141,245 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Refactor Easel LOS checks
2 Months Ago
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2 Months Ago
Shorten time to first LOS check
2 Months Ago
Update to Easel LOS, now checks deployable layer
2 Months Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
2 Months Ago
set paintable reactive target culling distance to 100 from 35
2 Months Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
2 Months Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
2 Months Ago
reduce paintball gun attack/impact volume a little bit
2 Months Ago
merge from artistpack_storepage
2 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
2 Months Ago
scene backup
2 Months Ago
compile fix
2 Months Ago
merge from print_speed -> main
2 Months Ago
update easel LOS from shelf
2 Months Ago
Added `printspeed` command to help measuring boat speed
2 Months Ago
Extra LOS checks for easels being blocked by deployables
2 Months Ago
merge from naval_update
2 Months Ago
Merge from boat_dmg
2 Months Ago
More fixes and damage consistency
2 Months Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
2 Months Ago
Collider fix for paintable reactive target
2 Months Ago
Fix reactive target being lowered after network range re-enter
2 Months Ago
Added artist pack showcase
2 Months Ago
Merge from main
2 Months Ago
Added sign to kiosk F blockout
2 Months Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
2 Months Ago
Fix compile error
2 Months Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
2 Months Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
2 Months Ago
toggle-abble shutters for rentable kiosk F blockout
2 Months Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
2 Months Ago
banner large - fixed layers and physics mats
2 Months Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
2 Months Ago
Added artist pack store page
2 Months Ago
Silly dance anim update
2 Months Ago
Gesture animation updates
2 Months Ago
fix camera not resetting in painting menu
2 Months Ago
Fix rear turret using the wrong forward direction when shooting
2 Months Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
2 Months Ago
wood shutters - assigned correct physics mat
2 Months Ago
easel - assigned correct physics mat
2 Months Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
2 Months Ago
placeholder signage and decal atlas + material
2 Months Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
2 Months Ago
Merge from main
2 Months Ago
Fix pool leak from generating missions protobuf data
2 Months Ago
edited paintball gun backpack holstered position in the paintball gun entity
2 Months Ago
correct artist pack icon
2 Months Ago
M16A2 blockout