223,913 Commits over 3,684 Days - 2.53cph!

Today
Line anchors now updated based on a client side event
Today
actually replace getconvarstring usage this time (#2077)
Today
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
Updated mesh and materials
Today
remove duplicate id on input which breaks ReverseFilter() (#2079)
Today
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
Today
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
Today
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
Today
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
Today
reduce hv ammo gp cost
Today
Fix hover looting clothing inside full backpack not doing anything
Today
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
Today
small clean up of style
Today
Camera placements for other menus
Today
Update menu.scene
Today
Port over Opium menu camera
Today
radtown scene update
Today
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
Today
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
Today
player update. edited 3p hmlmg anim set
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
Today
Clean up and improve customise menu
Today
Tiny tidyup
Today
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
Today
New Crowdin translations by GitHub Action
Today
Add workflow_dispatch trigger to crowdin action
Simplify damage, make it less shit
Today
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
Today
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
Today
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
Today
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
Today
Fix frenzy + checkpoints not resetting correctly
Today
Frenzy collect
Today
Nightlight button tweaks
Additional debugging Further optimisation to zone score updating
Today
Added a button to toggle nightlight in the Workshop scene
Today
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
Today
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
Today
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Today
Publish: handle libraries referencing each other during compile
Today
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
Today
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
Today
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Today
SignTool path fix
Today
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute