141,930 Commits over 4,383 Days - 1.35cph!

Just Now
Get Unity to shut up about CBuffer setup (Rust/Standard)
7 Minutes Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
16 Minutes Ago
merge from fix_forceaddtoteam
16 Minutes Ago
Fix another edge case with forceaddtoteam causing errors
47 Minutes Ago
Merge from main
48 Minutes Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Merge from main
1 Hour Ago
3p mace deploy anim edited to match viewmodel
1 Hour Ago
Swapped out cannon gibs for mortar
1 Hour Ago
added MLRS bare (modding)
1 Hour Ago
Picking up mortar gives back mortar.item instead of cannon.item
1 Hour Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
1 Hour Ago
bulky sofa mesh col
2 Hours Ago
fix for l shaped sofa not culling
2 Hours Ago
Wood shutters lods and prefab setup
2 Hours Ago
Fixed LODs on female bone armour
3 Hours Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
3 Hours Ago
air raid sfx
4 Hours Ago
Fixed player heads not appearing on small hunting trophy
Today
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Today
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Today
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Today
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Added ability to reorder existing sell orders by clicking and dragging it up/down
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
- Fixed search bar styling issues - More minor polish (some anims)
Today
Light dye sets
Today
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
Apartment complex b LODs/baked LOds/prefab setup and colliders
More beard setup
Today
Fixed players being able to access TC through the vending machine
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
merge from fix_hover_loot_attachments -> main
Today
merge from fix_privaddfriend_vis
Today
add usedistance range check
Today
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
Today
merge from main
Short beard setup wip
Today
merge from workshop_emission_intensity
Today
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
Today
merge from fix_cui_drabble_nre -> main
Today
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
Today
updated mortar animation idle pose
Today
merge from fix_forceaddtoteam -> main
Today
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
Today
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
Today
merge from fix_itemcontainer_take_leak -> main