196,848 Commits over 4,110 Days - 2.00cph!

10 Days Ago
Ocean alpha test on beaufort 0
10 Days Ago
A ton of adaptations for the new height falloff.
10 Days Ago
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10 Days Ago
ContainerCorpseCreator compile fix
10 Days Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
10 Days Ago
Plumbed up 'isOpen' hook for the new menu
10 Days Ago
Prevent potential bug if scientist reaction time is ever set to 0
10 Days Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
10 Days Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
10 Days Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
10 Days Ago
More in game to menu plumbing work
10 Days Ago
Settings menu color pickers, added back all the accessibility settings
10 Days Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
10 Days Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
10 Days Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
10 Days Ago
Container corpse creator tool copy over the original open/close sound
10 Days Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
10 Days Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
10 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
11 Days Ago
Buildfix: wrap new test in server if-def Tests: editor build check
11 Days Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
11 Days Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
11 Days Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
11 Days Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
11 Days Ago
Added open/close sound to every openable corpse.
11 Days Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
11 Days Ago
Add todos comment highlighting potential issue
11 Days Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
11 Days Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
11 Days Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
11 Days Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
11 Days Ago
merge from dlss4_update
11 Days Ago
Merge: from main Missed backout CL
11 Days Ago
Merge: from main
11 Days Ago
subtracting bag_phrase_standardisation - wont do
11 Days Ago
merge from kill_bees_command
11 Days Ago
merge from collisionmeshdata_error_fix
11 Days Ago
merge from improve_rug_pickup
11 Days Ago
merge from bag_phrase_standardisation
11 Days Ago
merge from train_disconnect_fix
11 Days Ago
merge from clone_icons_fix
11 Days Ago
2-week yolo merge from main
11 Days Ago
Simple AO baker implementation
11 Days Ago
trawler latest props progress
11 Days Ago
subtract print_light_counts
11 Days Ago
merge from adjust_shelf_pickup_volumes
11 Days Ago
merge from tutorial_jungle_rock_fix
11 Days Ago
merge from abyss_containers
11 Days Ago
merge from BowWeapon_cleanup