132,083 Commits over 4,232 Days - 1.30cph!

9 Days Ago
Trading Cards view
9 Days Ago
▍▉▇▇▉ ▉█▆▉ ▌▊ ▉▅▌▍▌▆▌▅▌▇ ▋▍▉ ▋▌▌▍▄▉▇▆▄ ▇▄▅▋█▌█▄▅██▉ █▉▆▋▄ ▅▉▆▊▋▆ ▊▋▊▊▋█▅▍██ ▉▋▋▋▅ (▌▍▋▋-▆▆█▄▆▆▊▆▍█-▌▍▇▊▌▉) ▍▌ ▅▋▊▍▉ ▍▅▍▌, ▉▍'▍ ▇▉▉▌▉▍▅▊ ▇█▄▆▆█▊█▅ ▅▌▆▅▍ ▋▍▅ ▆▋▉▍▆█▅ ▆ ▄▄▆ ██ ▄▍▇▆█ ▋▋▇▋▄▇▊▌▊, ▊▋▋▇▌▉ ▋▇▅▊▋▄▄ ▍▄'▅█ ▇▍ ▊ ▅▍▌▌▉▍▆ ▋▉▋▆▆█▋█ █▆▋▇ ▌▋▋▋ ▋▉▇ ▊▋▇▉ ▊ ▍▋▅█▋▌ ▍▌▌▇▍ ▋██▉
9 Days Ago
fixed undo buffer storing in the wrong order when clearing
9 Days Ago
compile fix
9 Days Ago
fixed server leaking marching cubes data
9 Days Ago
undo/redo working, also fixed some tooltips
9 Days Ago
more loadout cleanup
9 Days Ago
cleanup loadout boxes
9 Days Ago
redesigned commands panel
9 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
9 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
9 Days Ago
Server compile fix
9 Days Ago
Fixed the alignment and size of all the tropical island map markers
9 Days Ago
Fix server build
9 Days Ago
Remove IBatchingToggle from InstancedLODComponent
9 Days Ago
Fix electric windmill animation
9 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
9 Days Ago
.asset files
9 Days Ago
Update manifest
9 Days Ago
.meta files after generating manifest
9 Days Ago
Prefabs after generating manifest
9 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
9 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
9 Days Ago
Cherrypick CS 136987 (stop generating lighting)
9 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
9 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
9 Days Ago
hero_title_change -> main
9 Days Ago
Topology WIP & related
9 Days Ago
▇▅▄▌▇▋ '█▊█▋▉▆█ ▇▊▆▊█' ▌▍▌ ▋▊█▍ ▇▋▊█▅▆▆▇▅▍ ▄▅ ▄ █▊█▉█▍, ▋▇▍█ ▍▉██▊▊▍ ▊▉▊▍▄▄▌▅▇▉▆▍▇ ▇▊▅▊▍▅ █▇▇▋▋ ▊▇▆▊▍▊▌ ▊▊▅▇▉▉▄ █▊▊▇ ▄▇█ ▇▉▅▇█▌█
9 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
9 Days Ago
Material & SceneTemplateSettings.json keep getting generated
9 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
9 Days Ago
Fix async pool refill not tracking refilled count
9 Days Ago
Final sculpts
9 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
10 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
10 Days Ago
Restored drag and dropped items spawning in the overlay canvas
10 Days Ago
Restored blur when F1 menu is open
10 Days Ago
Scene backup
10 Days Ago
Swapped 'view in store' to 'view'
10 Days Ago
better shutters animation
10 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
10 Days Ago
Server admin tab layout changes to match the design
10 Days Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
10 Days Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
10 Days Ago
Added special spawn point options per skinnable
10 Days Ago
text desc update
10 Days Ago
manifest
10 Days Ago
hackweek curtain files and setup