140,727 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
2 Months Ago
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
2 Months Ago
Apt. lighting progress & related files
2 Months Ago
Add navmesh to tutorial island
2 Months Ago
Fix mounting range of sofa being too small
2 Months Ago
merge from /misc_prefab_fixes
2 Months Ago
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
2 Months Ago
Ensure we only add raid status provided we are in softcore
2 Months Ago
raid_window -> softcore_updates_jul_26
2 Months Ago
Move raid window convars into softcore. rather than softcoreraid.
2 Months Ago
Glowing Wallpapers - texture updates
2 Months Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
2 Months Ago
Reduced Emissive texture size
2 Months Ago
Fix last remaining motion blur artifacts by using the original noise function
2 Months Ago
Merge: from main
2 Months Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
2 Months Ago
Hook up motion blur settings to the volume component
2 Months Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
2 Months Ago
Turn L shaped sofa into a mountable entity
2 Months Ago
Set sofa to large apartment
2 Months Ago
Emissive for Oven
2 Months Ago
Update view model animation blends
2 Months Ago
fixes after switching to charge-up IO
2 Months Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
2 Months Ago
merge from softcore_modal
2 Months Ago
Add chromatic aberration and grain to uberpass
2 Months Ago
Disabled hardcore tag button
2 Months Ago
Hardcore tag styling
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Codegen + phrases + test gen
2 Months Ago
Allow water motion vector pass to be culled
2 Months Ago
Refine motion vector pass dependencies
2 Months Ago
Use a preference list for motion vector texture formats
2 Months Ago
Apartment lighting prefab WIP.
2 Months Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
2 Months Ago
Softcore tag styling
2 Months Ago
Cast Iron Pan prop LOD0
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
tanker area sphere tank end
2 Months Ago
Fixed bad auto merge on HLMV changes
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
set raid windows on by default
2 Months Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
2 Months Ago
remove old model & textures, update icon and guide mesh
2 Months Ago
Seperate tc softcore stuff into its own file
2 Months Ago
fix manifest
2 Months Ago
medium apartment coliision fix so we can get to the locker
2 Months Ago
Apartment lighting layer testers.
2 Months Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
2 Months Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change