ago
trumpet anim updates
10 Minutes Ago
early layout for the marketplace
36 Minutes Ago
sulfur box lods
37 Minutes Ago
More fixes to oilrig rhibs being despawned - ready to merge
37 Minutes Ago
Vending machine and sculpture UGC widgets
1 Hour Ago
Fixed pivots in kiosk blockouts
1 Hour Ago
exported updated 3p rpg7 reload anim and reload anim events edited
1 Hour Ago
rentable shop b prefab
1 Hour Ago
Prefabbed the kiosk blockouts
1 Hour Ago
added terrain triggers, basic splat and topology painting
2 Hours Ago
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2 Hours Ago
Added legacyconsoletoggle command to open the old console dev tools
2 Hours Ago
Adding burst cloth constraints to LNY armour
3 Hours Ago
grip adjustments to shield
3 Hours Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
3 Hours Ago
Pattern boomer UGC widget
3 Hours Ago
tweaked burnt fuse effect
4 Hours Ago
Material tweak to suppress the puddle effect on the deep sea islands.
4 Hours Ago
remodelled inside of kiosk C to clean up and make it make more sense
4 Hours Ago
UGC audio widget and edit history panel
4 Hours Ago
Found the bool to include inactive components
4 Hours Ago
Tuba animation updates
4 Hours Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
5 Hours Ago
Merge from add_printorkilloffnavscientists_command
5 Hours Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
5 Hours Ago
Merge from fix_scientists_not_wounding
5 Hours Ago
Merge from fix_scientist_cant_see_player_despite_touching
5 Hours Ago
Merge from fix_ai_play_anim_nre
5 Hours Ago
some more doodling on the monument layout
5 Hours Ago
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5 Hours Ago
sulfur box texture tweaks
5 Hours Ago
Adjusting settings for horse armour and adding cloth mat
5 Hours Ago
Added new materials and textures for LNY horsearmour. Updated model material references
6 Hours Ago
ballistic shield blockout and file setup
Today
merge from main
Today
missing .mat files? thanks plastic
Today
sulfur box texture polish
Today
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Today
sulfur box textures, game model, icon
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
Today
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
Today
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
Today
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
Today
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
Today
sync Rust.RenderPipeline
Today
Merge from main
Today
Merge from main