142,715 Commits over 4,383 Days - 1.36cph!

8 Days Ago
Tweaks for updated light fixtures.
8 Days Ago
main -> vendingmachine_ui_refresh
8 Days Ago
deployablesnapping_preview_fix -> main
8 Days Ago
▍ ▄▆▍ ▌▄▍▌▉▅▇▄▌▇ ▌▄▊▌▊▇▆▄ ▅▊▌▄▋▍▇▆▉ ▋▇█▆▄▍▊▇ ▋▌▍▋▄ █ ▋█▉ ▊▊▍ ▉▍ ▇▅▍▌▊ ▅▋▇▄▉▇ ▉ ▉▊█▅▌▄▄ ▉▍█▇▇ ▄▆▅▊▅▇ ▋▇▄▋▄▆▇▅ ▇▉▉▇▌▇▇▉ ▌ ▅▍█▌▉ ▍▄▍▌ ▌▊ ▌█ ▄▅▅ ▋▌▄▉▌▉▅ ▋▊▋█▍▉ ▊▍ ▍▉▇▍▊▋█▅█ ▄▋▆█ ▋▇▌ ▉█ ▅▅▉▇▍ ▄▉▌▊▅▋█▄█▆ ▌▊▆▅▄▉ █▆▊▉▉ ▄▇▊▄▇▍▌▉█ ▉▇▉ ▉▆▇ ▋▄▇▇▍▍▇▄▉ ▄▄▋▉▌ ▋▍▍ ▌█▄▆▅▉▋ ▌▊█ ▍▋ ▉▅▋▌▊▌
8 Days Ago
testlist
8 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
8 Days Ago
Shutter A collision and LODs
8 Days Ago
▆▇▄▄▋▆ ▍▇█▌ ▊▍▊▊▉█▍▇█▌▄▌▊█▍▆▍▇▌▍▆▇▋▅
8 Days Ago
▋▄▇▌▆ ▇▉▌▇█▍▆▍▅▌ ▌█▊██▍ ▉█ ▅▌▊▅▋ ▉▅ ▌▄▇ ▅▋▉▋▌▊▄▅ ▅▄▍▅▍ ▄▇▊▇ ▋▄▊ ▆▅▅▊▅▍
8 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
8 Days Ago
▋▉▍▇▇▉ ▊▌▄▋ █▊▊▅█▉▊█▇▊▊▅▅█▊▇█▉▄▉▅▉▉▅
8 Days Ago
▅▆▆▅▍▋ ▅▇▍▇▋▌▍ ▉▋▍▆▌ ▇▆▉▌▍▄▉▊▉▌▋▋▋ ▇▅▄ ▋█▆▌▅▇▌▇▆▊ ▉▇▄ ▇▇▍█▊ ▉▊▉▇▆
8 Days Ago
windmill_fixes -> main
8 Days Ago
Rebase on /main
8 Days Ago
merge from tincanalarm_v2
8 Days Ago
Updated tin can alarm description
8 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
8 Days Ago
Reduced loaded molotov light range
8 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
8 Days Ago
Added tin can alarm open/close sounds
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
Tooltip repurpose.
8 Days Ago
merge from main
8 Days Ago
Roof structures progress
8 Days Ago
Fix windturbine gib scale
8 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
8 Days Ago
merge from main
8 Days Ago
removed overhang from crypt window collider
8 Days Ago
added temporary oven model to apartment prefabs for preview
8 Days Ago
exported edited boombox 3p anims
8 Days Ago
Don't vary dye per hair type
8 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
8 Days Ago
Merge from main
8 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
8 Days Ago
Fix terrain.geometryclipmaps not persisting properly
8 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
8 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
8 Days Ago
merge from fix_forceaddtoteam
8 Days Ago
Fix another edge case with forceaddtoteam causing errors
8 Days Ago
Merge from main
8 Days Ago
Merge from viewmodel_early_disable_fix
8 Days Ago
Merge from main
8 Days Ago
3p mace deploy anim edited to match viewmodel
8 Days Ago
Swapped out cannon gibs for mortar
8 Days Ago
added MLRS bare (modding)
8 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
8 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
8 Days Ago
bulky sofa mesh col
8 Days Ago
fix for l shaped sofa not culling
8 Days Ago
Wood shutters lods and prefab setup