132,047 Commits over 4,232 Days - 1.30cph!

6 Minutes Ago
Merge from naval_update
19 Minutes Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
27 Minutes Ago
Compile fixes
29 Minutes Ago
- Add some smoothing to the rear turret
33 Minutes Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
49 Minutes Ago
Remove all dock & edit related code
1 Hour Ago
Don't play the client tick if no one is home
1 Hour Ago
Bring back lerping to 0 when you reload rather than a hard set
1 Hour Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
1 Hour Ago
Manually play the boat building station deploy effect
1 Hour Ago
Can't deploy and edit in the deep sea
2 Hours Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
3 Hours Ago
Can't edit boats that are moving too fast.
3 Hours Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
Today
Fix null refs for deep sea island models, set them to the new chunked versions
Today
Regenerate tropical 4 chunked terrain mesh
Today
Fix tropical3 LOD folders
Today
Regenerate tropical 3 chunked terrain mesh
Today
Regenerate tropical 2 chunked terrain mesh
Today
Regenerate tropical1 terrain mesh chunks and prefab
Today
kinda working
Today
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
Today
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Today
merge from main/naval_update
Post merge fixes
Today
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Today
steering wheel increased texture resolution and shading fix on some wood handles
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Today
merge from naval_update/deep_sea
Today
Fixed deep sea exit portal always spawning south Some refactoring
Today
add text colour scaling depending on time of day, added CanvasLOD
Today
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
Today
merge from birthday2025 fixed lod issue
Today
merge from main/naval_update
Fixed z flickering in casino barge
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
Merge from naval_update
Fix compile error
Today
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)