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3,250 Commits over 2,161 Days - 0.06cph!

14 Minutes Ago
Adding content - initial batch
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2 Hours Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
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3 Hours Ago
wooden buildings backup
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Yesterday
merge from Stables_Monuments
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Yesterday
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
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2 Days Ago
merge from main
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2 Days Ago
Removed unused terrain trigger from scenes
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2 Days Ago
Latest art drop, hay bales, wooden fences, latest wooden buildings
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2 Days Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
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2 Days Ago
New barn buildings, final art / prefabs setup
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9 Days Ago
Stables dressing backup
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9 Days Ago
Wooden farm fence files
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13 Days Ago
Stables dressing backup
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13 Days Ago
stables_hay_floor mat
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13 Days Ago
Hay bales files
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13 Days Ago
Stables buildings progress Stables scenes dressing
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15 Days Ago
Latest art drop
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15 Days Ago
Stables_b backup
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15 Days Ago
Horse dung piles files
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16 Days Ago
Static hitch and trough for stables
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16 Days Ago
Static horse saddle models/Prefab
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16 Days Ago
Stables_a and stables_b buildings progress
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23 Days Ago
greybox phase progress
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23 Days Ago
Improved map readability of grid and grid markers, roads and trailpaths
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24 Days Ago
PressButton now has backplate polygons
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24 Days Ago
Player PaperMap new color scheme
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24 Days Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
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24 Days Ago
giant excavator SBS splat fix
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24 Days Ago
art sources backup
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24 Days Ago
lift shaft poles model now looks continuous
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24 Days Ago
stables_b scene files
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28 Days Ago
Stables_a scene basic setup Stables_a greybox model files
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29 Days Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
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31 Days Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
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34 Days Ago
Gaea and SD latest on terrains work
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34 Days Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
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35 Days Ago
more accurate elevator fence colliders
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36 Days Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
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38 Days Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
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38 Days Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
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44 Days Ago
rotation fix on lift bone, updated prefabs accordingly
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44 Days Ago
Substance Terrain graphs backup, annotated most graphs for other users Added Tier topologies functionality to monument graph
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48 Days Ago
Added SD TopologiesGraph to generate terrain topologies. Added topology selection and preview in TerrainPreview graph
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48 Days Ago
Wooden buildings - collision changes for fishing villages Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph Monument cookies for SD lakes/monument placement Third party Dither node files
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48 Days Ago
Fixed getting stuck in large fishing village building via roof
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49 Days Ago
Added Biome colors to splats in TerrainPreview graph
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50 Days Ago
Gaea core map graph rewrite almost copmplete, now builds in 8mins VS old 45mins Shifted monument placement and terrain heightmap alteration from Gaea to SD, virtually realtime now Shifted Splats generation from Gaea to SD, shaving off a ton of baking time from Gaea segment Added a TerrainPreview graph to SD to display tesselated terrain with splats directly in SD, supports debug color with splat selection and seabed/sea toggle
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52 Days Ago
Substance Designer and Gaea terrain work refactor progress
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57 Days Ago
Scene2Prefab Fishing villages
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