139,861 Commits over 4,352 Days - 1.34cph!

5 Hours Ago
Should be water tight now
5 Hours Ago
Add DXT compression support to HttpImage
5 Hours Ago
Removed Menu2 menu items, obsolete
5 Hours Ago
Fixed loot panel title
6 Hours Ago
Allow supply signal and fire crackers as well
6 Hours Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
6 Hours Ago
added variations to the sound defenitions
6 Hours Ago
Mortar anim update - sweep and aim block out
6 Hours Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
6 Hours Ago
Updating abyss hazmat skinning
6 Hours Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
6 Hours Ago
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Today
merge from hatch_collider_fixes
Today
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Today
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
Today
fixed an offset on the socket male of the ladder hatch
Today
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Today
merge from main
Today
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
Today
merge from waterwheel_deployable
Today
Mark collision as readable, assign correct material
Today
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
Today
Removed pooling for store page carousel buttons, can't work if not connected to a server
Today
merge from igniter_power_fix
Today
Igniter code cleanup
Today
Merge from main
Today
Fixed igniter working with 1 power instead of the required 2
Today
Codegen (was missing an update for the io counter interaction)
Today
F2 opens the old console (until we remove it)
Today
Don't keep the copypaste menu active when closed
Today
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
Today
merge from skinviewer_easter
Today
merge from main
Today
merge from new_console-ui/loadouts
Today
Save current loadout button: creates a new loadout using your current inventory
Today
Clamp borders at corners of cells
Today
Codegen
Today
merge from new_console-ui
Today
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
Today
Merge from conveyor_min_fix
Today
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
Today
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
Today
Don't show the world version of an attachment if we're in first person (it was floating in the air)
Today
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
Today
Merge from main
Today
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
Today
First pass on recording new data into a track UI kinda functional
Add a few more preloaded error objects
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)