140,261 Commits over 4,352 Days - 1.34cph!

Yesterday
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Yesterday
compile fix
Yesterday
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Yesterday
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Yesterday
Switch animation sequence to use a coroutine instead of invokes
Yesterday
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
Yesterday
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
Yesterday
Fix compile error from heightmaps
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
Yesterday
committing test multichain setup for reference
Yesterday
Added Toms CAML textures and materials
Yesterday
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
Yesterday
merge from new_console-ui
Yesterday
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
Yesterday
Fixed item buttons not working in builds
Yesterday
Merge: from main
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
Merge from tunnet_netgroup_fix
Yesterday
Bundle textures next to monument prefabs in the monuments bundle
Yesterday
stool a/b/c/d collision meshes
Yesterday
stools a/b/c/d and lods materials and textures single 1024 shared.
Yesterday
CAML animation set exports
Yesterday
merge tropical1/2 water fixes to main
Yesterday
Fix trop1 after merge
Yesterday
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
Yesterday
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
Yesterday
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
Yesterday
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
Yesterday
Better fix for the flickering scrollbar when dragging
Yesterday
Awful fix for the search bar not showing its text in the item list
Yesterday
Recycle bin change
Yesterday
Fix FindNavmeshesInBounds not working after movable navmesh moves away
Yesterday
Cleanup fix
Yesterday
Rework health application.
Yesterday
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
Yesterday
Fixed console and item list input fields not being deselected when closed
Yesterday
Merge: from main
Yesterday
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
Yesterday
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
Yesterday
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
Yesterday
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
Yesterday
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
Yesterday
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Yesterday
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
Yesterday
subtract - 146086 merging salvaged cleaver refresh to main
Yesterday
merge from deployvolume_fixes
Yesterday
Fix fish trophy placement on brutalist softside
Yesterday
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors