130,553 Commits over 4,232 Days - 1.29cph!

21 Days Ago
Stop info box breaking with 'null action'
21 Days Ago
Dont ram a player if they are way higher up on an island
21 Days Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
21 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
21 Days Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
21 Days Ago
Added baked shore vector volumes to the FCs S2P
21 Days Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
21 Days Ago
merge from naval_update
21 Days Ago
merge from dipsi
21 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
21 Days Ago
split off axle on windmill
21 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
21 Days Ago
Flare LODs
21 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
21 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
21 Days Ago
Added and Setup Naval Improvised Plank GIBS
21 Days Ago
Removed redundant rpg7 ammo model prefabs
21 Days Ago
removed unused field from shore vector override mod
21 Days Ago
merge from shore_vectors
21 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
21 Days Ago
merge from shore_vectors
21 Days Ago
merge from deep_sea
21 Days Ago
merge from floating_city_support
21 Days Ago
applying baked data for floating cities
21 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
21 Days Ago
Swapped out remaining world models on supplies and food market barges
21 Days Ago
Added Flashlight Remake World Models and LODS
21 Days Ago
renaming new medical syringe fbxs
21 Days Ago
Allow enable_marker_teleport convar to be set from the server
21 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
21 Days Ago
fixed floating mesh decal on ghostship C/D back gate
21 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
21 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
21 Days Ago
Smoother transition walking into the ship's bridge room
21 Days Ago
Fixcars admin command now fuels up boat engines
21 Days Ago
merge from main
21 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
21 Days Ago
Wider collision gap around the ghost ship mast ladder spot
21 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
21 Days Ago
merge from Halloween_25_Update
21 Days Ago
Fixed Halloween UI not display during event
21 Days Ago
Fixed boat ladder pickup giving a regular ladder
21 Days Ago
Merge from floating_cities
21 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
21 Days Ago
Merge from parent
21 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
21 Days Ago
Merge from foliage_instancing_islands
21 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
21 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
21 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency