255,104 Commits over 3,990 Days - 2.66cph!

6 Days Ago
Post reload events to the viewmodel only, they're only useful there
6 Days Ago
particle updates removed loops
6 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
6 Days Ago
LibraryDetail version now updates the ComboBox upon downloading a new version of the Library. Resolves Facepunch/sbox-issues#7669
6 Days Ago
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6 Days Ago
Fixed beehive not generating honeycomb
6 Days Ago
Missed files
6 Days Ago
Fixed info and loot panel issues
6 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
6 Days Ago
Can now use multiple of the same subgraph with different values without it attempting to cache values from the other node of the same type. Also tracks nested nodes with their own cache so it's still optimized.
6 Days Ago
merge from fix_junkpile_despawn_delay -> main
6 Days Ago
Fixed weird colour issue on panel
6 Days Ago
merge from fix_optional_protobuf_effect -> main
6 Days Ago
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6 Days Ago
Merge from cosmetic_flowers
6 Days Ago
Fix explosion effects being spawned in center of the map - ensure all fields of Effect that used to be reset by protobuf deserialization are reset when Clear() is called
6 Days Ago
Enabled disabled LOD renderers. Set lod distances.
6 Days Ago
Bugfix: When spreading WaterInfo results, prevent trying to do a sawp between same indices - This leads to invalidating WaterInfo, which returns invalid info I need to extend tests to do checks with Entities, as this case/branch isn't covered currently Tests: enabled parallel player updates and logged cached water checks - now it returns valid water where expected.
6 Days Ago
bamboo scaffold test and textures
6 Days Ago
Stop gluon gun white noise machine Gluon hitmarkers
6 Days Ago
Pipe kit, flashlight and smaller asset material, LOD and engine setup update.
6 Days Ago
Merge from cosmetic_flowers
6 Days Ago
Add godmode cmd Hornet gun: hitmarkers on projectile explode
6 Days Ago
adjustments, clean up
6 Days Ago
Added DLAA back to the graphics menu for testing the AMD crash
6 Days Ago
Bugfix: replace Temp allocators with TempJob allocators for physics jobs - Added misisng resource cleanup This partially fixes test failures. Tests: ran the WaterLevel test checks
6 Days Ago
Merge from presets_editor/quality
6 Days Ago
Downscale claw decal textures, increase normal map intensity
6 Days Ago
Added some tooltips to hive info
6 Days Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
6 Days Ago
Art progress
6 Days Ago
initial grid setup - common job-friendly QueryGrid structure that also replaces the checks made in WaterVisibilityGrid, they would still need to be followed up by physics queries though - needs cleanup
6 Days Ago
Make player gibs an effect, so players can push it around but don't get stuck on it
6 Days Ago
Update: WaterLevel.GetWaterInfos - replaced a serial GetWaterInfoFromVolumes call with a batched one - should save us time by parallelizing physics checks, if they do get used This removes one of 2 "batch" TODOs in the method. Tests: ran unit tests, some are failing - will fix next.
6 Days Ago
Set dressing ziggurat monument continued
6 Days Ago
Max shadow distance text change. Added tooltip to shadow distance setting. Budge -> Budget typo fix.
6 Days Ago
Don't call Component.OnPreRender on dedicated servers I'm gonna keep an eye on this - but you shouldn't be using this to do non-rendering logic
6 Days Ago
adjusted particles
6 Days Ago
Added tooltips
6 Days Ago
Standardise "Find in Asset Browser" and "Open File Location" option logic, create a browser if needed, raise tab into view Rename "Open File Location" to "Go to Location" so I stop confusing it with the one that opens it in explorer
6 Days Ago
Update: added batched WaterLevel.GetWaterInfoFromVolumes - there's a number of inefficiencies - left TODOs to address later Continuing to propagate batching support upwards, only got 1 level left to swap out a serial query with batched. Tests: none, editor compile
6 Days Ago
Limit how often the client can call the Discord friends lookup endpoint Incrementally update Steam friends list based on persona state change events instead of polling every 15s Still do polling when the friends list UI is visible to make sure it's in sync
6 Days Ago
Further panel adjustments
6 Days Ago
merge from iocounter_settarget_fix
6 Days Ago
Fixed IO counter "set target" interaction description
6 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
6 Days Ago
Beehive Updated textures