241,596 Commits over 3,867 Days - 2.60cph!

Yesterday
wip qte
Yesterday
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
Yesterday
water shader updates
Yesterday
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
Yesterday
merge from Halloween24
Yesterday
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
Yesterday
merge from main
Yesterday
Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
Yesterday
water shader
Yesterday
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
Yesterday
Citizen/animgraph: make scale_height not bouncy anymore
Yesterday
sniper rifle zombie skin ragdoll force freeze ragdoll ragdoll sinking ragdoll skeletons
Yesterday
Updated english engine.json file
Yesterday
Merge from gesturepack
Yesterday
Cherrypicked 106168
Yesterday
Protocol++
Yesterday
Removed a log
Yesterday
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
Yesterday
Fixed halloween hunt score announcement typo
Yesterday
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
Yesterday
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
Yesterday
Clean: removing leftover log Tests: none, trivial change
Yesterday
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4 Tweak ZIndex of connections when hovering / selecting https://files.facepunch.com/ziks/2024-10-16/sbox-dev_kaYI58Tlex.mp4 Some final tweaking of default offsets for connections
Yesterday
Merge: from main Tests: none (no conflicts)
Yesterday
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
Yesterday
Fixed join gesture getting left on the screen when cancelling rps
Yesterday
Merge from main
Yesterday
Stage and scene progress Menu style tweak
Yesterday
Update services
Yesterday
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
Leaderboard backup, run #14693
Yesterday
Api section Fixed news front page Contests own section Style fixes News api Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException Fix ratingservice not disposing kusto query Fix NREs
Yesterday
Revert edit button on resource control
2 Days Ago
Only show resource control buttons on control hover so they're less in your face
2 Days Ago
Set tooltip for component control picker button
2 Days Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
2 Days Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
2 Days Ago
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2 Days Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
2 Days Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open
2 Days Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
2 Days Ago
Fix gizmo transform for gameobjects with absolute flag
2 Days Ago
removed random water body
2 Days Ago
Solve main menu equipment visibility This code still sucks
2 Days Ago
Fixes - de_refinery compile day time!!!!!
2 Days Ago
Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation
3 Days Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
3 Days Ago
Fixed NRE in PalySoundAt
3 Days Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
3 Days Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic