138,822 Commits over 4,352 Days - 1.33cph!

11 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
11 Days Ago
merge from main
11 Days Ago
█▊▄▌█▉▊▊▍▅▄▆█▋▍▍█▆▄▄▉▄▉▇▍▊▋ ▋█▍▌▋▊▆ ▇▅▋▇▄ █▍ ▍█▊▌▇▌▉ █▄▅▄▍▅▉▇
11 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
Fixed pressure pads being deployable halfway through walls
11 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
11 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
11 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
11 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
11 Days Ago
Deployable test for missing guide mesh
11 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
11 Days Ago
merge from hackweek_more_tests
11 Days Ago
Handle multiple groundwatch components in the groundwatch test
11 Days Ago
Restored spotlight and tripod spotlight deploy guides
11 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
11 Days Ago
merge from main
11 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
11 Days Ago
merge from testrunner_editor
11 Days Ago
Compile fix
11 Days Ago
Boxes DLC - fixed LOD issue with ammo box
11 Days Ago
merge from main
11 Days Ago
updated planners and wallpaper 3p run anim
11 Days Ago
merge from testrunner_editor
11 Days Ago
Fixed some selection bugs
11 Days Ago
updated planners and wallpaper 3p anims/override controllers
11 Days Ago
Split editor and runtime tests into two tabs Styling changes
11 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
11 Days Ago
server_browser_remove_ping -> main
11 Days Ago
force player model to use average female skin set (for degbugging)
11 Days Ago
▋ ▆▊▍▄▊▆▊ ▍▇█▆█▅▉ ▍▄█▅ ▊▆▆▅ ▅▌▅ ▆▌▉▆▄▇▋█▆▋ ▆▉▊▆▇▄ ▅▄▍▅▍▄ ▇▌█▊ ▊▊▅█▅▉▅ ▍▇▇▄▋▇▅█ ▄▍ ▌▊▉▋▌▆▆▄▄▅▋
11 Days Ago
Makeshift coffee table updated with vertex AO
11 Days Ago
Updated blockouts for apartment sets
11 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
11 Days Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
11 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
11 Days Ago
Merge from main
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
Cap mask updates, material tweaks
11 Days Ago
Added debug hair materials
11 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
11 Days Ago
crypt building skin works with upgrade_radius and related commands
11 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
11 Days Ago
▌ ▆▋▇▇▋▊ ▄▌▄▍▍▋▆▊ ▇▌▌▊▄▄▄▆▅ ▅▅▊▇▌▉ ▋▌ ▍▍▆▍▅▍▋▊▆▆█ ▅▍▅▆▌ ▋▊ █▍ ▇▅▋▋▄▊ ▅▅▅▇ ▅▇▇▅ ▄▋▍▊▅▍▅▄▋ ▋▊▅▆▄▍▌▊▆▄ ▋▉▋▆▉▍
11 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
11 Days Ago
merge from main
11 Days Ago
Merge from indirect_instancing_canvas_rendering_issue
11 Days Ago
Merge from main
11 Days Ago
Removed another BroadcastRefresh call that wasn't needed
11 Days Ago
▅▆▌▌▅▊▉▉▍ ▉▌▉▍▊▋ ▍▍▉ █▇▅▇▄▋█▊▊ ▄▍▌▅▄▅▌▌▊▇ ▅▉▊▍▇█ ▇▆ ▍▌ ▋▄ ▊▊▌▆▋▇▌▅ ▅▇ ▉▄▉▊ ▅▇▋ █▅▌▄ ▉▋▄▌█▋ ▍▋ ██▌▍▍▆▆▇▋▇ ▉▍▉ ▅▋▍ ▊▇▋▇▄█▉▊ ▍▍▅▌▌▇▇ ▉▍█ ▋▌