140,386 Commits over 4,352 Days - 1.34cph!

60 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
60 Days Ago
tryfind_matchiongdeployables_fix -> main
60 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
60 Days Ago
Paintball Gun - hopper shader tests
60 Days Ago
merge from naval_update
60 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
60 Days Ago
merge from naval_update/deep_sea
2 Months Ago
boatai_balance_changes -> main
2 Months Ago
changes on crickets ambience values and storm ambience audio volume
2 Months Ago
main -> boatai_balance_changes
2 Months Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
2 Months Ago
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2 Months Ago
travelling_vendor_vis_fix -> main
2 Months Ago
meds box folder struct b
2 Months Ago
meds box folder struct a
2 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
2 Months Ago
merge from naval_update
2 Months Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
2 Months Ago
Setup AI sleeping on islands, not working, still figuring out why
2 Months Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
2 Months Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
2 Months Ago
ran manifest and localization
2 Months Ago
food box corpse added, model updates, prefab updates
2 Months Ago
food box prefab updates
2 Months Ago
exported a version of w paintball gun rig without wee little ballz
2 Months Ago
Merge from main
2 Months Ago
merge from sks_skinviewer
2 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
2 Months Ago
Compile fix
2 Months Ago
Lighting transition.
2 Months Ago
Clean: reclaim occludees name Tests: compiles
2 Months Ago
Fixed the issue with photo frames having the photo rendering on the frame
2 Months Ago
merge from main
2 Months Ago
merge from vending_cluster_pool_leak_fix
2 Months Ago
merge from sks_skinviewer
2 Months Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
2 Months Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
2 Months Ago
Added SKS to the skin viewer
2 Months Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
2 Months Ago
Merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
2 Months Ago
merge from "paintball_gun_tests"
2 Months Ago
ran manifest, ran icon manifest, ran localization
2 Months Ago
box armour item, prefab, icon, matrix
2 Months Ago
box armor naming
2 Months Ago
subtractive merge (sorry about that)
2 Months Ago
merge from paintball gun test
2 Months Ago
merge from paintball gun tests
Rin
2 Months Ago
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