196,848 Commits over 4,110 Days - 2.00cph!

9 Days Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
9 Days Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
9 Days Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
9 Days Ago
Viable fogging.
9 Days Ago
setup semi auto m15 skin with latest mesh
9 Days Ago
merge from new_menu
9 Days Ago
Client compile fix
9 Days Ago
Progress backup.
9 Days Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
9 Days Ago
merge from new_menu
9 Days Ago
Assigned but its value is never used compile fixes
9 Days Ago
merge from new_menu
9 Days Ago
Made the store debug commands not editor only for now
9 Days Ago
Bunch of server compile fixes to get ready to merge
9 Days Ago
Store medieval pack section
9 Days Ago
Gesture wheel compile fix
9 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
9 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
9 Days Ago
Minor animation changes and scrollbar sizes
9 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
9 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
9 Days Ago
Block placement rules wip
9 Days Ago
Fixed weekly skin modal not opening
9 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
9 Days Ago
Missing files
9 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
9 Days Ago
merge from /MiscMissingSounds
9 Days Ago
merge from add_missing_excavator_sfx
9 Days Ago
merge from codeanalysis_build_stripping
9 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
9 Days Ago
merge from abyss_storage_fix
9 Days Ago
Restore settings gesture wheel prefab guid
9 Days Ago
Remove RendererBatch from whitebox pieces
9 Days Ago
Manifest
9 Days Ago
Merge from parent
9 Days Ago
merge from mo' env volume changes
9 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
9 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
10 Days Ago
Merge from trimmed_asset_warmup
10 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
10 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
10 Days Ago
Merge from photo_filter
10 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
10 Days Ago
Merge from fish_pose_fix
10 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
10 Days Ago
Upgrade fbx exporter for exposed export options API
10 Days Ago
Merge from frontier_external_fixes
10 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
10 Days Ago
Merge from frontier_external_fixes
10 Days Ago
Some improvements to free spray behaviour on external walls