137,423 Commits over 4,324 Days - 1.32cph!

4 Hours Ago
Merge: from main
4 Hours Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
4 Hours Ago
Deleted and moved more stuff
4 Hours Ago
Compile fix post merge
4 Hours Ago
Merge from main
4 Hours Ago
merge from main
4 Hours Ago
Fixed client/server serialized field mismatch in HeldEntity
5 Hours Ago
Separate paintable signs for rentable shop kiosks
5 Hours Ago
merge from deepsea_fixes
5 Hours Ago
Test setup
5 Hours Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
5 Hours Ago
RHIBs cannot enter the deep sea
5 Hours Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
5 Hours Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
5 Hours Ago
Charcoal Box - texture and icon update
5 Hours Ago
Merge from redirect_tests
5 Hours Ago
Compile fixes
6 Hours Ago
Merge from main
6 Hours Ago
Added an attribute to allow optional bypass of mandatory callback system
6 Hours Ago
rotated penthouse bath door to prevent blocking path
6 Hours Ago
Merge from naval_update
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
Today
rebase on main
Today
Add initial static boat building station prefab
Today
merge from main
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
Today
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Today
Component Ammo Box - Updated corpse mesh and prefab
Today
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
Today
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
Today
merge from hackweek_more_tests/fixes
Today
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
Apartment complex greybox update
Today
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
Today
append clothing box and charcoal box to the storage adaptor allow collision group.
Today
Merge from main Conflict on building_planner.entity, auto resolved
Today
ran manifest, localization, icon manifest
Today
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
Today
hamster water wheel blockout
Today
Clearer feedback in editor when using the deepsea.enabled convar
Today
Better fix for the portal map marker nre Compile fixes
Today
Merge from vine_rotation_error_fix
Today
Merge from scientist2_trophy_fix
Today
Fix groundwatch issues for 8 deployables
Today
Remove collision and push force from divesite buoys
Today
Fix missing phys impact sounds for 6 items
Today
Fix missing io arrows for 5 items
Today
Merge from pm_equip_tool
Today
Compile fix
Today
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX