133,505 Commits over 4,262 Days - 1.31cph!

6 Minutes Ago
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9 Minutes Ago
set repair and pickup to twitch rivals sofa
10 Minutes Ago
world model outline for candle hat
13 Minutes Ago
Adding more player update anim transfers
20 Minutes Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
27 Minutes Ago
Chicken costume setup
46 Minutes Ago
Merged main to build_cache_redirect
50 Minutes Ago
Metal shield reposed
51 Minutes Ago
fixed mag not hiding/showing during 3p reload
54 Minutes Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
1 Hour Ago
Horse costume setup
1 Hour Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
1 Hour Ago
Add modified script for generating a list of Job Safe Unity APIs.
1 Hour Ago
Merge from main
1 Hour Ago
merge from parent
3 Hours Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
3 Hours Ago
main -> network_profiler
3 Hours Ago
ScientistBoatOilrigManager: Fix collection was modified error.
3 Hours Ago
Glow eyes repose - added new mesh for the glowing eyes
4 Hours Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
4 Hours Ago
Snowman Helmet reposed
4 Hours Ago
Allow wooden barricades in the deep sea
5 Hours Ago
merge from spacestation_storepages
5 Hours Ago
Updated space LR and space station store pages: added branding and updated media
5 Hours Ago
M92 block out animations added and animator updated with speeds changed to 1
5 Hours Ago
Santa hat repose
5 Hours Ago
Boat building UI toggles its canvas when not visible
5 Hours Ago
merge from main
5 Hours Ago
merge from event_canvases_fix
5 Hours Ago
Fixed halloween and easter event canvases being enabled at all time
6 Hours Ago
Adding viewmodel rig for new m92 refresh model
6 Hours Ago
merge from naval_update
6 Hours Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
6 Hours Ago
wallpaper.tool entity edited. uses r prop instead of r hand
Today
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Today
port PostOpaqueDepth to RRP, prerequisite for water
Today
Fix 2 NREs with Indirect Instancing enabled
Today
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Today
Fix cell mesh sizes at each LOD
Today
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
Today
merge from space_station_weapon_skin
Today
Corrected material merge fuckery
Today
merge from space_station_weapon_skin
Today
Cherrypick 139255
Today
merge from spacestation_storepages
Today
Added space station building skin store media
Today
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
Today
Merge from farm_plant_respawn_fix
Today
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
Today
Frankenstein monster 1&2 repose