223,052 Commits over 3,684 Days - 2.52cph!

13 Minutes Ago
Custom tree for testing
17 Minutes Ago
Fix a bunch more mismatching
17 Minutes Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
19 Minutes Ago
Fix crash when drag-dropping .sbproj into launcher
35 Minutes Ago
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46 Minutes Ago
Improved flow in rahouse large, adding an exit point in the corridor
50 Minutes Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Hour Ago
Chest can be free Door speed prefabs
1 Hour Ago
Fixed default guide mesh orientation issues after rotating it
1 Hour Ago
Use new BuildEvaluate directly from ActionGraph<T>
1 Hour Ago
checkpoint hut, radtown gate greybox
1 Hour Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
1 Hour Ago
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1 Hour Ago
Restore backward compat LerpTo
1 Hour Ago
Merge from main
1 Hour Ago
codegen
1 Hour Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Hour Ago
Add shooting sound
1 Hour Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Hour Ago
Use Time.Now
1 Hour Ago
Fixed "cliff scaling doesn't always obey the min/max values"
2 Hours Ago
Set player color based on player id, ready up will only scope input up to the max controller count
2 Hours Ago
Some extra docs + let's call it Query to match the other class
2 Hours Ago
Merged main into /electricity_power_fixes/2
2 Hours Ago
Some cleanup
2 Hours Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
2 Hours Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
2 Hours Ago
Expose game controller count to public API
3 Hours Ago
Add CameraManager script that tries to keep all active players on the screen
3 Hours Ago
ProceduralMapRoad spawns roadside monuments
3 Hours Ago
PlaceMonumentsRoadside fixes & improvements
3 Hours Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
3 Hours Ago
merge from mission_improvements_may_24
3 Hours Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
3 Hours Ago
Redo BuildEvaluate
3 Hours Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
4 Hours Ago
Item Terminal Keycard item Keycard lock Door mover
4 Hours Ago
merge from harbor_build_topology_fixes
4 Hours Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
4 Hours Ago
merge from oil_flames
4 Hours Ago
merge from electricity_power_fixes/2
4 Hours Ago
merge from editor_loadouts_build_fix
5 Hours Ago
Checked in main
5 Hours Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
6 Hours Ago
player update mp5 anim set edits and pistol revolver holster position edited
6 Hours Ago
Merge from main
6 Hours Ago
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Today
manifest
Today
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