132,047 Commits over 4,232 Days - 1.30cph!
NRE fix for deploy checks.
Deploy & edit showif implementation.
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun
- Fix seat nre in client
Remove all dock & edit related code
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time
- Stop NRE when mounting the rear turret (ocassionaly happening?)
- Ensure animations play at normalized time of 0
Manually play the boat building station deploy effect
Can't deploy and edit in the deep sea
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode.
Finishing building via the steering wheel kills the BBS and returns the item to the player.
Can only deploy & edit if you have the BBS item.
Can't edit boats that are moving too fast.
Refactor, including moving implementation from the wheel to PlayerBoat.
Fix null refs for deep sea island models, set them to the new chunked versions
Regenerate tropical 4 chunked terrain mesh
Fix tropical3 LOD folders
Regenerate tropical 3 chunked terrain mesh
Regenerate tropical 2 chunked terrain mesh
Regenerate tropical1 terrain mesh chunks and prefab
minor balloon pop sound tweaks
fix latex single balloon playing pop fx twice
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merge from main/naval_update
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steering wheel increased texture resolution and shading fix on some wood handles
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merge from naval_update/deep_sea
Fixed deep sea exit portal always spawning south
Some refactoring
add text colour scaling depending on time of day, added CanvasLOD
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
merge from birthday2025 fixed lod issue
merge from main/naval_update
Fixed z flickering in casino barge
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
Increase lagcomp invalid ent clear timer to 60 seconds
Added serverlist.ServerRules (menu state)
* Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error
Update gmod.code-workspace
Revert "Potential fix for HUDWeaponPickedUp getting wrong entities"
This will require network breaking changes
Prevent worldspawn (re)creation in a few more places
Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)