196,851 Commits over 4,110 Days - 2.00cph!

15 Days Ago
merge from main
15 Days Ago
merge from crosshairmode_droppeditem_fix
15 Days Ago
Started steam inventory screen
15 Days Ago
16 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
16 Days Ago
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16 Days Ago
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16 Days Ago
Store overlay page prefabs Cart fixes
16 Days Ago
Populate existing filters with defaults on init
16 Days Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
16 Days Ago
wind turbine sound update
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Floating cities greybox progress Security tower greybox
16 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
16 Days Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
16 Days Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
16 Days Ago
Merge from main
16 Days Ago
Fix a bug preventing the rotation arrow from restarting
16 Days Ago
Makes surprising scientists less inconsistent
16 Days Ago
Tie the state of the refresh button to the current ogoing search
16 Days Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
16 Days Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
16 Days Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
16 Days Ago
Temporarily disable look at proc anim
16 Days Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
16 Days Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
16 Days Ago
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16 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
16 Days Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
16 Days Ago
Merge: from main
16 Days Ago
apply biome fog to cloud layer
16 Days Ago
Weather profile stuff
16 Days Ago
Merge from climate_volume_blending_fix
16 Days Ago
Merge from main
16 Days Ago
Compass animation update + adding camera movement
16 Days Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
16 Days Ago
latest batch of textured props for trawler ship
16 Days Ago
Fixed owned items video fading issues when hovered
16 Days Ago
add biome fog ambient saturation mult to weather presets
16 Days Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
16 Days Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
16 Days Ago
main -> syncvar_demo_fix
16 Days Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
16 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
16 Days Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
16 Days Ago
Compass skinning update and reasign bones in .viewmodel
16 Days Ago
small bullet container B variant
16 Days Ago
updated orientations of matresses added collision for each.
16 Days Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors