157,142 Commits over 4,536 Days - 1.44cph!

9 Days Ago
updated milk icon
9 Days Ago
report_player_bots_fix -> main
9 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
9 Days Ago
Stop bots showing up in the report player window
9 Days Ago
pefab explosive setup on some weapons
9 Days Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
9 Days Ago
Glyph/bind resolution cleanup
9 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
9 Days Ago
merge from hazmat_trophy_fixes
9 Days Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
9 Days Ago
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9 Days Ago
Updated Beef Prefabs to have world models linked
9 Days Ago
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9 Days Ago
Refactor duplicate stick suppression calls
9 Days Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
9 Days Ago
Polish to small randomised room L + wires and decals added
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
server_browser_filter_fix -> main
9 Days Ago
Remove dead phrases and input axes
9 Days Ago
Reapply sheep mark attacker hostile
9 Days Ago
Fix beef spoil item not assigned
9 Days Ago
Squirrel anim updates
9 Days Ago
Couple of performance improvements.
9 Days Ago
Fix black paintballs in third person in RRP
9 Days Ago
Workaround to preserve previous heli-specific input cancelling
9 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
9 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
9 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
9 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
9 Days Ago
Squirrel animation content updates
9 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
9 Days Ago
Merge from bindrefactor
9 Days Ago
Refactor two separate bind registration locations into one.
9 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
9 Days Ago
Upgrade SMAA in-place to SMAA T2x
9 Days Ago
Fixed battering ram flaky tests
10 Days Ago
spacing/line fixes
10 Days Ago
Disable debug overlay by default
10 Days Ago
Merge from main
10 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
10 Days Ago
Updating frog rig
10 Days Ago
update ik jobs to use safe playables
10 Days Ago
Work on randomised room L so far (WIP and ongoing)
10 Days Ago
Merge from main
10 Days Ago
merge from automated_testing
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Merge from /skins
10 Days Ago
Merge from main