158,807 Commits over 4,566 Days - 1.45cph!

12 Months Ago
Fix compile errors and reduce speed gained
12 Months Ago
merge from qol_dump_improvements -> main
12 Months Ago
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12 Months Ago
merge from main -> qol_dump_improvements
12 Months Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
12 Months Ago
Cannonball icon
12 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
12 Months Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
12 Months Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
12 Months Ago
wip BBS volume checks
12 Months Ago
merge from naval_update
12 Months Ago
Add more playables null checks
12 Months Ago
Fixed protobuf
12 Months Ago
merge from main -> helicopter_flare_balance_pass
12 Months Ago
setup chainsword 3p anims
12 Months Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
12 Months Ago
main -> naval_update
12 Months Ago
Feedback changes
12 Months Ago
wallpaper_viewmodel_fix -> main
12 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
12 Months Ago
merge from main
12 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
12 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
12 Months Ago
merge from ui_overhead_optims
12 Months Ago
merge from main
12 Months Ago
Coffecan helmet repose
12 Months Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
12 Months Ago
revised unlock rareity costs 15, 30, 60, 120
12 Months Ago
Merge from parent
12 Months Ago
merge from main
12 Months Ago
Compile fix
12 Months Ago
mini fridge deployable test folder setup
12 Months Ago
merge from cobweb_wallpaper_fix
12 Months Ago
merge from cabins_puzzlereset_fix
12 Months Ago
merge from cargoship_cameras
12 Months Ago
merge from wm_outline_fixes
12 Months Ago
merge from puzzle_reset_train_tunnels_fix
12 Months Ago
merge from m15_emissive_fix
12 Months Ago
merge from guide_materials_tweaks
12 Months Ago
merge from server_history_dns
12 Months Ago
merge from fix_queryvisbug
12 Months Ago
Add one more camera, give all of them some more better names
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Cleanup
12 Months Ago
Reset the rads value
12 Months Ago
Save radiationReset value on PuzzleReset Compile fixes
12 Months Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
12 Months Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
12 Months Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)