131,329 Commits over 4,232 Days - 1.29cph!

15 Minutes Ago
merge from tmp_generatecaretnre_fix
23 Minutes Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
27 Minutes Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
30 Minutes Ago
merge from store_fixes
50 Minutes Ago
More sculpts
51 Minutes Ago
Suggest required data types in auto complete
52 Minutes Ago
Fixed checkout result page "view in inventory" button scaling issue
53 Minutes Ago
Fixed canvas ordering issues with store and checkout result pages
55 Minutes Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
55 Minutes Ago
merge from main
1 Hour Ago
Swap over to roboto mono
1 Hour Ago
Wip server admin tab
1 Hour Ago
arcade placeholder temp texture
1 Hour Ago
merge from main
1 Hour Ago
merge from hit_guides
1 Hour Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
1 Hour Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
1 Hour Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
2 Hours Ago
Sculpt backup
2 Hours Ago
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3 Hours Ago
ripping out on-mesh hit guide MPB stuff
3 Hours Ago
Better autocomplete styling
3 Hours Ago
New autocomplete system - still needs some work
3 Hours Ago
Terrain progress
3 Hours Ago
tweaked material of boat building station to use new texture
4 Hours Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
4 Hours Ago
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4 Hours Ago
server runs marching cubes and generates collider
4 Hours Ago
fixed save not working in sculpting
4 Hours Ago
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4 Hours Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
4 Hours Ago
missing change
5 Hours Ago
Fixed mirroring issue
5 Hours Ago
Hide Boots repose male/female
5 Hours Ago
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5 Hours Ago
Added server tab
5 Hours Ago
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5 Hours Ago
Loadout and commands view styling
5 Hours Ago
more loadout styles that didnt pick up
5 Hours Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
5 Hours Ago
Restore consoletoggle arg to open a specific tab
6 Hours Ago
Info tab tweaks
6 Hours Ago
merge from main
6 Hours Ago
Fixed menu tooltip icon not being marked as non static
6 Hours Ago
Added a button to toggle hidden items
6 Hours Ago
further cleanup
6 Hours Ago
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Today
Fully removed PointGrid3D and associated jobs
Today
Use flex columns for the itemlist, instead of a grid
HideVest male/female