140,732 Commits over 4,352 Days - 1.35cph!

7 Days Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
7 Days Ago
Add debug drawing for cell coordinates and build status
7 Days Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
7 Days Ago
Fixed layout issues when using free aspect or low resolutions
7 Days Ago
merging medical syringe refresh to main
7 Days Ago
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7 Days Ago
Codegen
7 Days Ago
Fix crafting order bug
7 Days Ago
merge from main
7 Days Ago
merge from easter2026_dlc
7 Days Ago
Fixed NRE when clicking on a vehicle button when not ingame
7 Days Ago
Localized category buttons in item and vehicle tabs
7 Days Ago
merging salvaged cleaver refresh to main
7 Days Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
7 Days Ago
wip
7 Days Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
7 Days Ago
merge from main
7 Days Ago
Merge: from main
7 Days Ago
Disabled rich text on search bar base prefab
7 Days Ago
Fixed hover end fuckery when clicking buttons in the item tab
7 Days Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
7 Days Ago
adjusted inject self sound anim event
7 Days Ago
Updating skinning for bone armour
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
7 Days Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
7 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
7 Days Ago
merge from new_console-ui
7 Days Ago
Moved new error overlay to the OverlayCanvas
7 Days Ago
Restored loading screen
7 Days Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
7 Days Ago
merge from main
7 Days Ago
merge from memcell_shortcircuit_tests
7 Days Ago
Added new memory cells tests to cover short circuits
7 Days Ago
merge from itemicons_compression_fix
7 Days Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
7 Days Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
7 Days Ago
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7 Days Ago
merge from skinviewer_easter
7 Days Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
7 Days Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
7 Days Ago
Updated bunny costume in the skin viewer
7 Days Ago
merge from main
7 Days Ago
merge from new_console-ui
7 Days Ago
merge from main
7 Days Ago
Compile fixes
7 Days Ago
Fix error from changing quality when terrain buffers have not been created
7 Days Ago
Merge from egg_demo_fix
7 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year