137,105 Commits over 4,324 Days - 1.32cph!

3 Hours Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
3 Hours Ago
▅▉█▆▌▋▇▉▉▋▅▍▌ ▋▄▉▆ ▌▉▍▄ ▇▉▌▌ ▅▅▆▍▄█▇█▉▇▆ ▅▅▊▇▄▉▌▌▌▅▉▊▄ ▆▄▇ ▅▅▍ ▋ ▄▊█▊▉▄ ▉▉▇▌█▆▇▌█▅ ▅▅ ▌█▉ ▋▍▊▊█▅ ▋▄▄ ▅▇▉▉▅▉▊ ▍▋▄ ▍▇▉ ▄▋▆▆▆▌▌▅▄ ▆▉▆ ▇▊▌▄▅▌▌ ▉▆ ▋▄▊ ▌▊▍█▅█ ▌█▅▆▍ ▌▇▅▍ ▍▅▌▅▅▄ ▆▌ ▍▋▍▊▅▅▌▆ ▇▋▉█▊▌█▄▉▇▄▅▅▊▍ ▊▍▍ ▍▇▇▉▌▊▉▌ ▄▊▆▋▋ ▇▇▍▊▅▌▋ ▆▄▋▌▉▋▍▅ ▊▆▌▆▋▆▆█▌▋ ▌▍▍▌▌▋▋ ▌▊▋▌▅▄▋▌▆▊ ▌▊▉▄▄ ▊▇▅▋▌▄ ▄▉▄▌ ▅▌▇ ▍▋█▅▍▅▋▅▆▇▉▆▅█▉▉ ▇▋▇▋▋▆▊ ▋▅▌ ▋▋▅▊▍▄▅ ▇▍█▆▊▋ ▇▆ ▍█▍▊▉ ▋▊█▍▊▅▌▅ ▊▊▄▋ ▄▄█ ▍▄▉█ █▄▋█▄ ▆▋▄▍█▋ ▋▊▅▉▅▅▆ ▅▍▌▆ ▄▋▇ █▉▊▊ ▍▇▍▍ ▉▅▉▍ ▅ █▊▍ ▄▍▊▌ ▌▇ ▊▉▍▇▊▌▉▊ ▆▄▄ ▅▊▋▄█▍▅ ▌▌▅▍▄ ▅▍▌█▍ ▋▆▇ ▌█ ▄▍▄▋▊
5 Hours Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
5 Hours Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
6 Hours Ago
- Wire up new golf hole - Setup animator - Reset mechanics
Today
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
Today
Added some new string and logistic network nodes Added zoom in the graph editor
Merge from 3p planner animation update
Animation fixes and code improvements
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
Today
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
Today
added golf hole bucket thing
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
Today
Craggy with hackweek junk on it
Today
Manifest stuff
Today
Codegen
Today
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
Today
Make Trailer it's own entity class that inherits from BaseSiegeMachine
Today
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
Today
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
Today
▍▍█▆▍▍▉ ▄█▊ ▌▅▅▉▍▍▇ ▇▊▅▊▆▍▇▉▍▋▌▌█ ▆▊ ▆▋▌ ▌▋▊▄▊ ▋█▍▅ █▅▇▅▌▌ ▅▉▅▇ ▇▊▍▄▊▄▅▋▅▄ ▇▆▍ █▋▅▅▋▇ ▄ █▆▆ ▌▌█▊▊▍▍▆▋█▌▇▅▌▋▍▄█▄▆▍▋▆▅▌█▋▋ █▅▅▍▅▇ ▄▆▅▇ █▋▅▋▉▋ ▄▄ ▉▆█▋▇▉ █ ▍▇▅▊▆▋▆▆▆▌▊▆ ▌ ▆▌▋▉▋▊▍▆ ▄▆▅█▄▌▌█▆▊▋▊▉▅▄▍▊▍▊▆▉▌▍▍▉▆▌▊▉▍▄▋▉▅▌▄▍▅▆▍▇▌▍▅▌▊▇ ▄▌▋▍▌▄▋▋▆▇ ▅▍▌▄▅▍▇▊▄▄ ▇▇ ▍ ▄█▊▊▍▊▌▋▅▍▌▋▌ ▋▄▅ ▋▌▇▊ ▋▋▆▇▍▅▍▊ ▉▌▉▍▋▌▋ █▅ ▇▋▄▇ ▉▄▍▄▆▇▅▇ █▆▆▍▊▅▆▆ ▇▋ ▌▋▆▆ ▆▇▌▄▄▍▉▄█▄ ▆▇▆▊▆▇
Today
updated the anim clips of the door closer
Today
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
Today
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
Today
Various tundra/arctic biome edits and experiments.
Today
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
Today
Fixed print node only printing floats Different styling for exec connection lines
Today
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
Today
various pot plants and pot colour variants
Player head seed work
Today
Data IO wires can parent to doors
Today
▍ ▄▊▌▅ █▌ ▍▍▇█▋▍ ▊▅█▌▅█▅ ▋█ ▉▍▆▊▍▉ ▋▍ ▄▄▉▊█▌▇ ▊█▊ ▍▅▋▅▆ ▇▇█▉ ▄▄▊▆█▉██▊ ▉█ ▉▆▆▍ ▇█▆ ▆▆▆▅ ▆▊ ▌▅▉▊█▊▍▇█ ▄▊▍▇▌▄▄ ▄█▊▄ ▄▅▊▍▌▋▌▄ ▄▆ ▇▍▌▄█▆▍▋▄▍▊▅▄▆▉▄▄▉▅ ▆▅ ▌ █▅▉▊█ ▊▌▊▌▌▆▆
Today
▆ ▍▋▇▍▇ ▊█▅▋▆▇▄▄▆▅ ▍▋ ▆█▌▋▇▉▉▅▍▆▋ ▇█ ▅▋█▄▉ ▉▌ ▆▊▉▆ ▋▇ ▊▅▍▇▌▅▆
Today
added rock golfballs
Today
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
Today
layout and set dressing work on the apartment front yard continued
Today
▄▊▅▊▇▇ ▅█▅▌ █▄▉▌▊▅▉▌▄▇▋▋▍▋▋▄▄▆
Today
Got both panels in the same spot finally but still NREs and also its the wrong spot
Merge from main
Merge from 3p wallpaper animation update
Cleanup old door closer code, open/close anims basic setup
Today
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Today
merge from LNY26
Today
Removed one shot from the horse armor store images
Today
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
Today
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
Today
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
silly horse mask world mdoel variant outline fix
Today
Added simple player course blocks for mini golf
Yesterday
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting