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3,963 Commits over 2,496 Days - 0.07cph!

Yesterday
Plywood walls set models and prefabs
Yesterday
Military hangar models and prefabs
9 Days Ago
Hesco barrier final art - Models and prefabs Added a generic fabric generic detail map
14 Days Ago
art drop
14 Days Ago
military tents final art (LODs/Colliders) and prefabs setup
16 Days Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
16 Days Ago
merge from main
16 Days Ago
military tents progress backup
17 Days Ago
military tents macro texture polish
17 Days Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
17 Days Ago
military tents progress backup
18 Days Ago
Art drop
18 Days Ago
Generic fabric texture sets for military tents
18 Days Ago
Military tent macro textures, mask and tent materials
28 Days Ago
Art drop
28 Days Ago
backup
28 Days Ago
generic camo texture pattern material variant with desert camo for covered bradley and ch47
28 Days Ago
Desert camo awnings models/prefabs Some awnings folder re-organizing
30 Days Ago
Desert camo netting generic texture set
30 Days Ago
Desert helipad model/prefab
31 Days Ago
hesco_barrier_tall greybox model/prefab
31 Days Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)
32 Days Ago
Plywood walls set
32 Days Ago
Military hangar set greybox models/prefabs
32 Days Ago
Desert military base scenes backup
32 Days Ago
countryside checkpoint models/prefab and material variants
32 Days Ago
Desert military base scenes, road layout and perimeter walls placement
34 Days Ago
Dirt mounds set models/prefabs/textures
36 Days Ago
Military tents set greybox models and prefabs
37 Days Ago
Desert military bases scenes/terrains and scene2prefab setup Desert military bases grid setup and whitebox layouts for base a,b,c,d
38 Days Ago
Fishing villages scene to prefab
38 Days Ago
Added a fishing shop to fishing villages
38 Days Ago
Some more details to fish shop sign
39 Days Ago
Fishing shop sign art files
42 Days Ago
merge from main
43 Days Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
43 Days Ago
Fix for blocked loot on bunkbeds, collider was set to convex
44 Days Ago
art drop
44 Days Ago
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
44 Days Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
44 Days Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
45 Days Ago
Added a collider to dweller spawngroups so they reset as expected
45 Days Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
45 Days Ago
fixed a hole in some partition wall meshes
46 Days Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
46 Days Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
46 Days Ago
fixed gear clutter decor lod popping too close
46 Days Ago
higher seating pos on toilet
46 Days Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
46 Days Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors