195,816 Commits over 4,110 Days - 1.99cph!

2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
show condition in ui
2 Years Ago
Merge from industrial
2 Years Ago
Merge from main
2 Years Ago
Added more graphics settings
2 Years Ago
Include every graphics setting
2 Years Ago
Potential water catcher changes to improve server performance on long water catcher chains: When a water catcher is going to generate water, check to see if we can find the eventual destination of that water and instead deposit the water there instead. This involves skipping the in-between catchers in a chain to prevent each catcher getting turned on as it receives water and then getting turned off as it passes the water on. This eliminates a lot of IO overhead as each activation/deactivation involves a nework update for the entity
2 Years Ago
Merge from xmas_2022
2 Years Ago
Comment only, after doing some performance testing
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Instead of doing the Impostor camera culling layer switch in ImposterRenderer, turn Impostors on and off via PreProcess in the Imposter scripts instead
2 Years Ago
fix snowball gun inventory handling sounds
2 Years Ago
reapply present drop open/close sounds
2 Years Ago
candy cave entrance ambience
2 Years Ago
▌▅▄▊▆ ▇▆▆▋▅'▇ ▄█▆▋▍▌▌▌ ▉▊▋▆▅▄▍ ▋▇ ▆▅▉▋███▍▋ █▅▇▍▍▊▄▅▌▄▇ ▊▌▄▆▇▇▍ ▅▌▍▉▇▊▍▄▉▊▉▉▍ ▌▋▆█▊ ▉▊▋▄▆ ▍▆▍▇ ▊▇▅▆▇▅ ▉▆▄ ▌▌▋. ▊▍▌ ▄ █▉▇▄█ ▌▊▉▉▌▋▅▄▊ ▍▇█▆ ▆ ▊█▇▆██ ▉▊▇ ▉▌▌▊▌▍. ▋█▍▌▌ ▌▋▉▋▉ ▇▇▅█▌▉ ▇█▊.
2 Years Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
2 Years Ago
fix reverb in candy cave entrance
2 Years Ago
candy cave and present drop open/close sounds
2 Years Ago
missing changes from xmas music commit
2 Years Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
2 Years Ago
Base of client & gameplay analytics
2 Years Ago
candy cave ambience & reverb settings
2 Years Ago
xmas music
2 Years Ago
merge from main - RC
2 Years Ago
menumenuui xmas update
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Handle UI for weapons that don't use ammo
2 Years Ago
merge from main
2 Years Ago
menu videos xmas rotation update
2 Years Ago
Merge from detailshader_world
2 Years Ago
merge from main
2 Years Ago
added weaponrack.showUI convar
2 Years Ago
Fixed issues with normals
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
merge from xmas_2022
2 Years Ago
fixed santa sleigh weird altitude lerping
2 Years Ago
Updated burlap sack to Tom's Xmas sack
2 Years Ago
Art source updates
2 Years Ago
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2 Years Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
2 Years Ago
adding AssetFolder.cs to main
2 Years Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
2 Years Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
2 Years Ago
Disabled LightEx from the bounce because potential timing desync
2 Years Ago
Made the alarm & bounce pulse.
2 Years Ago
Clipped the PFX prefab onto the ice throne.
2 Years Ago
merge from xmas_2022