133,330 Commits over 4,262 Days - 1.30cph!

9 Minutes Ago
Cherrypick 50cal fixes
10 Minutes Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
18 Minutes Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
32 Minutes Ago
* Fix randomly disappearing in-motion objects since switching to the new TransformMemory implementation. * Fix randomly disappearing stationary and in-motion objects in the deep sea. * Fix concurrent access exception when in-motion objects are destroyed.
1 Hour Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
1 Hour Ago
merge from naval_update/islands_navmesh_fix
1 Hour Ago
Removed a boat AI log
1 Hour Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
1 Hour Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
3 Hours Ago
Merge from naval_update
3 Hours Ago
male17 & mossmanarctic glove viewmodel fix Patch some models cs_fix.mdl - Fixed it not loading zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models Fix underwater ambient sound never playing Apply memory allocator fix for LuaJIT Update game_sounds_manifest.txt Ignore VPK build files Update "CUtlBlockMemory overflow" warning with some numbers Add missing Episodic soundscripts to the HL2 fallback VPK Make npc_strider fall to the ground if moved via physics gun * Also negates the bug where Antlion Guard can launch the strider into the sky infinitely Fixed a material refcount issue with render.MaterialOverride * Occurred with dupe icon generator where the outline became missing texture. Fix potential refcount issues with MaterialOverrideByIndex * Also fixes an issue with submaterials not setting correct variable "numPasses" in model rendering Fixed a recently introduced compile warning Even more potential material refcount issue fixes * render.WorldMaterialOverride, render.ModelMaterialOverride, render.BrushMaterialOverride * Also reset all 3 on disconnect Fix potential crashes with malformed models Use model bounding box if it has no hitboxes for particles * This fixes an issue with most PHX props where the fire particles come out of a single spot on the model, instead of the entire model like expected.
5 Hours Ago
Update with new icons
5 Hours Ago
Codegen
5 Hours Ago
Codegen protobuf
5 Hours Ago
merge from main -> fix_steam_nickname_bags
5 Hours Ago
Fix pumpkin.wearable (was back to front)
5 Hours Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
5 Hours Ago
Fixed diving fins missing material
5 Hours Ago
add graphics.atmospherefogdensityscale
6 Hours Ago
merge from deepsea_portal_weather_fixes
6 Hours Ago
another compile fix
Today
Today
merge from deepsea_portal_weather_fixes
Today
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
Today
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Today
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
Today
merge from deepsea_demos_fixes
Today
merge from main
Today
Fixed climate not using the deep sea weather when playing demos in the deep sea
Today
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Today
Fixed terrain config not switching to deep sea when playing demos
Today
latex balloon better text conformity
Today
merge from spacestation_storepages
Today
Skin viewer: restored space LR 300 ammo counter screen following the changes
Today
Sail lod FIX
Today
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Today
Added oil barrels to docks.
Today
Mummywraps full body female reposed
Today
mission rewards
Today
Do not display sign text when censorsigns convar is enabled
Today
merge from naval_update
Today
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
Today
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Today
Tweaked balloon pack in the skin viewer, fixed scale and pos
Fix unset storage container in RHIB.DeepSea
Today
Fixed scientist NRE on docks.
turret_fixes -> naval_update