158,129 Commits over 4,566 Days - 1.44cph!

4 Months Ago
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merge from main
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stats_blurry_clock_fix -> main
4 Months Ago
Fix a big blurry clock
4 Months Ago
merge from main
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4 Months Ago
main -> game_room_dlc
4 Months Ago
Fixed friend list context menu ordering issue
4 Months Ago
Merge from apartment_complex_monument
4 Months Ago
merge from wallpaper_boats_fix
4 Months Ago
Fixed not being able to place wallpaper on finished boats
4 Months Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
4 Months Ago
merge from computerstation_uiscale
4 Months Ago
Fixed escape not closing the console when mounted to a computer station
4 Months Ago
Computer station UI is now scaled by the UI scale convar
4 Months Ago
merge from vending_purchase_clamping_fix
4 Months Ago
Another vending machine clamping consistency fix
4 Months Ago
merge from paintingui_fixes
4 Months Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
4 Months Ago
Another fix
4 Months Ago
MeshPaintController.cs file formatting
4 Months Ago
Fixed random lines at low fps
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
4 Months Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
4 Months Ago
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Merge from mfm_u6
4 Months Ago
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4 Months Ago
merge from skinviewer_turret
4 Months Ago
Fixed auto turret missing cover in the skin viewer
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
4 Months Ago
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Lighting WIP
4 Months Ago
Only allow one shop at a time
4 Months Ago
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4 Months Ago
Fixed currency not being deposited in vending machine inventory
4 Months Ago
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4 Months Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)