255,370 Commits over 3,990 Days - 2.67cph!
Bugfix: ServerProfiler - properly name worker thread's allocation track
- Another one of the "did it right first time, simplified, now it's borked" cases
Tests: snapshot in editor Craggy
Fix spelling in about
New sections are linkable
Fix broken links to news sections
Translation test (hackweek)
Added support for multiple rocket fire angles and positions per scenario
Test cases codegen
launch site trees set dressing++
Smaller cluster snapshot id types + reduce cluster size to below MTU size it wasnt before oops
Update: ProfilerExporter.JSON - emit virtual memory graph
Tests: exported on craggy
Skin bundle update (part 2)
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Deployable car tyre you can sit in and roll down hills. V0.1
Skin bundle update (part 1)
Optim: ServerProfiler - properly avoid false-sharing when recording memory state when taking a snapshot
- using debug binaries (b445081f)
Should be a smidge faster faster in multithread allocation-busy scenarios.
Tests: took a snapshot on craggy
Update: track VirtualSize as well
- Also properly avoid false-sharing
FoodVisualConfig setup for entity/third person too.
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
added parallax plane to break stuff even more
Update: ServerProfiler - emit working set as KB instead of Bytes
- Also pre-allocate extra size in string builder to account for the memory counters.
KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view)
Tests: exported in editor on Craggy
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
3rd person pie animation fix
Merge from triangle_planter (and latest main)
Merge from rotation_parent_fix_2
merge from dismount_player_rotation_fix
merge from demo_button_fix
merge from supplydrop_flyhack_fix
merge from shield_info_fix
merge from horse_double_ragdoll_fix
Implemented visibility system for chickens (taken from recent horse implementation)
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
Fix leaderboard being case sensitive
Update forum when posting
Refresh forum list on new post
Send pubsub message last on reply/thread
Discreet link to forum
Move need updates into a budgeted work queue
Leaderboard backup, run #
17549
merge from main -> hackweek_modding_improvements
merge from custom_url_tag -> hackweek_modding_Improvements
Include level url in tags so you can get the custom map by querying server
merge from custom_vitals -> hackweek_modding_improvements
Add ability for the icon to be changed
- use textureId just like CUI
Merge from modding_prefabs
More rocket splash test scenarios
Improved the gizmos, refactoring
Berry bush static prefabs (all colour variants)
Medieval metal door static prefabs (single & double)