157,131 Commits over 4,536 Days - 1.44cph!

7 Days Ago
Fix NaN values sometimes being generated for water level
7 Days Ago
Fixed workbench recipes not resetting between domain reloads
7 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
7 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
7 Days Ago
quick_join_fix -> main
7 Days Ago
Merge from decal_renderlod_collapsing
7 Days Ago
Merge from legacy_anim_deletes_oct_2026
7 Days Ago
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7 Days Ago
Remove paintball gun anims
7 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
7 Days Ago
Added subsystems to knives and one handed melee weapons
7 Days Ago
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
7 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
7 Days Ago
Codegen
7 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
7 Days Ago
Fix the quick join menu not showing any entries
7 Days Ago
ladder hatch updates
7 Days Ago
merge from reactivetarget_rcturret_fix
7 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
7 Days Ago
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7 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
7 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
7 Days Ago
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7 Days Ago
merge from Frog_Branch
7 Days Ago
merge from Jellyfish_branch
7 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
7 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons Port some color conversion implementations from x86-64/csgo Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines Add possible solution steps to "Failed to init Steamworks" crash
7 Days Ago
merge from machete refresh
7 Days Ago
merge from Livestock_animals
7 Days Ago
alien costume description
7 Days Ago
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
7 Days Ago
Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines
7 Days Ago
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
7 Days Ago
big gross protection overlay debug renderfeature in RRP, signifantly nicer than running around with ddraw
7 Days Ago
Improve the warning if the spatial network grid IDs will overlap the reserved room ids - change the encoding from hardcoded values to constants (confirmed behavior is identical)
7 Days Ago
protection setup on rocks and foundations
7 Days Ago
deformation protection - pre-baked static protection from topology and spawned rocks - entity-provided protection from foundations
7 Days Ago
Rollback format change to _rt_ResolvedFullFrameDepth * This is a temporary test
7 Days Ago
Make room network group IDs static similar to the other reserved values instead of instance field - first 1024 IDs are for global groups - last 6.5M IDs reserved for base occlusion
7 Days Ago
Merge from distance2d_fix
7 Days Ago
holster update
7 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
7 Days Ago
flexbox_outofrange_nre -> main
7 Days Ago
armoured ladder hatch gibs
7 Days Ago
Fix Flexbox Out of Range error
7 Days Ago
Port some color conversion implementations from x86-64/csgo
7 Days Ago
Merge from distance2d_fix
7 Days Ago
Update: HttpImage - rewrite rate limiter to control concurrent loads - conotrlled by store.HttpImageConcurrentLoadingLimit (def 50) Dunno if placebo, but the small general tab hitch feels smaller (but still there) Tests: navigated across store
7 Days Ago
Merge from sandbag_barricade_variants