133,136 Commits over 4,262 Days - 1.30cph!
Fix Lua errors in Sandbox derived gamemodes without spawnmenu
Better match viewmodel hands for male11 and male12 player models
Fix main menu Lua errors when start that one map
Reenable net message buffer limiters
So `net.BytesLeft()` would work as expected. This was tried in 2019 but was undone for some reason. In my testing it works.
Minor Lua cleanups to do with net.Receive arguments
Apply some random-ish patches from LuaJIT repo
Added render.IsTakingScreenshot
Make Entity:SetLightingOriginEntity use model illum position
Reimplement kickid from scratch
The original implementation is kinda whack. Hopefully this new one fixes whatever issues people are having with it producing weird kick reasons (if the problem is even kickid to begin with)
As a bonus kickid "STEAM_0:0:0" "reason" format now works too (previously STEAM_0 format did not work as a single argument)
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Sail canvas collider now ignores player movement, prevents players geting stuck
Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
merge from naval_update/deep_sea/toast_fix
merge from space_station_weapon_skin
merge from LadderMove_AndTreeMove
Added space station building skin store page
Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
commit annoying always changing .mats
added muzzle point to LR300 slot so it shows up in turrets
Added LR space station to the weapons category
Mild tweaks on some tropical ocean color and opacity params.
Increased ore spawns when ore motherload is rolled on islands.
Coconut random rotation and offset (offset code bugged atm)
sped up the fall anim on the string a bit on balloon gib fx
More balloon bugfixes
- balloons no longer pop when picked up
- balloons no longer pop when editing a boat they are placed on
better lod distances on balloons and made normals better on lod1s
Fix tropical1 having the wrong mesh collider assigned
greatly reduced NPC population in deepsea
NPCDwellings wait for navmesh
fixed navmesh bounds being wrong and cutting off half the island sometimes
Added LR300 space station store page
Boat ramp can no longer be picked up on a finished boat
moved balloons in balloons_store prefab apart to stop overdrawing
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems
Its simpler and less confusing for extra items that aren't uploaded to steam yet
Balloon bugfixes
- fixed text disappearing on boats when assembling
- fixed arabic text not being inputtable
- added lock to balloons, same behaviour as paintings
- editable balloons can now be picked up
Merge from alternate_grill_fix
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
Merge from hopper_transparency
Improvised walkways / fixed z fighting issues on wooden caps / part 1
Paintball Gun - adjusted hopper opacity values
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too
Includes some code fix for packs with no itemdef associated
Fixed incorrect LOD materials on a few improvised walkway variants
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Show an errror toast when boat is moving too fast to deploy & edit.
Groundwork for any future toasts.
merge from ice_sculptures2
- renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray MonumentInfo from Ruins_D
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Floating city farm barge door now plays chainlink sounds