135,451 Commits over 4,293 Days - 1.31cph!

12 Days Ago
PaintballOveralls Icon
12 Days Ago
Paintball Overalls viewmodel clothing
12 Days Ago
Fix skip domain reload
12 Days Ago
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
12 Days Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
12 Days Ago
Optim: ItemContainer.OnCycle now uses cached list of items with a callback - added a perf test of 300 containers with ~10% items with OnCycle callback Goes from 0.179 ms down to 0.074ms(-58%) for 300 player inventories. Real world server's invoke times are 0.97ms for 171 inventories, so might need to move it out of invokes later. Tests: ran unit test
12 Days Ago
boatai_targeting_bugs -> main
12 Days Ago
Fix various Boat AI Targeting bugs including: - Boats not properly capturing targets whilst on boats/other things - Boats not properly releasing targets whilst sleeping/no players nearby - Boats not engaging with targets in certain circumstances - Not releasing a target if that target went to the deepsea whilst being targetting in the main world
12 Days Ago
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
12 Days Ago
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12 Days Ago
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
12 Days Ago
merge from main
12 Days Ago
fix handmade shell not having subtype for ammo indicators
12 Days Ago
Tests: add ItemContainer.TestOnCycle test Tests: ran unit tests
12 Days Ago
Fixed an oversize gib in explosives box
12 Days Ago
Paintball overalls - Models/prefabs/materials/world models
12 Days Ago
Added support for 2 toggleable decal layers on the standard shader as shader features, meaning we no longer need the StandardWithDecal and StandardWithTwoDecal shaders
12 Days Ago
3p wallpaper anims edited
12 Days Ago
Optimize npc door opening logic, could save up to 0.1ms in best case. Also fixes bugs where doors wouldn't open, or too late.
12 Days Ago
S2P both oil rigs Codegen
12 Days Ago
merge from naval_update keep source on the oilrig scenes
12 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
12 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
12 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
12 Days Ago
Bugfix: when player disconnects, ensure we destroy relevant occlusion groups - destroy local group if no local participants present - remove destroyed participant from other occlusion group member's groups Tests: 2p on Craggy in different cells - get 2nd player to disconnect, then kill sleepers. 1st player walks into the cell - no more NREs. Ran usual occlusion checks (fly away and back, hide behind terrain)
12 Days Ago
Update navigation obstacles (s2p) in launch site
12 Days Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
12 Days Ago
Fix NRE
12 Days Ago
autoturret_improvements -> main
12 Days Ago
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
12 Days Ago
autoturret_improvements -> main
12 Days Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
12 Days Ago
Update navigation obstacles (s2p) in missile silo
12 Days Ago
Update navigation obstacles (s2p) in outpost
12 Days Ago
Update navigation obstacles (s2p) in water treatment plant
12 Days Ago
Update navigation obstacles (s2p) in trainyard
12 Days Ago
Update navigation obstacles (s2p) in excavator
12 Days Ago
Update navigation obstacles (s2p) in arctic base
12 Days Ago
Update navigation obstacles (s2p) in airfield
12 Days Ago
Update navigation obstacles (s2p) in military tunnels
12 Days Ago
crypt building skin atlas textures and material setup
12 Days Ago
Component box tools LOD3 tweaks
12 Days Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
12 Days Ago
main -> autoturret_improvements
12 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
12 Days Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
12 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
12 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
12 Days Ago
Merge from client_performance_session_fix
12 Days Ago
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