195,816 Commits over 4,110 Days - 1.99cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Replaced road sign overhead gantry FBX with the prefab in the ferry terminal scene
2 Years Ago
Added Road Sign Overhead Gantry
2 Years Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
2 Years Ago
Art source updates
2 Years Ago
Fixed TimeSince ToString not returning the correct value
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Hairs for skinning
2 Years Ago
Merge from main
2 Years Ago
Whoops, compile fix
2 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
2 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
2 Years Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
2 Years Ago
merge from main
2 Years Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
2 Years Ago
merge from main
2 Years Ago
merge from dungeon_despawn_fix
2 Years Ago
fixed airdrop timer
2 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
2 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
2 Years Ago
merge from dungeon_despawn_fix
2 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
2 Years Ago
merge from dungeon_despawn_fix
2 Years Ago
merge from main
2 Years Ago
Fixed airdrop not working
2 Years Ago
Optimization: Vector3.Distance -> sqrMagnitude
2 Years Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
2 Years Ago
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2 Years Ago
Split client & server metrics + compile fixes
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Backups: Timelines, animations, unsaved scenes
2 Years Ago
Backups: Scene prefabs, skeletons, materials and cam anims
2 Years Ago
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2 Years Ago
Protobuf fix after merge Codegen and manifest
2 Years Ago
Disable inheriting network groups on the elevator lift entity
2 Years Ago
Re-enable underground layers for network groups
2 Years Ago
Merge from industrial
2 Years Ago
Fixed combiner showing incorrect IO information in inventory
2 Years Ago
merge from xmas_2022
2 Years Ago
Cherry-pick windmill collider fix
2 Years Ago
Fixed windmills having two copies of their collider, one on the wrong layer
2 Years Ago
slower radiation gradient for gingerbread tunnels default tunnel lifetime doubled
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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