221,900 Commits over 3,653 Days - 2.53cph!

Yesterday
Free vs. FreeList
Yesterday
Fixed "Occlusion Culling" UI option using the wrong conva
Yesterday
Merge harbor tweaks 4
Yesterday
Small changes
Yesterday
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
Yesterday
maintenance_door asset added pipe_group_01 prefab
Yesterday
Block out path to end
Yesterday
protobuf
Yesterday
merge from main
Yesterday
Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline
Yesterday
Merge from main
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
merge from oilrig_sat_tube
Yesterday
setup wider idle stance for 3p minigun
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
cracks grass environment volume mask - removed submarine
Yesterday
Initial orbit strafe state
Yesterday
S2P all
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
merge from oilrig_sat_tube
Yesterday
Change InputMotionData to reflect new API
Yesterday
Structures folder particle accum setup directly on materials
Yesterday
Start blocking out lower level
Yesterday
removed ironsight nodes from vm prefab as they're not needed & confusing
Yesterday
Added placeholder sounds
Yesterday
- fixed issue with 3p anims being submerged - updated clip naming
Yesterday
Props folder particle accum setup directly on materials
Yesterday
Force screens to update when first deployed
Yesterday
Tweaked boxes placement and scale
Yesterday
merge from SignFix
Yesterday
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
Yesterday
merge from ping_estimation
Yesterday
merge from electrical_power_fixes/reactivetarget
Yesterday
player update. 3p nailgun anim set edited
Yesterday
reapplying 94814
Yesterday
merge from io_entity_snapping/fixes/2
Yesterday
merge from toolcupboard_retroskin
Yesterday
Oillrig2 cover data
Yesterday
Fixed tools not being released when TC is destroyed
Yesterday
▍▆▍▄▊ ▆▍▇▉ ▌▋▉▆▅▉▇▄▄▆▅▇▅▉█▄▋▉▅█▅▄▅▌▊▋▆▇▉▍▉▋
Yesterday
junkpiles use biome visuals for foliage like rest of the game foliage
Yesterday
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
Yesterday
Merged main into toolcupboard_retroskin
Yesterday
▌▅▅▅▌▋▅▇▄█▋██ ▄▋▌▇▉▅▉▌▅_▌▄▋▆▅▋▇▍▉
Yesterday
Remove my #ifdef V_COMPILER_MSVC usage
Yesterday
▌▉▋▋▌ ▍▆▇▌ ▊▆▌▅▍▇▉█▆▄▌▉▊▉▇▉▍▇█▋▇▌▉██▊▄█▉▍▅▅
Yesterday
Oilrig2 move point data
Yesterday
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
Yesterday
dead plant variant
Yesterday
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider