254,980 Commits over 3,990 Days - 2.66cph!

2 Hours Ago
Resolved build error
2 Hours Ago
ShotgunWeapon NRE fix
2 Hours Ago
Remove unsused bind Fix NRE when doing menu_reload New map and game sort orders
2 Hours Ago
Shotgun tweaks: Reduced pellets (12 -> 4), Alt attack (12 -> 8), Damage (12 -> 25), Base spread (12,8 -> 8,4)
2 Hours Ago
Throw satchels on host
2 Hours Ago
Merge from cookingv2
3 Hours Ago
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3 Hours Ago
Resetstate now clears all player modifiers
3 Hours Ago
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3 Hours Ago
Crowbars don't pass hitboxes (so no headshot damage multiplier) Damage reduction if spamming with the crowbar
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Don't try to do killfeed on dedicated server Discard ThrowProjectile if the player's already dead
3 Hours Ago
merge from main
3 Hours Ago
Merge from cookingv2
3 Hours Ago
Fix plant pots gibbing when harvesting plants.
3 Hours Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
4 Hours Ago
Add m700 sight to its viewmodel
4 Hours Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
4 Hours Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
4 Hours Ago
Movement roll is disabled if view bobbing setting is false
4 Hours Ago
merge from client_copy_paste -> main (update manifest)
4 Hours Ago
Update manifest
4 Hours Ago
merge from crafting_update
4 Hours Ago
Codegen protobuf
4 Hours Ago
Server/Lobby Data, Hostname / ServerName Changes, etc (#1827) Exposes: * Networking.ServerName * Networking.MapName * Networking.SetData * Networking.GetData
4 Hours Ago
Fix naming of internal DedicatedServer method
4 Hours Ago
merge from client_copy_paste -> main
4 Hours Ago
merge from crafting_update
4 Hours Ago
Support ViewModel aim_pitch_inertia and aim_yaw_inertia properties
4 Hours Ago
Special formatting for horse gallop speed mod
4 Hours Ago
Fix mistake in Networking.CreateLobby - return early again if IsActive Rename to Networking.SetData/GetData. Make Networking.Metadata internal, it wasn't supposed to be exposed. Add some extra documentation to Networking.SetData. Change terminology elsewhere to match Add support for map name - but have the setter internal now, keep it set automatically - remove old HostInfo that previously handled it so we dont have two different systems for this kind of thing
4 Hours Ago
bees -> crafting_update
4 Hours Ago
Reduced plant pot water saturation from 9000 to 1000
5 Hours Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
5 Hours Ago
Remove accidental blueprint component from pies
5 Hours Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
5 Hours Ago
env volumes tweak, darker S2P
5 Hours Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
5 Hours Ago
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5 Hours Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
5 Hours Ago
Fix compile errors due to CLIENT and SERVER
5 Hours Ago
Merge from cookingv2
5 Hours Ago
Remove "Eat" UI option for pies
5 Hours Ago
Fixed Chicken Material not being double sided and updates textures
5 Hours Ago
Protect against feed error
5 Hours Ago
Fixed NRE if win detection happens on an empty dedicated server
5 Hours Ago
Fix poolable error on natural beehive