131,422 Commits over 4,232 Days - 1.29cph!

2 Months Ago
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2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Fixed problematic range mapping
2 Months Ago
merge strip_ghostship_renderbatch to naval_update
2 Months Ago
Strip renderer batch components from ghost ships
2 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
2 Months Ago
missing localize on rcmenu
2 Months Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
2 Months Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
2 Months Ago
color tweak on floating_walkways_surfaces_a mat
2 Months Ago
Force a reverse of at least x seconds
2 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
Merge from vram_monitoring
2 Months Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
2 Months Ago
fixed normal item drop that had broken in cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Manifest
2 Months Ago
Merge from parent
2 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
2 Months Ago
merge from hot_air_balloon_mark_users_hostile
2 Months Ago
merge from meta_shift
2 Months Ago
Fixed clutter spawns.
2 Months Ago
Tropical ground foliage spawntable stuff
2 Months Ago
Manifest
2 Months Ago
Clutter debug
2 Months Ago
Merge from naval_update
2 Months Ago
Progress.
2 Months Ago
merge from main
2 Months Ago
Start and end game phase on the timeline based on when you're in a server or not
2 Months Ago
Merge from main
2 Months Ago
Tweaks.