125,642 Commits over 4,171 Days - 1.26cph!

10 Days Ago
merge from water_pump_power_fix
10 Days Ago
merge from killbees_restore
10 Days Ago
merge from pickup_toasts_localization_fix2
10 Days Ago
merge from fix_premium_sorting
10 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
10 Days Ago
Codegen
10 Days Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
10 Days Ago
Minor Hammer cleanups from CS:GO * No functional changes besides some nullptr checks Fixed potential issues with Hammer (from CS:GO) * CTextureSystem::ReloadMaterialsUsingTexture optimization * Some entities such as info_ladder_dismount get proper colors from FGD * Disallow creating "Auto" visgroup manually Minor cleanups Minor VBSP/VRAD cleanups Hammer/VBSP support for 4 way displacement painting Implement particle picker for Hammer Fixed visual and undo bugs with CMapSweptPlayerHull (func_useableladder)
10 Days Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
10 Days Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
10 Days Ago
Add multi command execution to console UI + multi line autocompletion.
10 Days Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
10 Days Ago
Add multiline support to dev console
10 Days Ago
merge from main -> naval_update
10 Days Ago
merge from naval_update -> deep_sea
10 Days Ago
Casino progress / better curtains
10 Days Ago
security tower rename material
10 Days Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
10 Days Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
10 Days Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
10 Days Ago
Set dressing supplies barge
10 Days Ago
Locker - updated workshop model with proper mesh shading
10 Days Ago
Simplify prioritize premium sorting - works way better than it did before
10 Days Ago
Generic container LODs
10 Days Ago
fixed compile from CoACD
10 Days Ago
Merge from naval_missions
10 Days Ago
security prison bug fixes, lods, collision
10 Days Ago
Progress backup
10 Days Ago
Cleanup
10 Days Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
10 Days Ago
wrap custom coacd editor in defines
10 Days Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
10 Days Ago
Merge from naval_update
10 Days Ago
Fix compile errors
10 Days Ago
Merge from boat_building
10 Days Ago
Merge from naval_update
10 Days Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
10 Days Ago
Merge from naval_update
10 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
10 Days Ago
Unity tutorial - added test objects to scene
10 Days Ago
Cannon deploy placement fix.
10 Days Ago
Cannon art/prefab updates. Assign placement prefab.
10 Days Ago
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10 Days Ago
merge from fix_nametag_blocked_by_floor
10 Days Ago
merge from fix_nametags_water
10 Days Ago
merge from duplicated_gunshots_fix