141,159 Commits over 4,383 Days - 1.34cph!

2 Months Ago
merge from main
2 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
2 Months Ago
fixed smoothness of softside stone wall being empty
2 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Months Ago
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2 Months Ago
Added a UI display if redo shot has been bound
2 Months Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed missing terrain collider on tropical island 1
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Fixed arms visible in skin viewer when inspecting the SKS
2 Months Ago
Merge from main
2 Months Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
2 Months Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
2 Months Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
2 Months Ago
Small changes on HorseMask and updated textures
2 Months Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
2 Months Ago
Small display lighting tweak.
2 Months Ago
File organization
2 Months Ago
Signal computer polish.
2 Months Ago
Signal computer improvements, part 1.
2 Months Ago
Final tweaks for the ambient black crush fix.
2 Months Ago
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2 Months Ago
signal computer transmit sound tweaks
2 Months Ago
signal computer transmit sound
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update
2 Months Ago
cannon sound polish
2 Months Ago
sail sound polish
2 Months Ago
play a more agressive water movement sound when modular boats move quickly
2 Months Ago
deep sea island and ghost ship ambience tweaks
2 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
2 Months Ago
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2 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
2 Months Ago
Deep sea signal computer LODs and col
2 Months Ago
Remove more unused HUD elements from builds HUDShouldDraw gets called for cl_showfps panel (when active) Remove more unused GameUI stuff Fixed crashes with certain material proxies when used on static props More minor cleanups sv_showimpacts draws server hitboxes in blue color Init QAngle to 0,0,0 on creation Fixed player hitboxes in vehicles at odd angles Fixed some player animation/hitbox desync * Vehicle animation poseparameters were not set serverside * Player "grab ear" animation was not playing serverside Restore sv_showhitboxes (cheat protected) Pull Request: Added color support for Arctic player model
2 Months Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
2 Months Ago
Deepsea signal computer mesh and prefab edits
2 Months Ago
merge cannon window clipping fix
2 Months Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
2 Months Ago
Update: ServerProfiler.Core - more method annotation exclusions - release bins built from c969bbab Mostly focused on reducing the overhead of Scientists2's FSM evaluation and getting rid of injected Burst codegen gunk Tests: craggy in C+S editor, entered deep sea, went to ghostship to wake up scientists, took a snapshot
2 Months Ago
Updated HorseMask
2 Months Ago
merge from main/naval_update