132,255 Commits over 4,232 Days - 1.30cph!

8 Minutes Ago
merge from islands to naval
31 Minutes Ago
Merge from parent
34 Minutes Ago
Merge from parent
39 Minutes Ago
Re-enable dynamic occlusion pausing by default again
56 Minutes Ago
merge from main -> fix_dynamic_occlusion_pausing
1 Hour Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
1 Hour Ago
merge from icon_renderer_path -> main
1 Hour Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
1 Hour Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
1 Hour Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
1 Hour Ago
update manifest
2 Hours Ago
added space station building skin back in to skins asset
2 Hours Ago
merge from space_station_building_skin - restored sitem
2 Hours Ago
merge from main
2 Hours Ago
restored space station building skin sitem
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
4 Hours Ago
merge from birthday2025 -> main
4 Hours Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
4 Hours Ago
Ejection WIP.
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
50 cal attack
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
50 cal stuff.
4 Hours Ago
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5 Hours Ago
Fix rare boat building UI nre when using enterdeepsea.
5 Hours Ago
Wrapped ValidDismountPosition debug log in the debug convar.
5 Hours Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
5 Hours Ago
Cocoknight armor reposed fixes
5 Hours Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
5 Hours Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
5 Hours Ago
Merge from naval_update
5 Hours Ago
▆▄▊ "▄▉█▇▋ ▅▄▍" ▄▇▌ "▋▊▄ ▌▇█" ▉▌▋▄▅▇▋ █▍ ▋▆▅ ▋▊▆▉▍▋▄ ▄▇█ ▉▇▍ ▇██▋ ▅▉▇ ▋▍▍█▆▊▍▆ ▊▌▋ ▇▌▌▇▋▉ ▆▊▆ ▌▆▅▄ ▇▇ ▄▌▌ ▆▋▋▅▌▇
5 Hours Ago
merge from blueprint_viewmodel
5 Hours Ago
merge from blueprint_viewmodel
5 Hours Ago
merge from naval_update
5 Hours Ago
merge from deep_sea
6 Hours Ago
Space LR300 - Worldmodel LOD0, textures, material
6 Hours Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
Today
Small engine deployment guide fixes.
Today
Fucking plastic selecting my hidden changes by default ffs
Today
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
Today
Refactor some invoking. Remove some debug logging.
Today
Animation polish pass for both 50cal guns
Today
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Today
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Today
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4