157,975 Commits over 4,566 Days - 1.44cph!

2 Months Ago
juggled new tool icons a bit
2 Months Ago
merge from clipcurve
2 Months Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
2 Months Ago
reset siege vehicles, train car, sub
2 Months Ago
Added new sounds to the fuse boxes :electric_plug:
2 Months Ago
WTP Conditional lighting WIP.
2 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
2 Months Ago
Reset modular vehicles too
2 Months Ago
Reset state on vehicles
2 Months Ago
2 Months Ago
Powered variant of the generator & related files
2 Months Ago
Reset state on mountables and base/combat entities
2 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
2 Months Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
2 Months Ago
Add initial poolcouts to vehicles
2 Months Ago
Audio code changes for water tank spinner and added new sounds :ocean:
2 Months Ago
Merge from PMM
2 Months Ago
Merge from PMM
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from PMM
2 Months Ago
Codegen
2 Months Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
2 Months Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
2 Months Ago
Merge from lootpanel_nre_fix
2 Months Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
2 Months Ago
Added audio support for the water treatment water tank
2 Months Ago
wooden loot crate 1 lods and gibs
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
2 Months Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
2 Months Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
2 Months Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
2 Months Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
2 Months Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
2 Months Ago
Timing changes on gas pumping fades
2 Months Ago
Reduce the post-impact trail duration from 45 seconds to 10
2 Months Ago
merge from sculptures
2 Months Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
2 Months Ago
Merge from main
2 Months Ago
slab tool to cut out a full rectangular slab out of the sculpture
2 Months Ago
Updating blockouts before branch switch
2 Months Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
2 Months Ago
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2 Months Ago
Updating crossbows and bows to hide arrows correctly
2 Months Ago
game_room_dlc -> main
2 Months Ago
new_pool_ui -> game_room_dlc
2 Months Ago
codegen
2 Months Ago
add a show tooltips convar and set it to default
2 Months Ago
Fix striped balls having weird shades