254,980 Commits over 3,990 Days - 2.66cph!
Remove unsused bind
Fix NRE when doing menu_reload
New map and game sort orders
Shotgun tweaks: Reduced pellets (12 -> 4), Alt attack (12 -> 8), Damage (12 -> 25), Base spread (12,8 -> 8,4)
Resetstate now clears all player modifiers
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Crowbars don't pass hitboxes (so no headshot damage multiplier)
Damage reduction if spamming with the crowbar
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Don't try to do killfeed on dedicated server
Discard ThrowProjectile if the player's already dead
Fix plant pots gibbing when harvesting plants.
bee grenade viewmodel
- setup final model from Alfie
- repostioned for best view
- added additive grip pose and fingers mask to remove clipping
Add m700 sight to its viewmodel
Water depth gauge art and prefabs for measuring the depth of my tears.
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake
- convars to clear and setup all TriggerBase excludelayers for profiling purposes
Movement roll is disabled if view bobbing setting is false
merge from client_copy_paste -> main
(update manifest)
merge from crafting_update
Server/Lobby Data, Hostname / ServerName Changes, etc (#1827)
Exposes:
* Networking.ServerName
* Networking.MapName
* Networking.SetData
* Networking.GetData
Fix naming of internal DedicatedServer method
merge from client_copy_paste -> main
merge from crafting_update
Support ViewModel aim_pitch_inertia and aim_yaw_inertia properties
Special formatting for horse gallop speed mod
Fix mistake in Networking.CreateLobby - return early again if IsActive
Rename to Networking.SetData/GetData. Make Networking.Metadata internal, it wasn't supposed to be exposed. Add some extra documentation to Networking.SetData.
Change terminology elsewhere to match
Add support for map name - but have the setter internal now, keep it set automatically - remove old HostInfo that previously handled it so we dont have two different systems for this kind of thing
Reduced plant pot water saturation from 9000 to 1000
Eeating wheat now gives wheat seeds instead of corn seeds.
Remove accidental blueprint component from pies
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks
Will cover them with tests just to be extra safe.
Tests: ran WaterLevel and GamePhysics unit tests
env volumes tweak, darker
S2P
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
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Ziggurat_a monument prep
Terrain splats repaint to allow fade out
Created env volumes for interior
Basic lighting indoor
Cleared volumes and lights from greybox stage
Fix compile errors due to CLIENT and SERVER
Remove "Eat" UI option for pies
Fixed Chicken Material not being double sided and updates textures
Protect against feed error
Fixed NRE if win detection happens on an empty dedicated server
Fix poolable error on natural beehive