142,962 Commits over 4,383 Days - 1.36cph!

43 Minutes Ago
Setup engineering bench filler/item visuals
Today
Crypt building skin store page baseline
Add sell order skin support to the marketplace terminals in outpost
Today
charm position tweaks
Today
Fix all the compile errors
main -> vendingmachine_ui_refresh
Today
TMP compile fix
Today
merge from unity_6.3.11/new_inputsystem
Today
Compile fix
Today
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
More menu items stuff
Today
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
Today
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
Today
Menu items cleanup
Today
update textures for prototype upgrade
Today
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
Today
Fixed TMP_SDF - Depth Offset shader TMP Settings
Today
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
Today
Stripped out TMP sprites
Today
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
Today
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
Today
Update localization files once more
Today
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups
Today
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Today
Stripped out TMP style sheet
Today
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Today
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Today
Industrial Storage - WIP textures
Today
merge from unity_6.3.11/new_inputsystem
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
Today
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
Today
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
Today
Fix m_flNextSoundTime FIELD_ type
Today
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Yesterday
exported edited 3p crouch movement anims
Yesterday
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
Yesterday
wb3 setup
Yesterday
restore wb2 placement mesh ref
Yesterday
Updated bootstrap legacy input module to FpStandaloneInputModule
Yesterday
Potential fix for "can't call stop on disabled agent" log spam
Yesterday
BDU texture updates
Yesterday
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Yesterday
Hook up t2 filler/upgrade item links
Yesterday
Patched TMP shaders to work with soft mask
Yesterday
forgot to commit empty filler prefabs
Yesterday
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Yesterday
Removed event system from client.prefab, we only need one and its in EngineUI2
Yesterday
Restored scroll speeds
Yesterday
Use absolute path when downloading world