140,171 Commits over 4,505 Days - 1.30cph!

Rin
9 Days Ago
merge from water_wheel_gibs
9 Days Ago
Unsaved changes to animator
9 Days Ago
Add master key to icon generator manifest Update master key icon
9 Days Ago
Update manifest
9 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
9 Days Ago
Merge from main
9 Days Ago
Add dev only terrain depth prepass convar for testing
9 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
9 Days Ago
Fixes after converting ItemManager.Items static -> instance
9 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
10 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
10 Days Ago
Fixed laggy left/right movement in the pool mountable
10 Days Ago
Fix having to re-rack a pool table to make the balls reappear
10 Days Ago
merge from main -> masterkey
10 Days Ago
Fixed loot satellite clan event
10 Days Ago
Setup pool components on modular vehicles too
10 Days Ago
master key sounds
10 Days Ago
Setup pooling on all seats
10 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
10 Days Ago
merge from water_treatment_plant_maintainables
10 Days Ago
Pool smaller vehicles
10 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
10 Days Ago
Poolable: siege weapons
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Add poolable component to kayak/bike/rowboat/horse
10 Days Ago
Merge from main
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Merge from powergrid_demo_fix
10 Days Ago
Codegen, compile fix
10 Days Ago
Code audio changes for fuse audio state
10 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
10 Days Ago
merge from main
10 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
10 Days Ago
Finalized WTP conditional lighting & fx.
10 Days Ago
Fixed water tank sounds playing multiple times
10 Days Ago
merge from sculptures
10 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
10 Days Ago
juggled new tool icons a bit
10 Days Ago
merge from clipcurve
10 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
10 Days Ago
reset siege vehicles, train car, sub
10 Days Ago
Added new sounds to the fuse boxes :electric_plug:
10 Days Ago
WTP Conditional lighting WIP.
10 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
10 Days Ago
Reset modular vehicles too
10 Days Ago
Reset state on vehicles
10 Days Ago