225,850 Commits over 3,714 Days - 2.53cph!

14 Days Ago
Remove debug spam
14 Days Ago
merge from main -> fix_eventrecord_pooling_error
15 Days Ago
merge from main
15 Days Ago
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15 Days Ago
merge from fix_industrial_tc_deleting_items
15 Days Ago
merge from tc_onkilled_nullcheck
15 Days Ago
merge from tc_onkilled_nullcheck
15 Days Ago
Added weapon chamber system, mp5 bolt feeds from mag somewhat realistically. Bullets stored as individual objects, with goal of being able to fill up mags / chamber guns manually
15 Days Ago
Leaderboard backup, run #11514
15 Days Ago
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15 Days Ago
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15 Days Ago
Fixed potential NRE when TCs are killed
15 Days Ago
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15 Days Ago
A few more obvious ones
15 Days Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
15 Days Ago
Exchange weapon magazine bodygroups to reflect their current state (full, empty) Hooked up new mag components where necessary
15 Days Ago
Add hack to adjust angles of a point interactable if it's at 1 Added ability to slap the slide of certain weapons (MP5) (https://files.facepunch.com/tony/1b0311b1/slap_vr.mp4) Add Hand.Velocity, calculate velocity Add Interactable.MassScale Update prefabs
15 Days Ago
v_crowbar: attack, deploy, holster
15 Days Ago
Redid how I implemented hand poses. Add HandPreset class, use HandPreset.Apply( SkinnedModelRenderer ) to apply, and can edit per-finger in the inspector
15 Days Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
15 Days Ago
We travelling!
15 Days Ago
Add debug print outs for steering
15 Days Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist
15 Days Ago
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15 Days Ago
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
15 Days Ago
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15 Days Ago
improved sks shader settings and textures to improve shading of the sks
15 Days Ago
exported blunderbus viewmodel wip animations
15 Days Ago
added 4k textures and materials for blunderbuss
15 Days Ago
Update to new project layout Move player controller stuff into library
15 Days Ago
Libraries can access base addon
15 Days Ago
Launcher tweaks
15 Days Ago
some adjustments
15 Days Ago
blunderbuss world model and lods initial prefab setup
15 Days Ago
ActionGraph API change
15 Days Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
15 Days Ago
magazines seperated for USP and M4
15 Days Ago
Fixed submarine windows ignoring new fog parameter
15 Days Ago
forest scene updates
15 Days Ago
Fixed issues with rigidbodies. Increased target throttle
15 Days Ago
Very simple implementation of slide release blocking the weapon's ability to fire
15 Days Ago
Control flow nodes inherit async from body signals
15 Days Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals Automatically hook up input -> output signal for new expression graphs Fix version 7 upgrader Fix expression subgraphs Failing test for expression graph using async Use a dummy Signal type for all signal parameters Basic test for async in expression graphs Test for control flow async Control flow nodes inherit async from body signals
15 Days Ago
15 Days Ago
Can customize recoil values Add more USP sounds
15 Days Ago
Integrate grab point events Add PointInteractabvle.ResetOnRelease - good for the USP's slide Push slide release system
15 Days Ago
Merge from main
15 Days Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
15 Days Ago
Test for control flow async
15 Days Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders