140,318 Commits over 4,352 Days - 1.34cph!

25 Minutes Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
32 Minutes Ago
Merge from demo_shot_track_dubbing
33 Minutes Ago
Remove extra error log
38 Minutes Ago
Split position/rotation tracks into two again
42 Minutes Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
49 Minutes Ago
fix missing functions in Wind.cginc
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
1 Hour Ago
Cinemachine compile fixes
1 Hour Ago
merge from main
1 Hour Ago
Phrases
1 Hour Ago
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2 Hours Ago
merge from main
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
qa island thing
3 Hours Ago
fixes, add missing components to some scenes
3 Hours Ago
reduce error fade duration to 1 second
3 Hours Ago
new_console-ui -> main
3 Hours Ago
- Remove hover to preview - Make default values green again
3 Hours Ago
Merge from demo_shot_track_dubbing
3 Hours Ago
Merge from main
3 Hours Ago
Combine Position/Rotation into one track (feels weird to just modify one)
3 Hours Ago
merge from main
3 Hours Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
3 Hours Ago
merge from steaminventory_optims
3 Hours Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
fix watercamera rrp unity 6
4 Hours Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
4 Hours Ago
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick
4 Hours Ago
merge from render_pipeline_testing (unity 6 compat)
4 Hours Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
4 Hours Ago
merge from new_console-ui
4 Hours Ago
merge from new_console-ui/optims
4 Hours Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
4 Hours Ago
merge from unity6_compat
4 Hours Ago
new_console-ui -> main
4 Hours Ago
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4 Hours Ago
Fix all the scrolling enlargement issues in console page
5 Hours Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
5 Hours Ago
5 Hours Ago
RRP unity 6 compatibility (testing old unity still works)
5 Hours Ago
Reorganised command list page - cleaned it up slightly
5 Hours Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
5 Hours Ago
Make autocomplete buttons like the old ones - they are better
5 Hours Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
5 Hours Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
6 Hours Ago
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6 Hours Ago
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Today
merge from main