130,449 Commits over 4,232 Days - 1.28cph!
Merge from main (deeply cursed merge)
Manual changes in:
GameManifest-Generate.cs
CopyPaste.cs
BaseNetworkable.cs
BaseEntity.server.cs - could not merge at all, ran text merge
GeneralEditorPrefProvider.cs - could not merge at all, ran text merge
GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes
JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
Override the lerp, not the position
Add rotateAroundMuzzlePoint slider to ViewmodelSway component
Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
material color tweak to better track the unoptimised original look
First WIP prototype for component displaying box skins
fixed interior props cull group being disabled (was temporary)
Add newline to "BroadcastMessage" console message
Prevent player's view ROLL from being changed by bad actor maps
* Either by spawning or teleporting the player
Another malicious map prevention
Undo view setup for reflection/refraction views (from x86-64)
Do not rebuild node graph for workshop maps
Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded
Prevent unexpected disconnection when using gm_load on a server
NULLLLL chex
added walkway A ambience files
tweaked sec tower LOD3 alpha cutout
enabled LightGroupAtTime on barges
distance tweaks to lift
killed shadows on sec tower spotlights
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
heavy_helmet_overlay_fix -> main
Fix binoculars + the heavy helmet from rendering weird
Revert "Try undoing SSAO related changes"
This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b.
Revert "Remove 2 more random things"
This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed.
Revert "lets try undoing water reflection changes"
This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
Undo changes to reflection/refraction view setup
lets try undoing water reflection changes
security tower a lod3 baked now
setup flashlight refresh vm anims
Heavy plate helmet repose
Stray light fix.
Cleanup.
Fixed skin viewer having the pumpkin lighting enabled at all time...
menu_bootstrap_change -> main
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
Remove 2 more random things
Moved ambient flies to prefab & improved them.
More work on floating walkway optimisation. Flipped normal map of plastics B
Adding v4 snowmobile shooting anims
Fix compile error in SocketMod_Anchor
Try undoing SSAO related changes
Merge from floating_cities
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
Adjust floating city mission provider transform on Casino Barge
Run S2P for floating city scenes
Timeshimmer off globally on plight.flares
building_planner_viewmodel -> main
Merge: from hide_getinternalarrayunsafe
- Replaces dangerous API with a safer, updates existing use cases
Tests: unit tests
Update: replace invalid usage of GetInternalArrayUnsafe
Tests: none, trivial change
Update: Hide List.GetInternalArrayUnsafe
- introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>)
- added simple unit tests
Tests: ran unit tests
Merge from naval_missions