195,812 Commits over 4,110 Days - 1.99cph!

2 Years Ago
Ice Throne/Vest/Mask - cine materials + prefabs
2 Years Ago
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2 Years Ago
Enable inside roots on all xmas dungeon exit prefabs
2 Years Ago
Subtract 77758, go back to refactor version
2 Years Ago
Reverted XmasExitEntranceCombo refactor due to broken triggers
2 Years Ago
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2 Years Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
2 Years Ago
Changed one word from outside to inside
2 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
2 Years Ago
Ignore UNUSED B on the camera
2 Years Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
2 Years Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
2 Years Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
2 Years Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
2 Years Ago
Alarm tweak WIP
2 Years Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
2 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
2 Years Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
2 Years Ago
Prefab + directory backups
2 Years Ago
Ice Throne 4K mats
2 Years Ago
Removed importer layer from tool cupboard check mask
2 Years Ago
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
2 Years Ago
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
2 Years Ago
Merge from main
2 Years Ago
Nuclear missile silo progress Fixed bathroom stall collider
2 Years Ago
Fix for normals
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
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2 Years Ago
merge from xmas_2022
2 Years Ago
Slightly adjusted blend factor on cream pile terrain material Tweaked tiling on gingerbread floor to make repetition less obvious Fixed a small visible gap in the t-junction mesh
2 Years Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
2 Years Ago
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
2 Years Ago
Set gingerbread floor to tile based on XZ axis to remove seams between modules Added blending to cream piles Slightly tweaked cream pile positions
2 Years Ago
merge from main
2 Years Ago
Updated art sources
2 Years Ago
Merged blend layer shader changes
2 Years Ago
possible dwelling leak fix
2 Years Ago
xmas dungeon population
2 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
2 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
2 Years Ago
merging back to a sensible branch
2 Years Ago
more peg config setup
2 Years Ago
Phrases
2 Years Ago
wip peg config setup/tool
2 Years Ago
added AssetFolders.cs script - automates the creation of an Asset folder structure for consistency - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound Right-click in desired location -> Create -> AssetFolders
2 Years Ago
deleted now unused code
2 Years Ago
merge from main
2 Years Ago
merge from xmas_2022
2 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
2 Years Ago
Interaction sounds for santa present airdrop