193,449 Commits over 4,079 Days - 1.98cph!

3 Days Ago
merge from raddart_fix
3 Days Ago
merge from vendingmachine_storage_monitor_fix
3 Days Ago
merge from jungle_update)
3 Days Ago
merge from computer_clipdoors_fix
3 Days Ago
merge from clientdemo_netwrite_read_fix
3 Days Ago
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3 Days Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
3 Days Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
3 Days Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
3 Days Ago
Fixed broken terrain setup
3 Days Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
3 Days Ago
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3 Days Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
3 Days Ago
Prefab setup
3 Days Ago
Added cow model, materials, textures.
3 Days Ago
More placeholder ceiling paper skins
3 Days Ago
1st pass view model camera animations for content in the tools list
3 Days Ago
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3 Days Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
3 Days Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
3 Days Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
3 Days Ago
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3 Days Ago
merge from main - RC
3 Days Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
3 Days Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
3 Days Ago
Corner hull
3 Days Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
3 Days Ago
Merge from main
3 Days Ago
Updates to the home screen, adding new elements and styling
3 Days Ago
Fixed shader error in Amplify Rust/Standard template
3 Days Ago
merge from main - RC
3 Days Ago
Set spatiallyAwareEnvironmentVolumes convar default to false
3 Days Ago
Boat building station deployable/item basic setup
3 Days Ago
Fixed Hammer crash when browsing models
3 Days Ago
Fixed Hammer crash when browsing models
3 Days Ago
Fix Hammer crash when trying to browse models Minor cleanups
3 Days Ago
added lines back in to ground_guide and added corner triangle
3 Days Ago
fixed water culling happening outside the hatch of tunnel entrances
3 Days Ago
Update: prototype of continuous allocation tracking is working - started with profile.watchallocs [Name, default="Allocs"] - can be stopped with profile.stopwatchingallocs Dumps [Name].json.gz with data about allocs and associated callstacks. Still hardcoded to trigger export every 3 frames. Exporter frequently gets lost in the bin stream, and needs to be optimized (craggy has noticeable stutter). Tests: in CLIENT+SERVER editor on Craggy with allocation tracking.
3 Days Ago
merge from main - RC
3 Days Ago
added "up" triangle to floor guide
3 Days Ago
merge from vine_disable_convar
3 Days Ago
merge from vine_movement_nre
3 Days Ago
Fixed vinyl mat missing albedo
3 Days Ago
Skin fixes, changed flooring and ceiling paper default skin
3 Days Ago
merge from main
3 Days Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
3 Days Ago
Item setup Manifest
3 Days Ago
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
3 Days Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)