142,677 Commits over 4,383 Days - 1.36cph!

10 Minutes Ago
Fixed ghost ship loot spawning unparented and on top of each other
25 Minutes Ago
Remove now empty entry in KillAllAnimals mission objective asset
27 Minutes Ago
deployable_snapping_fix_2 -> main
28 Minutes Ago
Fix another reference to the old wolf in the trophy data
30 Minutes Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
41 Minutes Ago
Cleanup
42 Minutes Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
1 Hour Ago
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1 Hour Ago
1 Hour Ago
Minor lens flare tweaks.
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Update manifest
1 Hour Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
1 Hour Ago
Codegen
1 Hour Ago
Merge from main
1 Hour Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
1 Hour Ago
merge from main -> apartment_complex_monument
1 Hour Ago
S2P'd some stuff to fix compact ceiling light regression.
1 Hour Ago
Reapply the increased building blocked + added safezone from the merge
1 Hour Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Fix potential NRE when starting debug camera
1 Hour Ago
merge from main
1 Hour Ago
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1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
1 Hour Ago
Take scrap from the apartment every 30m for rent payment
1 Hour Ago
Remove TC prefab from medium apartment
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
1 Hour Ago
removed duplicate asmdef refs
2 Hours Ago
Added baked textures for the LODBakerTestPrefab
2 Hours Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
2 Hours Ago
Fix oilrigs not having navmesh when outside of map bounds
2 Hours Ago
Apartment bed prefabs and lods
2 Hours Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
2 Hours Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
2 Hours Ago
Potential fix for ResetPath error spam
2 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
edited 3p sprint update anim
3 Hours Ago
Update second gingerbread npc, should fix nre
3 Hours Ago
Skinning update for wooden armour jacket
3 Hours Ago
Update source entity of wolf corpse, should fix broken head trophy
3 Hours Ago
Merge from viewmodel_early_disable_fix
3 Hours Ago
Move viewmodel clear config file
3 Hours Ago
merged main -> rust_relay_server
3 Hours Ago
vendingmachine_ui_refresh -> main
3 Hours Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms