193,466 Commits over 4,079 Days - 1.98cph!

11 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
11 Days Ago
fix command buffer sort order
11 Days Ago
Jungle post.
11 Days Ago
add fog distance curve
11 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
11 Days Ago
Added "entitycount" server command, returns ent count of specified name.
11 Days Ago
add fog color gradient
11 Days Ago
▍▊▍▅▇ ▋▄▉▇ ▋▄▉▇▍▆▅▋_▋▄▆▇█▋▍▌▄_▅▍▇
11 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
11 Days Ago
▇▅█▄▅ ▇▌▄▋▌ ▇▊▍▆ ▋▄ ▊▊▌▇▋ ▅▍▆▇▌▌▌▍ ▍▌▌▄▅▊▄▇ ▉▊▄▊▍▊▌ ██▌▅▆, ▆▋▇▇▆ ▍▅ ▆▆▊▆▉▍▅▋▄▉ ▊▋▊▊▊▅▍ ▌▋▌█▄
11 Days Ago
fix missing cs kernel
11 Days Ago
merge from qol_explosive_protection_max -> main
11 Days Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
11 Days Ago
Fix compile error
11 Days Ago
Simplify AI visibility status, improve logging,
11 Days Ago
Single Shallow Shelves - Added cinematic 4k textures and material
11 Days Ago
vinemountable_demo_fix -> main
11 Days Ago
compile fix
11 Days Ago
Only show error mesh highlight if no item upgrade placements are possible.
11 Days Ago
floating city whitebox
11 Days Ago
vinemountable_demo_fix -> main
11 Days Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
11 Days Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
11 Days Ago
Merge from macos_env_volume_issues
11 Days Ago
fixed discrepancy in 1p camera position when equipping jungle ak
11 Days Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
11 Days Ago
merge from jungle_update/hunter_vision
11 Days Ago
Server compile fix again
11 Days Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
11 Days Ago
merge from jungle_update/hunter_vision
11 Days Ago
Server compile fix
11 Days Ago
merge from jungle_update/hunter_vision
11 Days Ago
Compile fix
11 Days Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
11 Days Ago
Added scent emission to crocodile, panther and tiger
11 Days Ago
Merge from main
11 Days Ago
merge from main
11 Days Ago
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
11 Days Ago
Chicken trail tweaks
11 Days Ago
Merge from jungle_update
11 Days Ago
Reduce height of walkable vine colliders for less foot floating
11 Days Ago
merge from jungle_update
11 Days Ago
jungle_dlc -> Jungle_update
11 Days Ago
Wicker and bambo barrel redirect fixes Manifest
11 Days Ago
Merge from /main
11 Days Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
11 Days Ago
Slightly relaxed plant pot deployment allowing placement on shallow shelves
11 Days Ago
Merge from jungle_update
11 Days Ago
Shallow shelf stacking fix