193,466 Commits over 4,079 Days - 1.98cph!

11 Days Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
11 Days Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
11 Days Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
11 Days Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
11 Days Ago
merge from fix_outbreak_scientist_underground -> main
11 Days Ago
Progress
11 Days Ago
Fix compile error
11 Days Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
11 Days Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
11 Days Ago
Make fsm budget constant
11 Days Ago
better_vine_visuals -> main
11 Days Ago
Better vine renderer and vine hang point placement
11 Days Ago
main -> better_vine_visuals
11 Days Ago
Outbreak Scientist death avatar
11 Days Ago
vine_visual_desync_fix -> main
11 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
11 Days Ago
lame mie masking for time being
11 Days Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
11 Days Ago
fix for no biome map
11 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
11 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
11 Days Ago
merge from main -> fix_outbreak_scientist_underground
11 Days Ago
Fix compile error
11 Days Ago
add global reflection mults that work
11 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
11 Days Ago
Fix shields not working on croc and tiger
11 Days Ago
vine_viewmodel_demo_fix -> main
11 Days Ago
Viewmodel demo fix
11 Days Ago
merge from main
11 Days Ago
merge from jungle_update
11 Days Ago
merge from jungle_dlc
11 Days Ago
Merge from blowpipe_test_tweaks
11 Days Ago
More changes.
11 Days Ago
Add outbreak scientist to AIArena
11 Days Ago
boomerang_demo_fix -> main
11 Days Ago
Midpoint changes
11 Days Ago
fix missing sun mesh/stars/moon
11 Days Ago
fix boomerang throwing nre in demo
11 Days Ago
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11 Days Ago
remove unused LUT property from ClimateParameters
11 Days Ago
Temp neutralizing the other biome posts.
11 Days Ago
Sharpness tweak
11 Days Ago
Initial experiements with making the tail of the vine a spline
11 Days Ago
Fixing skinning for outbreak scientist bib mask
11 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
11 Days Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
11 Days Ago
plugging holes in jungle_ruin_e - s2p
11 Days Ago
distance curve only on biome fog, not atmosphere