143,966 Commits over 4,413 Days - 1.36cph!

58 Days Ago
merge from main
58 Days Ago
merge from main
Rin
58 Days Ago
merge from static_bbs_magnet_fix
Rin
58 Days Ago
merge from bbq_fix_lod_emission
Rin
58 Days Ago
merge from vendingmachine_deploy_fix
Rin
58 Days Ago
merge from fueltank_fix
Rin
58 Days Ago
merge from shipping_containers_optimizations
58 Days Ago
Add highlighted search through the convars (just like settings search)
58 Days Ago
work around RT size mismatch in BiRP water wrapper
58 Days Ago
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58 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
59 Days Ago
merge from io_exploit_fix
59 Days Ago
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59 Days Ago
Fixed vending machine deploy regression
59 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
60 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
2 Months Ago
Fix "invalid format PHY" for old model formats Add non-halting error when tables have wrong data type * This relates to C functions that expect table inputs. Instead of failing silently, we let the developer know they are doing something wrong Delete particle_test* convars/concommands * Seem useless? Delete simple_bot (simple_bot_add concmd) * Nextbot test entity or something? Delete hunter_shoot_flechette concmd Delete fadein and fadeout console commands * I think that this is never used? Fixed a number of concommands crashing when using on srcds * For example `prop_physics_create` Give weapon_cubemap a unique bucket position * So it doesn't conflict with other built-in weapons. really should update the weapon selector so this isn't even necessary Disable most impulse commands * This includes 76, 81, 82, 83, 102, 106, 107, 108, 195-197, 202 and 203 * All of these are either useless or do nothing, or are replaced by Sandbox. (jeep spawning) Remove some CAI_BaseNPC debug stuff Removes CAI_BaseNPC::m_pDebugNPC, SetDebugNPC, IsDebugNPC which are never used Remove CBasePlayer::m_rgItems (unused) Enable default weapon selector to render weapon slots 7-10 * They will not appear by default (as empty boxes), but if you have a weapon in slot above 6, you can now actually see it Move where model scale limits are enforced * Also delete duplicate m_flModelScale definition in the data table Rework weapon selector weapon positioning * It kinda took too long, but it is no longer possible for weapons to be invisible within the first 10 slots. Everything else should be the same * Removes a few SlotPos related hacks * Fixed slot 10 (bound to 0 by default) having wrong number in the selector, and not being selectable via the bind
2 Months Ago
Budget the main thread part of navmesh building
2 Months Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
2 Months Ago
naming conventions, small tweaks
2 Months Ago
manifest, bounds fixes, guide fixes
2 Months Ago
apartment wood stove
2 Months Ago
Loadouts tab baseline
2 Months Ago
updated item definition on bunny suit
2 Months Ago
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2 Months Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
2 Months Ago
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2 Months Ago
exported latest salvaged axe v model anims
2 Months Ago
Fixes
2 Months Ago
Updated BunnySuit
2 Months Ago
Updating krieg backpack skinning and burst cloth
2 Months Ago
Remove _CommandID shader property to not ever confuse any shader compilers
2 Months Ago
Fix incorrect cleanup on load fail
2 Months Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
2 Months Ago
Camping Cooker update
2 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
2 Months Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
2 Months Ago
Bunny Suit item update
2 Months Ago
Bunny Suit setup
2 Months Ago
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2 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
2 Months Ago
Started cleanup
2 Months Ago
fix server build
2 Months Ago
Fix tilesLoaded never being incremented, causing loading to fail
2 Months Ago
Fix crash
2 Months Ago
Updating krieg skeleton asset
2 Months Ago
Fixed modular car fuel tank not connectable to anything
2 Months Ago
Add missing lod2 to emission toggle
2 Months Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
2 Months Ago
Remove the placeholder "cancel" menu option.