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3,816 Commits over 2,404 Days - 0.07cph!

Yesterday
Underwater labs art - first pass, unoptimized
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3 Days Ago
manifest
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3 Days Ago
Added the stations and cctv setup to tunnel entrances
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3 Days Ago
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
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10 Days Ago
art drop
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10 Days Ago
Added missing bench collision to stairwell_bottom_360
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12 Days Ago
Art drop
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13 Days Ago
created some demo layouts of the underwater labs
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13 Days Ago
Final art for the bottom stairwell 360 pieces, dressing
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15 Days Ago
backup
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15 Days Ago
Detail greybox models for underwater labs
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20 Days Ago
Art drop
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20 Days Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
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20 Days Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
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22 Days Ago
22 Days Ago
countryside bunker entrance - 3 extra dressing variations
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24 Days Ago
fixed cctv and computer station offset
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24 Days Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
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24 Days Ago
fix for AI navmesh issue at giant excavator (collider)
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27 Days Ago
Bunker hatch rig / controller
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27 Days Ago
27 Days Ago
Bunker hatch animations and door prefab setup
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27 Days Ago
Updated bunker hatch textures with some polish
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28 Days Ago
Bunker hatch model/textures/colliders
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34 Days Ago
countryside bunker entrance final art - models and prefabs
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36 Days Ago
Art drop
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36 Days Ago
countryside bunker entrance WIP art and dressing setup
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43 Days Ago
greybox meshes for countryside bunker entrance
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44 Days Ago
Greybox pieces for experimental 180+ degree stairwell
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45 Days Ago
Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
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45 Days Ago
Fixed gap between cliffs at ice_lake_4
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48 Days Ago
Fixed scrappile LOD1 missing backfaces
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48 Days Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
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48 Days Ago
merge from main
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49 Days Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
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50 Days Ago
Fixed shadow proxies on train wagons
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50 Days Ago
Scene2Prefab all - prefabs only
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50 Days Ago
changing default display on sapling_conifer_small to temperate
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50 Days Ago
Better sewer branch blend map
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50 Days Ago
festive xmas wreath holly floating fix
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50 Days Ago
rocket_crane lift is r/w enabled again
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50 Days Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
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50 Days Ago
replaced static signs with harvestable ones in junkyard
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50 Days Ago
relinked some broken nested prefabs
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50 Days Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
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51 Days Ago
supermarket - fixed some zfighting with pavement
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51 Days Ago
fixed floating stone corner at water_well_a
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51 Days Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
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51 Days Ago
extra terrain anchor for cliff_double_height_d
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