219,067 Commits over 3,624 Days - 2.52cph!

12 Minutes Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
14 Minutes Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
47 Minutes Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
56 Minutes Ago
Hide screens if the player is not authed
1 Hour Ago
ParticleService
3 Hours Ago
merge from main
3 Hours Ago
Only tint the plaster on the brick_d
3 Hours Ago
merge from tutorial_island
5 Hours Ago
Leaderboard backup, run #9892
6 Hours Ago
Merge from cinematic_tool_branch_swap
6 Hours Ago
Re-enable copyLocalPlayer convar
Today
Cleanup and merge conflict resolving
Today
Merge from cinematic_tool_branch_swap
Today
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
Today
Protocol++
Today
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Today
Remove commented code
Today
Merge store-ui -> main
NPC angry anim tweaks. Updated NPC seed number
Today
Fix for more skinviewer skins that we're showing up in some situations
Today
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
Today
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
Today
Fixed DLC store 2D icons
Today
Fixed 3D pack icons not stretching anymore
Today
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
Today
Fixed invisible Tomaha in skin viewer when in-game
Today
Merge from main
Today
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Ensured clusters can be expanded when marketplace is open (Still some issues)
Today
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
Today
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
SingleVendor now uses IComparable List sorts accordions to the bottom
Today
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
Today
Less UI edge fade (skin viewer)
Today
Merge main -> store-ui
Today
Do something similar in hammer (Downloading dragged assets easier to see)
Today
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
Today
SkinViewer lighting polish
Today
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
Removed useless logs
Re-enabled pooling
Today
updated brick_single_a2 blend
Today
Downloading dragged assets easier to see
Today
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
Today
added plaster_j1
Fixed NRE issues with boat vendor
Today
Add .sln to default gitignore
Today
Apply scale to Prop gibs