133,316 Commits over 4,262 Days - 1.30cph!

4 Hours Ago
Merge from naval_missions
4 Hours Ago
Rebuild phrases
5 Hours Ago
Merge from main
5 Hours Ago
Merge from naval_update
5 Hours Ago
Dialogue adjustment for Floating Citizen
5 Hours Ago
merge from main
5 Hours Ago
merge from space_storepages - added hyphen to LR-300 description
5 Hours Ago
merge from space_station_weapon_skin
5 Hours Ago
hyphenated LR-300 in description
5 Hours Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
5 Hours Ago
Fixed visual glitches on static discoball in the casino
5 Hours Ago
merge from main
5 Hours Ago
Dialogue fixes for Lumberjack and Floating Citizen
5 Hours Ago
merge from space_station_building_skin
5 Hours Ago
merge from space_station_weapon_skin
5 Hours Ago
demo_fixes -> naval_update
5 Hours Ago
renamed lr300 skin to space LR300 assault rifle
5 Hours Ago
Extra text refresh for strange editor edge cases
5 Hours Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
5 Hours Ago
merge from space storepages
5 Hours Ago
Codegen +arabic text fix from flavien
6 Hours Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
Today
Fix balloon lock not applying correctly
naval_update -> turret_fixes
Today
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
Today
Merge from naval_update
Today
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Today
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Merge from readout_animations_fix
Update viewmodel prefab with new mesh renderer display fixes
Fixed broken TV static on floating cities tvs
Today
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
Today
improved transform access
Today
added bespoke parent convex volume mesh for ghost ship
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
Today
S2P'd all islands.
Today
Male twitch underwear repose
Merge from /naval_update/lr300_space_display_animations
Today
Fixed shadows inside radtown master house building with a custom shadow proxy
Today
don't touch any tick interpolator stuff for NPCs during MovePosition
Merge from item_ownershipsshare_free
Free ownershipShared list if not null on Item pool reset
Make ammo readout animations work with new mesh renderers
Today
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
Merge from changeset 138978 (mission change and leak fix)
Merge from naval_missions
Remove time limit from boat scientist hunt mission Fix 138975 2.0
Merge from naval_missions
Merge from changeset 138975 (another leak)
Another leak 💦🔧