143,569 Commits over 4,383 Days - 1.36cph!

21 Minutes Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
23 Minutes Ago
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34 Minutes Ago
Merge to workbench_upgrades
35 Minutes Ago
Balance pass of recycling the workbench components. Description update for prototype after increase in fail chance. Description update for Recycling upgrade.
52 Minutes Ago
Added Ballistic helmet model, material, and textures. Set up prefabs.
1 Hour Ago
Remove "invalid sequence ack nr" check * Gives false positives Use center of physObj AABB for ragdoll light origin Prevent Entity:Spawn() on already spawned vehicles * This fixes a graceful exit which fixed a memory leak Fix APC gun effects not working for driver in multiplayer * Also made it use airboat muzzleflash for player drivers so its not as blinding in first person view Disable static prop physics scaling Crashes on dz_sirocco without USE_POLYSOUP
1 Hour Ago
Synch trajectory lock state correctly for all control paths.
1 Hour Ago
Remove "invalid sequence ack nr" check * Gives false positives Use center of physObj AABB for ragdoll light origin Prevent Entity:Spawn() on already spawned vehicles * This fixes a graceful exit which fixed a memory leak Fix APC gun effects not working for driver in multiplayer * Also made it use airboat muzzleflash for player drivers so its not as blinding in first person view Disable static prop physics scaling Crashes on dz_sirocco without USE_POLYSOUP
1 Hour Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
1 Hour Ago
Salvaged Cleaver audio file tweaks
1 Hour Ago
When remounting the control computer after a satellite has been selected, sync controls and allow further thruster modifications if trajectory hasn't been locked.
1 Hour Ago
industrial garage door - minor texture tweak
1 Hour Ago
Adding extra wheel joints for bowless crossbow world rig
1 Hour Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
1 Hour Ago
Update satellite control computer prefab with a desk and computer. Update mount/dismount/eye positions.
1 Hour Ago
Placeholder UI tweaks. Convar descent time. Rework UI flow.
1 Hour Ago
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1 Hour Ago
switched GPU instancing on
2 Hours Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
3 Hours Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
3 Hours Ago
industrial garage door - Gibs added - Prefab updated
Rin
3 Hours Ago
Fixed incorrect repair material
3 Hours Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
3 Hours Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
3 Hours Ago
exported edited arm throw pose on 3p rock anims
3 Hours Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
3 Hours Ago
merge from automated_testing
3 Hours Ago
merge from automated_testing/export_optims
4 Hours Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
4 Hours Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
4 Hours Ago
merge from main
4 Hours Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
4 Hours Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
4 Hours Ago
server_browser_update_2 -> main
4 Hours Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
4 Hours Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
5 Hours Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
5 Hours Ago
Some cleanup. Convar some hardcoded vlaues
5 Hours Ago
Merge from main
5 Hours Ago
Dont disable the country selection button
5 Hours Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
5 Hours Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
5 Hours Ago
krieg chainsword better charm positon
5 Hours Ago
Resetting lights to their original shadow strength when shadow caching is disabled
5 Hours Ago
merge from mortar_prototype
5 Hours Ago
Fix compile error
5 Hours Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
5 Hours Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
6 Hours Ago
Fix a bunch of the country select settings
6 Hours Ago
merge mortar_prototype to main