141,261 Commits over 4,352 Days - 1.35cph!

7 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
7 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
7 Days Ago
merge rust_relay_server -> main
7 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
7 Days Ago
merge main -> rust_relay_server
7 Days Ago
Merge from improved_network_groups
7 Days Ago
Add additional logging for websocket connection
7 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
7 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
7 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
7 Days Ago
▉▉▆▇▍▄ ▊▆▊██▆▊▆ ▉███
7 Days Ago
Audio file changes and added inventory sounds
7 Days Ago
merge from new_console-ui
7 Days Ago
▉▇▉▉▅ ▉▌▆▅▍█ ▅▌▅▋ ▍▋▍▉▄▍▆ ▆▋ ▍▄▋▇▊▇ ▍▅▌▄▍▅ ▋▋▍▉▌▋
7 Days Ago
Scene backup. Related light materials tweaks.
7 Days Ago
█▋▅▄▆▋▍ ▆▌▅▍ ▉▉▅▇
7 Days Ago
Merge from worldpositiongenerator_optimise_2
7 Days Ago
Rename timewarning sample name
7 Days Ago
Merge: from main
7 Days Ago
merge from new_console-ui
7 Days Ago
Console entries can have 8192 characters max
7 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
7 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
7 Days Ago
generate icon
7 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
7 Days Ago
merge from wakeaiz_tickrate_optim
7 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
7 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
7 Days Ago
Merge from main
7 Days Ago
Cleanup stuff used for testing. Seems okay.
7 Days Ago
Handle missing LastGroundedPosition in cache add/removal
7 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
7 Days Ago
Old fluors.
7 Days Ago
BC - handle null root chain entries and chains that have no nodes
7 Days Ago
merge from bc_null_chain_fix
7 Days Ago
merge from waterwheel_deployable
7 Days Ago
remove debugging ddraw, compiler issue
7 Days Ago
merge from waterwheel_deployable
7 Days Ago
Add condition to waterwheel item, retained when picked up
7 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
7 Days Ago
fix missing ! from refactor
7 Days Ago
merge from main
7 Days Ago
replaced single doors with double doors in apartment complex
7 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
7 Days Ago
merge from main
7 Days Ago
manifest
7 Days Ago
4k armoured ladder hatch textures
7 Days Ago
Merge from Main
7 Days Ago
static double door prefab
7 Days Ago
easter grass store icon and square images