196,804 Commits over 4,110 Days - 2.00cph!

Today
Unify how libraries are imported (VPC merges from x86-64)
Today
spotlight gibs
Today
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Today
More VPC merges from x86-64
Today
M15 Pistol - Small texture tweak
Yesterday
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
Yesterday
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
Yesterday
Fix compile error
Yesterday
Fix scientists sometimes facing away from their target lkp when in cover
Yesterday
Prevent scientists from throwing grenades instantly when they lose los
Yesterday
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
Yesterday
M15 Pistol - Added icon, final texture tweaks, updated rack position
Yesterday
Better debug vis for scientist accuracy
Yesterday
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
Yesterday
Applied same to temaining hull block types.
Yesterday
VPC script updates/fixes Fixing Linux VPC scripts
Yesterday
Fix compile error
Yesterday
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
Yesterday
merge from outpost_spawning -> main
Yesterday
Adding missing items to dlc packs that need media
Yesterday
added lods to hanging bulbs
Yesterday
Fix compile errors
Yesterday
steam dlc pages and soundtrack page
Yesterday
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
Yesterday
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
Yesterday
merge from main -> outpost_spawning
Yesterday
merge from party_system -> main
Yesterday
Fix NRE when connecting to server in party (again)
Yesterday
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
Yesterday
Adding brick images please work
Yesterday
Brick building skin moved items
Yesterday
Add and setup all the building skin views (minus brick)
Yesterday
Allow scientist to shoot briefly even after they lose LoS
Yesterday
setup m15 entity, added m15 world model rig/anim controller and anims
Yesterday
Fix being able to see scientist feet through the oilrig floor
Yesterday
Fix missing collision on oilrig
Yesterday
Fix scientist hearing working counter-intuitively when being sniped
Yesterday
Fix headshot damage multiplier not working on new scientists
Yesterday
textured and setup orientable spotlight.
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
Yesterday
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
Yesterday
Merge: from main Tests: editor builds
Yesterday
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
Yesterday
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
Yesterday
ian_serializable_field_cleanup -> main
Yesterday
Fix siege weapon vehicle audio compile error
Yesterday
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
Yesterday
Clean: simplify code Tests: gun turret being deauthed