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3,416 Commits over 2,284 Days - 0.06cph!

3 Hours Ago
Art Drop
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3 Hours Ago
improved stairs collider on the entrance
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Today
Set dressing stairwells
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Today
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights
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Today
Dressing/Cover pass on the tunnel entrance scene
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Today
halved culling distance on corridors/stairwells modules
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Today
Further tweaks to terrain blend map - trying to minimize impact on surrounding features
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Yesterday
Art Drop
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Yesterday
converted some more lights prefabs
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Yesterday
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
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Yesterday
unused materials delete
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Yesterday
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
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2 Days Ago
Art Drop
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2 Days Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
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5 Days Ago
Art Drop
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6 Days Ago
Art Drop
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7 Days Ago
modular grid review before LODs
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7 Days Ago
Art Drop
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7 Days Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
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7 Days Ago
more art work - some polish
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7 Days Ago
prepare prefab on elevator door scene to prefab entrance
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7 Days Ago
manifest
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8 Days Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
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8 Days Ago
Art Drop
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9 Days Ago
readying the connection to train platforms
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9 Days Ago
vertex painting progress
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9 Days Ago
vertex painting progress
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12 Days Ago
art drop
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12 Days Ago
test map backup
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12 Days Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
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12 Days Ago
added missing elevator call buttons to 1200 segments
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12 Days Ago
detail pass on stairwell elevator model
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13 Days Ago
Removing unused stair pieces prefabs
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13 Days Ago
More temporary colliders for playtesting
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13 Days Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
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13 Days Ago
progress on stairwell and entrance meshes
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14 Days Ago
fixed a small offset in corridor_stop_transition_b
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14 Days Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
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14 Days Ago
progress on stairwell and entrance meshes
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15 Days Ago
art drop
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15 Days Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
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19 Days Ago
art drop
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19 Days Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
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21 Days Ago
Tunnel corridor and stairwell detail greybox complete
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22 Days Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
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23 Days Ago
refining greybox set - stairwell and surface building
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23 Days Ago
overgrowth materials color tweaks
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23 Days Ago
adding stairwell elevator, refining other pieces
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23 Days Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
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24 Days Ago
train tunnels stairwell pieces greybox and test scene
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