137,025 Commits over 4,324 Days - 1.32cph!

15 Minutes Ago
Data computer graph saving/loading
18 Minutes Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
1 Hour Ago
Item setup for locked loot container
1 Hour Ago
Fixed print node printing everything as floats Added NodeValue.AsString
1 Hour Ago
merge from LNY26
1 Hour Ago
Compile fix
1 Hour Ago
merge from LNY26
2 Hours Ago
added greybox clubs
2 Hours Ago
Added execution logic and event nodes Can finally run some graph now
2 Hours Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
4 Hours Ago
merge from main
4 Hours Ago
Fixed the input bar
4 Hours Ago
Fixed the UI, kinda
4 Hours Ago
codegen localization
4 Hours Ago
cinema screen code
5 Hours Ago
cinema screen ui, placeholder model and prototype code and prefab setup
6 Hours Ago
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Today
hooked up store icons to steam items - realised the item prefab can control the ingame icon
Today
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
Today
merge from main
Today
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
Today
comps box removing temporary files
Today
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
Today
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
Today
Tutorial island successfuly runs as a scene in a dedicated build
Today
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Fix clientside golf ball stuttering
Today
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
Today
Build stuff WIP
Today
Compile fixes
Today
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
Today
Fix compile errors in Server mode
Today
Fixed server shutting down when player tried to connect Better line reading of logs
Today
Merge from main
Today
Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles
Today
Refactored node config fields Added config fields UI
Today
Codegen / manifest
Today
Add trailer chassis that is scaled larger to fit building block sized trailers
Today
Add shipping container building block trailer prototype thingy
Today
Disable the RendererBatching components on shipping container skin for the hackweek
Today
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
Today
Fixed youtooz bobble heads breaking after 10 uses
Today
tweaked guitar inUse position
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
Today
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
Yesterday
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
Yesterday
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.