136,715 Commits over 4,324 Days - 1.32cph!

Just Now
UGC filtering panel
Just Now
Adding new horse armour fbx with LODs
9 Minutes Ago
Change original fuse animation time to 1s to fix animation timescaling.
11 Minutes Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
13 Minutes Ago
Merge from naval_update (spawn fixes for island cannons for testing)
20 Minutes Ago
anim update for cannon ball position in hand
29 Minutes Ago
Fix variable name typo
41 Minutes Ago
Merge from main
43 Minutes Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
45 Minutes Ago
added new sounds for the salvaged sword actions
48 Minutes Ago
First pass on giving real weapon entities to new scientists
51 Minutes Ago
trumpet anim updates
52 Minutes Ago
early layout for the marketplace
1 Hour Ago
sulfur box lods
1 Hour Ago
More fixes to oilrig rhibs being despawned - ready to merge
1 Hour Ago
Vending machine and sculpture UGC widgets
1 Hour Ago
Fixed pivots in kiosk blockouts
2 Hours Ago
exported updated 3p rpg7 reload anim and reload anim events edited
2 Hours Ago
rentable shop b prefab
2 Hours Ago
Prefabbed the kiosk blockouts
3 Hours Ago
added terrain triggers, basic splat and topology painting
3 Hours Ago
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3 Hours Ago
Added legacyconsoletoggle command to open the old console dev tools
3 Hours Ago
Adding burst cloth constraints to LNY armour
3 Hours Ago
grip adjustments to shield
3 Hours Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
4 Hours Ago
Pattern boomer UGC widget
4 Hours Ago
tweaked burnt fuse effect
4 Hours Ago
Material tweak to suppress the puddle effect on the deep sea islands.
4 Hours Ago
remodelled inside of kiosk C to clean up and make it make more sense
4 Hours Ago
UGC audio widget and edit history panel
5 Hours Ago
Found the bool to include inactive components
5 Hours Ago
Tuba animation updates
5 Hours Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
5 Hours Ago
Merge from add_printorkilloffnavscientists_command
5 Hours Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
5 Hours Ago
Merge from fix_scientists_not_wounding
5 Hours Ago
Merge from fix_scientist_cant_see_player_despite_touching
5 Hours Ago
Merge from fix_ai_play_anim_nre
6 Hours Ago
some more doodling on the monument layout
6 Hours Ago
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6 Hours Ago
sulfur box texture tweaks
Today
Adjusting settings for horse armour and adding cloth mat
Today
Added new materials and textures for LNY horsearmour. Updated model material references
Today
ballistic shield blockout and file setup
Today
merge from main
Today
missing .mat files? thanks plastic
Today
sulfur box texture polish
Today
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Today
sulfur box textures, game model, icon