221,906 Commits over 3,653 Days - 2.53cph!

Today
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
Today
merge from save248
Today
missing material config effect specific to objects using Particle layer already in default state
Today
small detailing
Today
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
Today
merge from pie_menu_phrases
Today
merge from tutorial_island
Today
merge from toolcupboard_retroskin
Today
fixed off grid meshes
Today
added stairs near bridge on H2 to help getting up the dock
Today
Random npc bodygroup idle should be looping temp lighting and npcs
Today
merge from save248 - staging wipe
Today
network++ save++
Today
block off some areas
Today
fixed plywood mossy set having part. layer on by default
Today
extended prevent building zone in both harbors with a bias towards the sea S2P
Today
merge from Minigun_2024
Today
Do not render first person physgun effects during skybox pass Let's try enabling custom activity IDs on client
Leaderboard backup, run #10635
Today
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false
Yesterday
List pooling
Yesterday
Merge Main -> Bikes
Yesterday
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen It's currently missing an icon
Yesterday
minigun sounds
Yesterday
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
Yesterday
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++ Also fixed snowmobile not sending fuel fraction in save/load.
Yesterday
Merge from main
Yesterday
Minigun Ammo Backpack Textures
Yesterday
Fix some server/client stuff
Yesterday
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
Yesterday
Fixed the find scrap tutorial step not working if player finds the hidden crate first
Yesterday
Merge from main
Yesterday
Smooth out jittery bike steering visuals
Yesterday
Merge from media_projects
Yesterday
Fix NRE when shooting players spawned from the console Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
Yesterday
Prevent orbit strafe from breaking until rockets are emptied
Yesterday
Various lighting, material, occlusion, screen improvements. (WIP)
Yesterday
Slowed down rockets shot during orbit strafe
Yesterday
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
Yesterday
Parent merge
Yesterday
Merge from save248
Yesterday
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
Yesterday
Parent merge
Yesterday
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
Yesterday
Materials
Yesterday
Merge from main
Yesterday
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
Yesterday
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
Yesterday
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
Yesterday
Minor edit