137,932 Commits over 4,324 Days - 1.33cph!

11 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
11 Days Ago
█▍▍▍▅▄▌█ ▅█▌▇▉▌▅ ▇▍▇ ▉▌▆▇▉▊ ▌▅▊▌ ▊█▍▊▍ ▇▆▇▅▍▌▍▇▊ ▌▇ ▇▍▊ ▍▆▋▇▍ █▇ █▅▇▆▅
11 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
11 Days Ago
▌▄▌▇▌ █▉▍▋▇▉▄█ ▆▄█▊██▊ ▌▉▄▊▉▆▄ ▄▋▄ ▌▌▋▆▅▆▊ ▍▇▆▄▋▅▍▌▇▊ ▌▍▇ ▄▊▆▋ ▌▆▄▆▋▊▇▉ ▅▋█▋▇▆ ▄▌▌▋▅▆▊▄█▄▌▆▉▅▄ █▄▆▉▍▇▍ ▅▇▅▊▌█ ▊██ ▄▍█▋▄█▆█ ▄▄▌ ▌▍█▉▄▅ █▋▋▆ ▅▇▌▅▊█▉█ ▇▅█ ▍▉▋▆▄▇ ▄▍ ▋▋▉▍▉▄▅ ▍▊▊ ▊▄▌▋▆▍▊▊▊█▄ ▋▄▊▌▇▌█▋▇▍▌█ ▋▍▉▉█ ▆▅██▍▌▊▅▉▆▇▋ ▊█▋▊▍ ▍▋▌ ▄▆▆▋▆▇ ▊▌▊ ▅▋▋▇ ▅█▉▍▉▌ ▅▄▋▌▊▄ ▍▋▉▄▌▌ ▍▋▋ █▄ ▍▊ ▆▉▆▋▉█ █▊██ ▄▆▊ ▇▅▉▌ ▆█ ▉▋▇ ▊▄▌▋▇▋▍ ▊▊█ ▉▆▇▆▍▆▆▇ ▅▇▉ ▆▉▌▅ █▌▆▌▆▉▇▍ ▌▍▅▍ ▋▄▋▋▋▋▉ ▊█▄▍▉ ▉▄▄█ ▇▌ ▇▉▄▉▌▍▊▋█▌▆▆█▆▌ ▇█▆ ▇▊▋█▍▅▋▇▍▊▇▆ ▉▌▊▄▊▊ ▌▅▆▌▄▄ ▆▋▇▅▊▊ ▋▅▉ ▋▅▊▄▌▉▌▌ ▉▍▄ █▆▆█▊▇▊▆ █▆▄▉▊▋▆▅ ▋▉ ▋▆▌ ▅▊▌▋▍▍▋▄▍▇ ▋▌ ▍▉▍█▍█▆ ▍▉▊▆▊ ▉▄▇▊▇▅▆ ▋▋▅▆▊█▋▋▇▍▆█ ▍▇▋ ▊▅▆▋▌▄█▆▇ ██▅▅ ▌▊▄▊▌▄▍▅▌▇▇▍▅▋ ▍▄▇ ▆▆▆▌█▆ █▊▆ ▅▇█▋▋▅▇ ▉▌▋▌▉▊ ▍█▉▋▋▌ ▋▊ ▇ ▉▆▄ ▆▅▌▇██ ▉▍▉▌▉▊▄ ▉▆▊ ▊▌▆▅▋▉▇▌ ▆▊█▊▌▊▌▌▆▋ ▉▍ █▆█▆ ▇▊▄ ▅▌▌ ▊▆▉▄▄ ▉▆▄▇▊▌ ▄▄ ▋▍▍▄▍▄▋ █▇▄ ▆▆▇▇▍▌ ▅▉▆▍▇▍▆▄ ▋▊ ▆▉ ▅█▌▅▇▅▊ ▇▇ ▉▄▄▄█ ▇▆▇▌▊▅▇ ▅▆▅ ▊▅ ▊▌▋▌
11 Days Ago
▌██▌ ▍▊▊▍█▉▅█▅▆▊▆▌▆█▍▉▄▊▍▇▍▇▋▆█▅▇▌▆█▅▍▉▍ ▅█▆
11 Days Ago
merge from guntrap_leak_fix
11 Days Ago
merge from fix_texture_streaming_naval
11 Days Ago
merge from bbs_overlapping_building_construction
11 Days Ago
merge from hold_type_swap_footstep_fix
11 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
11 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
11 Days Ago
merge from main
11 Days Ago
▌▌▅▌▇ ▄▅█▅▉ ▅▊▄ ▇▇▇▌█▍▉▄██ ▆█▋▍ ▄▍ ▅▄▇▆▋▌▆ ▆▊▋▇▍ ▍▅ ▉▋▌▉▉ ▌ ▉▉▅▄ █▊██▌▇▊▄ ▅█▄▉▋▇▆█ ▄▅ ▆ ▋▉▊▅▆▌ ▉▊▅█▅█ ▉▍▇▌▄ ▇▌▇▆▄▆▋▉▅ ▄▍█ ▆▄▌█▇██▋▉ ▅▉▇▊█▊▄ ▄█▉ █▉▆▄▅▋▍▊▇ ▌▉▅ ▋▉▆▍▇ ▇▍▅▉▍ ▄▉ ▆ ▇▍▊▊▊▋▉▊▉█ ▌▄▍▊ ▊█▋▄▍ ▍ ▍▋▋ █▉▆▋▄▇
11 Days Ago
▇▉█▊▌▅▊▍ ▄▆▇▌ ▇▌▊▋█▌▌ ▅▍▅▆ ▍▇▄▅▇ ▋▇▋▄▌▋█ ▆█▍▉▋▅▊ ▉█▆▍ ▅▉▋█
12 Days Ago
▆█▊▋ ▄▊▌▍▉▋█▋▊▋▌▆▋▇▋▊▇▆▊▉▄█▋▍▊▄ ▆▄▆ ▊▄▄▅▆▌█▄▉▆▄▅█▌█▇▍▍▌▇█▊▄▋▅▋▊▍▍▇█▉██▍▊▋ ▅▉█▆▉▌ ▍▉█▉▊▆▉▋ ▄▇ ▊▌▍▄ ▆▍█▆ █▄▆ ▌▉▊▍▌▌▊▋██ ▄▌▌▅▅▋▅▍▋█▊ ▇▅▋▊ ▄▊█▅▄ ▆▌█▉ ▄▄▋▊▌▇▍ ▍▊ ▍▉▍ ▅▌ ▄▆▆▇ ▋▉▊█▇▌▆
12 Days Ago
▆▌▆▇▅▍▍ ▍▆▄▍▅▆ ▊█▄ ▍▄▋▌▅ ▋▆ ▌▌▅▍▊▄█▉██▉▇▍█▌ ▉▇▉▄▅▋▄ ▊▅█▅▊▋ ▍▍▄ ▆▉▉█▉ ▍▍ ▇▌▌ ▉█▋▊ ▆█▉▄▉▇▇▅ ▉█▋▅▄▉█ █▋▉▉ █▇ ▌█▍▇▉▇▅ ▅▇▆▉▍█▅▋▄▋█ ▉▋▅▍▄▊█▍ █▌ █▄▍▍▇▇█ ▄▉▋▄▍▅▍▆▅▆▆▉▇
12 Days Ago
merge from Frame_Playerboats
12 Days Ago
merge from artist_pack_dlc
12 Days Ago
merge from smallartistframe_placement_fix
12 Days Ago
merge from artistpack_storepage
12 Days Ago
merge from paintballgun_viewmodel_fix
12 Days Ago
merge from boat_destroy_ents_fix
12 Days Ago
Fixed small artist canvas frame being placeable on top of itself
12 Days Ago
merge from strenghtenedwindow_rugs_fix
12 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
12 Days Ago
Set paintable window glass collider layer to Construction too
12 Days Ago
Restored strengthened window glass collider layer to Construction
12 Days Ago
Implement no respawn icon for player boats
12 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
12 Days Ago
▋▍▇▄▅█▄▌▋▊▆▉█▆ █ ▉▉▊▅▅█▌▌▌▌▇▋▆▉ ▇▅▆█▄█▅▌ ▆▄▍
12 Days Ago
Fix null exception when quickly switching between paintball guns
12 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
13 Days Ago
subtracting 142870 naval_update merge
13 Days Ago
merge from island_shore_seam_fix
13 Days Ago
merge from minor_turret_adjustments
13 Days Ago
▅▌█▉▍▇▍ ▇▍ ▄▄▅▊▊▉▅▉▇▍█ ▉▄▋█▅▌▋▍ ▉▋ ▉▇▉▌▍▌▄█▌▄▌█▊▋▌▌▍▄▉▄▊▌▆▉ ▌▄▅▄█ ▅▉ ▍▋▆▉▊▉▋ ▊▋▄▄█ ▍▉ ▄█▍ ▉▆▌▋ ▇▉▅▋▄ ▄▄▍▊▄▄▋█▌▋█▆▅ ▇▅ ▇▌▄▉▇ ▇▍▌▊▆ █▅▆▌▉▆▅ ▌▊█▋ ▋ ▅▍▄▋▉▋▇▍▋█▌ ▋█▉▉ ▉▇▋ ▅▆▇ █▊▌█▉▆█▇██ ▍█▊▋▄ █▊▋▅▉ ▋█▍▆
13 Days Ago
merge from naval_update
13 Days Ago
merge from pt_turret_reload_mag_fix
13 Days Ago
merge from bbs_nre_fix
13 Days Ago
scientist_boat_aggro_fixes -> main
13 Days Ago
▍ ▉▌▌▇▇▇▇▍ ▅ ▅▌▅█ ▍▅▅▇ ▋▇█▅▇▊ ▇▊▌▍▇ ▆▉▆ ▇▊▅██▄▉█▊▆ ▅▌ ▊▌▆▌ ▋▄▊ ▆█▌ ▆▌▅▆█▊ █ ▇▍▊▉▍ ██▇█▊▅▌▇▊ ▅▄▉▄▉ █▍▆▇▉▇▋██ ▇▆▆▉ ▌▄▇▇█▇▊ ▇▋▉▆ ▇▉▇ ▅▆ ▄▋▊▅▍▆█▅ ▉▄▅▅▄ ▄▍▆█▊ ▄▆▇ ▌▉▆▇▅ ▋█▍▄▄▄▉▆▇
13 Days Ago
scientist_boat_aggro_fixes -> main
13 Days Ago
Ensure scientist boats dont target players deep underwater
13 Days Ago
ptboat_front_turret_nerf -> main
13 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
13 Days Ago
mounted_weapon_seat_errorspam_fix -> main
13 Days Ago
mounted_weapon_seat_errorspam_fix -> main
13 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
13 Days Ago
Tools tab HUD components toggles
13 Days Ago
merge from main