254,980 Commits over 3,990 Days - 2.66cph!

Today
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
Improved Asset Browser search, now space delineated and has subtractive filter. Resolves Facepunch/sbox-issues#7696 https://files.facepunch.com/CarsonKompon/2025/February/20_17-02-LinenTermite.mp4
Today
Fix mesh component not rebuilding after undo
Today
Horses poop faster with the digestion boost modifier
Today
Tweaked apple world model collider so they don't roll too much when dropped on the ground
Changed some grading values
crafting_update -> Aux2
bees -> crafting_update
Buff bandit scrap exchange
Fixed NRE on beeswarm validate target
Today
Added horse modifiers support Added horse gallop speed mod, added to apples
Today
deleted bromeliad_d_billboard_spec
Setup honey consumable values
crafting_update -> Aux2
cookingv2 -> crafting_update
Send Network Update on gene change
Added gene modifier to chicken pie
Added better genes modifier, giving a chance to get better genes when planting a seed
Today
Implement point_worldtext (CS:GO version) Added new features to point_worldtext "Start Hidden" spawnflag "Rainbow" keyvalue * SetEnabled, Enable, Disable, Toggle inputs * SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs Minor cleanups
Today
fix cirrus fog, try to improve weather transition lerping
Today
WIP building out motion editor
bees -> crafting_update
Today
merge from item_ownership -> crafting_update
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
Today
Crossbow pickup gives you the crossbow, up starting ammo
Today
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
Today
Build killfeed entries thru code, show icons for headshots Killfeed suicide icon Killfeed explosion icon
Yesterday
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
Yesterday
Missing bromeliad spec
Yesterday
Swap some weapon icons for consistency/readability Health/armour pickup sfx Don't spatialise our pickup sounds
Yesterday
Update phrases
Yesterday
merge from crafting_update
Yesterday
merge from cookingv2
Yesterday
Update ownership phrase of corpses
Yesterday
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
Yesterday
Update metal detector phrase
Yesterday
bugfixes
Yesterday
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
Yesterday
merge from main -> item_ownership
Yesterday
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687 Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
Yesterday
merge from fix_runtime_profiling_container_url -> main
Yesterday
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
Yesterday
hardsurface_decals wip
Yesterday
Art Progress
Yesterday
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included Merge x64 exclusive changes for compile fix
Yesterday
Merge: from main Tests: none, no conflicts
Yesterday
Add Explosion.SpawnEffect Give all explosions scorchmark decals, triplanar mapping Add cleardecals cmd
Yesterday
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.