141,179 Commits over 4,352 Days - 1.35cph!

10 Months Ago
Cloud profiles & related tweaks.
10 Months Ago
Merge from main
10 Months Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
10 Months Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
10 Months Ago
Token changes
10 Months Ago
Create flee map markers
10 Months Ago
Compile fix
10 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
10 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
10 Months Ago
Reserialize existing static respawn points
10 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
10 Months Ago
main -> new_menu
10 Months Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
10 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
10 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
10 Months Ago
S2P outpost
10 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
10 Months Ago
Don't require unlocking outpost spawning while testing
10 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
10 Months Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
10 Months Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
10 Months Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
10 Months Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
10 Months Ago
Add static respawn point to outpost scene
10 Months Ago
Update manifest
10 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
10 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
10 Months Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
10 Months Ago
Force crouching on flanks (again, felt better actually)
10 Months Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
10 Months Ago
Improved blue cast more, and long distance jungle localized fogging.
10 Months Ago
Comment
10 Months Ago
Better timings to update category buttons
10 Months Ago
Various adjustments.
10 Months Ago
Blockout the interaction modal
10 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
10 Months Ago
- Tweak surprise condition - Improve surprise vis logging
10 Months Ago
M15 Pistol - Texture update
10 Months Ago
viewmodel m15 pistol rig skinning and animation edits
10 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
10 Months Ago
Ensure server browser applies filters on first search
10 Months Ago
cleanup
10 Months Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
10 Months Ago
Layer changes
10 Months Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
10 Months Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
10 Months Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
10 Months Ago
trawler ship texturing progress
10 Months Ago
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10 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)