157,145 Commits over 4,536 Days - 1.44cph!

10 Days Ago
slider test wip
10 Days Ago
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
10 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
10 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
10 Days Ago
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
10 Days Ago
merge from Frog_Branch -> critter_animals
10 Days Ago
Prevent key rebinding triggering if clicked with gamepad cursor
10 Days Ago
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
10 Days Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
10 Days Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
10 Days Ago
Performance fix
10 Days Ago
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
10 Days Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
10 Days Ago
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
10 Days Ago
merge from sandbag_barricade_sockets
10 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
10 Days Ago
exported wip frog anims
10 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
10 Days Ago
compiler fixes
10 Days Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
10 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
10 Days Ago
Merge from salvaged_cleaver_loud
10 Days Ago
Salvaged cleaver distance fix
10 Days Ago
remove debug cubes
10 Days Ago
10 Days Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
10 Days Ago
fix hitbox collisions
10 Days Ago
M79 Grenade Launcher Blockout
10 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
10 Days Ago
merge from Livestock_animals/meat_visuals
10 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
10 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
10 Days Ago
merge from sentry_upload -> main
10 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
10 Days Ago
integrate new squirrel anims
10 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
10 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
10 Days Ago
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Hopefully fixed cubemap issues on Linux and AMD GPUs Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups Temporarily disable MacOS builds
10 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
10 Days Ago
merge from Squirrel_test to critter_animals
10 Days Ago
Cleanup
10 Days Ago
merge from Livestock_animals -> critter_animals
10 Days Ago
Fixed raw beef missing its becomeOnCooked ref
10 Days Ago
Tweaked BBQ beef pos
10 Days Ago
Editor tool to preview the meat position
10 Days Ago
Added new meats to all oven prefabs
11 Days Ago
main -> grenade_client_prediction
11 Days Ago
Fix Map bindings not having close map
11 Days Ago
Real glyph texture settings. Fix some display issues.
11 Days Ago
readded scrap king console command, description and grade to the foundation block