224,675 Commits over 3,714 Days - 2.52cph!

7 Days Ago
Merge from viewmodelrenderers
7 Days Ago
Merge from arrowhead_fixes
7 Days Ago
Merge from cargo_ship_container_lod_fix
7 Days Ago
Reapply bradley_scientists_changes
7 Days Ago
Merge from powerlines monuments prefab rebuild
7 Days Ago
Merge from elevator_fix
7 Days Ago
Merge from junkyard_crane_col_fix
7 Days Ago
Merge from fix_triangle_foundations_offset
7 Days Ago
Merge from analytics_load_times
7 Days Ago
Merge from fix_f8_menu_author_stripped
7 Days Ago
Merge from nexus
7 Days Ago
Merge from fix_pve_tag
7 Days Ago
Merge from StickyPhysicsFix
7 Days Ago
PatrolHelicopterAI serialization fix (cc Ian)
Leaderboard backup, run #11322
7 Days Ago
Meta file fuckery
7 Days Ago
Another kinematic rigidbody velocity fix
7 Days Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
7 Days Ago
Test out this iterator safe workset collection, this probably has some fancy standard name
7 Days Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
7 Days Ago
Revert to the earlier, simpler HarborAudioFix
7 Days Ago
Fix `server.tags` convar not working with `pve` tag
7 Days Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
7 Days Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
7 Days Ago
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7 Days Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
7 Days Ago
fixing a few texturing and transform errors
7 Days Ago
better naming convention, skinny pieces, reorganization
7 Days Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
7 Days Ago
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7 Days Ago
3p sks updates
7 Days Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
7 Days Ago
Removed debugging
7 Days Ago
Deleted old crane meshes
7 Days Ago
Fixed crane texture
7 Days Ago
Compile fixes
7 Days Ago
Merged death clipping fix
7 Days Ago
Small fixes. Ready to merge.
7 Days Ago
Replaced junkyard crane prefab with the new mesh
7 Days Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Check Component.IsValid() just in case they've been immediately deleted
7 Days Ago
Add mutex on read/writing m_CulledLights, guarantees it won't be overwritten twice while doing a callback before finishing rendering next frame or would write while allocating lights
7 Days Ago
merge from electricity_power_fixes/2/doorcontroller
7 Days Ago
Fix baked fog on scenes, only enable volumetric fog if there are any fog volumes in scene https://files.facepunch.com/sampavlovic/1b2511b1/image%20%289%29.png
7 Days Ago
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
7 Days Ago
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7 Days Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
7 Days Ago
Fixed elevator buttons not working (silo and train tunnels)
7 Days Ago
Add `--force-language <short code>` command line option
7 Days Ago
Prevent buiilding volume tweaks
7 Days Ago
Trail pass system