225,850 Commits over 3,714 Days - 2.53cph!

16 Days Ago
Update first_person_arms_adjustments.vsubgrph
16 Days Ago
leaves .meta
16 Days Ago
Fixed Harry Potter car
16 Days Ago
Fixed vendor recreating itself
16 Days Ago
merge from main
16 Days Ago
lr300 in hierarchy
16 Days Ago
Small Wood Box textures
16 Days Ago
Weekly skins
16 Days Ago
Merged main into electricity_power_fixes/2/doorcontroller
16 Days Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
16 Days Ago
Rename Hardware -> SystemInfo, add ProcessorCount
16 Days Ago
added pickaxe to ref models and to scene
16 Days Ago
weekly skins
16 Days Ago
Fixed door controller not deployable on shelter doors
16 Days Ago
VTEX_InitCreationDescFromHeader: check for nullptr
16 Days Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
16 Days Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
16 Days Ago
Tutorial hints + tutorial resource Spawn gizmo
16 Days Ago
split up smg to material id parts
16 Days Ago
16 Days Ago
Centre windows to screen/editor by default * Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher * Prevent main editor window from attempting to centre on itself * code cleanup, improve comments * Rename SetPositionCentered -> Center
16 Days Ago
Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
16 Days Ago
Fixed build errors Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs Use new RPC filtering API RPC filtering API change Dirty include facepunch.libpolygon Nicer display names for world component types Don't need SdfNetwork component type any more Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
16 Days Ago
Further code tidying Improved wind directional response
16 Days Ago
Some interp fixes
16 Days Ago
merge from fix_eventrecord_pooling_error
16 Days Ago
merge from harbor_crane_flyhack_fix
16 Days Ago
merge from labs_crash_fix
16 Days Ago
▄▉▌▉▊ ▆▄▅▌ ▄▌▆▆▇_█▌▊▆▅_▅▌▆▋▋▍▄_▅▌▌▍▌_▉██
16 Days Ago
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
16 Days Ago
set up materials on junkernaught ar
16 Days Ago
This weeks skins
16 Days Ago
merge from main
16 Days Ago
New sounds Hand collects a hash set of eligible grab points, and picks the closest one when gripping (fixes jank where you'd grip and nothing would happen) Mark Sync/Broadcast on some things in Weapon
16 Days Ago
Add brite, water, concrete dsps outside dsps More dsps
16 Days Ago
Rename SetPositionCentered -> Center
16 Days Ago
Added LaserPointer component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_dmbhFl6YT6.mp4) Implement point interactables. Not using animation, this turned out to be more work than necessary for now. https://files.facepunch.com/tony/1b0311b1/sbox.2024.05.03.08.43.17.mp4
16 Days Ago
▇▍▉▊▉▇▍ ▊▋▊▆▆▅▊▅▆▌▊, ▌▋▊▄▅▊▅ ▇█ ▆▇▊ ▉▅▌▆▆▌ - ▄▇▊▋▊▊ █▆▆▋▌ ▊█▌▌▊▌▋▉ ▇▋▍▉▆ ▍▋▇▄▅ ▄▇▍▇▆▅▉_▍▅▄▄▉▍▇▇█▋▌_▉▋▌▇▅▊▍▅ = ▄.▋ █▌▍▇▇▅▆_▇▍▆▅▊▇▋▋▋▉▋_▋▊▅▌▅▍▋▆_▆▋▆▆█▅▄ = ▋▉.▇ ▄▊▆ ▌▄▍█▉▋▌ █▅▉▇▄▆▇_█▊▉▊▍▉▄▌▉▅▊_▌▍▉▊▆█▊▌ = █.▍ ▉▆▇▊▆▌▌_▄▅▍▆▅▌▊▅▍▊▄_▅▅▍▉▌▌▊▋_▇▌▍▅▊▅▋ = ▇.▍ ▇▆▄ ▋▊▆▋█▅█_▊▄▍█▆▋▉▋▇▍▄_▇▉▍█▉▄▅▍ = ▆ ▄▇█▊▋▊▊_▇█▌▆▄▊█▍▊▇▇_▊▇▅███▍▄_▋▄▆▅▆▊█ = ▍.▇
16 Days Ago
merge from HeadwrapStoreFix
16 Days Ago
merge from junkpile_collision_fix
16 Days Ago
merge from HelicopterPhysicsFix
16 Days Ago
Parent merge
16 Days Ago
Merge from main
16 Days Ago
Iteration
16 Days Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
16 Days Ago
Backups
16 Days Ago
Merge from main
16 Days Ago
Leaderboard backup, run #11490
16 Days Ago
Increased default client tick rate from 20 to 32
16 Days Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost