196,805 Commits over 4,110 Days - 2.00cph!

Yesterday
Clean: simplify code Tests: gun turret being deauthed
Yesterday
WIP
Yesterday
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
Yesterday
Fix compile error
Yesterday
Potential fix for scientists not reacting well to being sniped
Yesterday
M15 Pistol - World model fixes and texture tweaks
Yesterday
main -> snap_deployables
Yesterday
ian_serializable_field_cleanup -> main
Yesterday
Serializable field fix - BatteringRamVisuals
Yesterday
Serializable field fix - SiegeWeaponVehicleAudio
Yesterday
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Yesterday
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Yesterday
patrol_heli_revision_2 -> main
Yesterday
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
Yesterday
Potential fix for scientists not opening doors sometimes
Yesterday
merge from frontier_external_fixes
Yesterday
main -> patrol_heli_revision_2
Yesterday
populate_heli_path_nre_fix -> main
Yesterday
Additional check in map view
Yesterday
Fix scientists shooting super fast
Yesterday
removed wire from wall_a
Yesterday
removed stray damage volume
Yesterday
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
Yesterday
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
Yesterday
syncvar_none_compile_fix -> main
Yesterday
Fix compile mode None throwing errors in syncvar generated classes
Yesterday
merge from main
Yesterday
WIP
Yesterday
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
Yesterday
Merge from toolgun_deploy_fix
Yesterday
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Yesterday
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Yesterday
Fixed missing toolgun deploy sfx
Yesterday
Merge from nametag_streamer_fix
Yesterday
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
Yesterday
Merge from mission_create_streamlining/outpost_spawning
Yesterday
Fix compile errors
Yesterday
Converted the mission info panel to a flex element
Yesterday
Add a mission complete screen (pretty wip right now)
Yesterday
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
Yesterday
merge from party_system -> main
Yesterday
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
Yesterday
Fix compile errors
Yesterday
Add document spawn points to other fishing villages
Yesterday
merge from party_system -> main
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Add context menu option to invite users to the party - create a party automatically when inviting someone
Yesterday
Merge from compiled_field_fixes
Yesterday
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem