196,800 Commits over 4,110 Days - 2.00cph!

Today
noise compression, reduce mip distance
Today
Add TTS for prototyping
Today
merge from main
Today
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
Today
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
Today
All misc store pages
Today
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
Today
merge from indirect_instancing (build test)
Today
build fix
Today
regenerate codegen
Today
fixed normal issue on spotlight glass
Today
merge from main
Today
merge from main
Today
Block the compound respawn mission in softcore
Today
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
Today
Merge from vine_syncPos
Today
Subtract 123921 (was meant for aux2)
Today
Remove a transform find by name every frame when conversations are animating
Today
Merge from vine_syncPos
Today
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
Today
Fixed the text animation not working on dynamic mission conversation pages
Today
Force include loot panels in manifest
Today
Merge from parent
Today
Merge from main (a lot of viewmodel conflicts)
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
Much more reliable snapping behaviour - use normals and offsets in local space instead
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
Today
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
Today
Documents typo fix
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Adjust how we open loot to try and solve missing loot panel issue
Today
Merge from main
Today
Container open and close sounds Document move sounds
Today
Fix mission container accepting player items
Today
Merge from outpost_spawning
Today
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Today
Trying VPC merges again
Today
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Today
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
Today
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Unify how libraries are imported (VPC merges from x86-64)
Today
spotlight gibs
Today
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Today
More VPC merges from x86-64