132,945 Commits over 4,232 Days - 1.31cph!

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Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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merge from Puzzle_rooms
2 Months Ago
Added new material and texture for livestock
2 Months Ago
Silo is now T3 red card puzzle monument, spawns advance fragments - added additional 3 elite crates to R.U.S.T nuke room Radtown puzzle room now had military crates s2p
2 Months Ago
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Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
2 Months Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
2 Months Ago
merge from main
2 Months Ago
drone camera view can look further down (60->80)
2 Months Ago
Bunch of loading fixes
2 Months Ago
Fixed portal width extending over the terrain margins
2 Months Ago
require drones to be marked hostile for sentry and SAM targetting
2 Months Ago
building plans prop anims edited
2 Months Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
2 Months Ago
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merge from supply_drop_fragment_fix
2 Months Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
2 Months Ago
rock variant updates
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
2 Months Ago
Manifest update, cleanup