157,973 Commits over 4,566 Days - 1.44cph!

60 Days Ago
Removing bullet joints from glass ak rig
60 Days Ago
Add ProfilerMarkers to all built-in RRP passes
60 Days Ago
Fix
60 Days Ago
merge from main
60 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
60 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
60 Days Ago
pooltable_dismount_kill_fix -> main
60 Days Ago
updated bar games pack steam icon
60 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
60 Days Ago
Merge from parent, including post merge fixes.
60 Days Ago
Merge from /industrial_generator_audio_fix
60 Days Ago
Single 50cal viewmodel animations
60 Days Ago
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60 Days Ago
Fixed audio attenuation curves for the industrial large generators
60 Days Ago
small spike trap now uses world model instead of burlap sack
60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Merge from main
60 Days Ago
Merge from powergrid/fuse_swap
60 Days Ago
Merge from powergrid/fuse_deterioration
60 Days Ago
Merge from powergrid/wire_auth
60 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
60 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
60 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
2 Months Ago
merge from sculpture_default_invis_fix
Rin
2 Months Ago
merge from sculptures
Rin
2 Months Ago
merge from game_room_dlc
2 Months Ago
Fixed a floating wire in power plant Powerplant S2P
2 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Months Ago
prevernt breaking down stone sculpture
2 Months Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Months Ago
Merge from main
2 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Months Ago
merge from storepage_aug26
2 Months Ago
Bar game branding power of two
2 Months Ago
Bar games store page media
2 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
2 Months Ago
merge from storepage_aug26 (stone sculpture page done)
2 Months Ago
Video fix
2 Months Ago
Updating uzi rig with new model and adding world model rig
2 Months Ago
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2 Months Ago
Gave sculptures bullet penetration again, but on the right branch
2 Months Ago
merge from main
2 Months Ago
Stone sculpture media video
2 Months Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Months Ago
bar games pack square images, still waiting on thumbnail
2 Months Ago
Merge from main
2 Months Ago
Merge from terrain_hole_mask_res_fix
2 Months Ago
Fix terrain hole mask with resolution scaling changes