198,704 Commits over 4,140 Days - 2.00cph!

Today
Fix "move called twice in same frame" warning
Today
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
Today
█▋▍▌ █▌▋ ▆▋ ▆█▉▅▆▆▌█▇█ ▊▉▅▌▆▊▋█▉
Today
▍█▆▊▄▄ ▇▋▊ ▍▊▌█▋▉▆ ▄▋█▆█▍▊▌▉
Today
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
Today
Weapon racks page
Today
Fix new scientist getting stuck on large oilrig doors
Today
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
Today
Additional test save
Today
Fixed store overlay pages showing still showing text group when the content has no texts
Today
Fixed store grids not taking into account height when calculating used cells
Today
Some cleanup and support for recalculating after load
Today
Adding COL meshes for floating walkways
Today
Legacy Wood External images and store setup
Today
Add min/max value descriptions to NBZ cvars.
Today
WIP more robust bounds/center related calculations.
Today
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
Today
Add Legacy Wood External gate to new store
Today
Make silenced weapons harder to hear for scientists
Today
merge from main
Today
Increase heavy scientist health to match old one
Today
merge from new_menu
Today
Convared the weekly skins preload, makes it easier to debug
Today
main -> compass
Today
main -> pilot_hazmat_dlc
Today
Removed a bunch of components I don't need on the skin viewer camera
Today
merge from reenable_scrappy_damagefx
Today
reapply 125577 reenable_scrappy_damagefx
Today
Compass animation polish
Today
merge from hackweek_fps_loggin
Today
merge from static_entities_hostile_fix
Today
hooked up pilot_hazmat steam id to unlock storage box id
Today
merge from windmill_gib_fix
Today
Merge from parent
Today
Merge from main
Today
Merge from naval update
Today
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Today
Merge from animation_update_medical_syringe
Today
Merge from main
new_menu -> aux3
Today
Merge from hardcore_refresh
Today
Fix server not sending fog images to client on connect
Today
Possible NRE fix when connecting to a hardcore server and dying quickly
Today
Merge from hardcore_refresh
Today
Rename convar enum for clearer options down the line
Today
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Today
Merge from aug2025_media/pilot_hazmat_merge