userparoxumcancel
Today
wooden buildings and fishing village scenes - end of week backup
comment0
Yesterday
Art scenes backup
comment0
Yesterday
wooden buildings progress backup
comment0
4 Days Ago
progress backup wooden building
comment0
5 Days Ago
Source files for Fishing net texture set, wooden walkways scene, wood panels texture set changes, wooden walkway normal rebake changes
comment1
5 Days Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
comment0
5 Days Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
comment0
5 Days Ago
Fishing_village_c initial layout and detailing
comment0
5 Days Ago
Fishing_village_b progress backup
comment0
9 Days Ago
Removed odd meshes from twig gibs
comment0
9 Days Ago
fishing nets walkway fishing crane
comment0
10 Days Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
comment0
10 Days Ago
Wooden buildings greybox scenes
comment0
10 Days Ago
art scenes backup
comment0
12 Days Ago
closing gaps on sheet metal roof corners
comment0
12 Days Ago
fishing net texture set
comment0
12 Days Ago
wooden_walkway_fishing_nets_a update with new textures
comment0
12 Days Ago
backup fishing net texture set art sources backup large walkways scenes
comment0
15 Days Ago
cave scene backup large walkways scene progress
comment1
15 Days Ago
backup large walkway models
comment1
15 Days Ago
▌▅▅▍▆▆ ▋▍█▄▉ ▋▍▆▌▋▆▄▄ ▅██ ▄▅▊▅▇▉▉▆▄ ▌▅ ▊▅▌▇▄▅▊▍▅ ▍▇▆▆▅
comment0
15 Days Ago
backup large walkway models
comment1
16 Days Ago
large wooden walkways backup
comment0
17 Days Ago
wooden walkways large set greybox models
comment0
18 Days Ago
large wooden walkways scene backup
comment0
18 Days Ago
fishing_village_a monument files/folders prep work
comment0
18 Days Ago
wrapping up roof conditionals
comment0
21 Days Ago
building blocks scenes backup
comment0
22 Days Ago
fixes, prefab refactoring..
comment0
22 Days Ago
Re-arranged some prefabs structure around
comment0
22 Days Ago
Custom normals pass on models that required it Closed some holes in the metal tier roofs
comment0
22 Days Ago
building blocks scene backup
comment0
23 Days Ago
roof.triangle.up.top.line models and prefabs setup
comment0
23 Days Ago
assigning temporary prefab to triangle roof up top line
comment0
23 Days Ago
re-linking conditional prefabs - end
comment0
23 Days Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
comment0
24 Days Ago
building blocks scene backup
comment0
24 Days Ago
24 Days Ago
Added LOD1 to triangle up side lines conditionals
comment0
24 Days Ago
24 Days Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
comment0
24 Days Ago
New roof conditional models - LODs/Colliders/Gibs
comment0
24 Days Ago
color corrected some atlases
comment0
24 Days Ago
building blocks scenes backup
comment0
25 Days Ago
building blocks scenes roofs LOD1
comment0
26 Days Ago
backup building blocks scene - armored tier lod0
comment0
26 Days Ago
backup building blocks scene - metal tier lod0
comment0
27 Days Ago
building blocks scenes backup
comment0
29 Days Ago
rooftop work scenes backup
comment0
29 Days Ago
rooftop work scenes backup
comment0
30 Days Ago
removing unused roof ceiling meshes
comment0
30 Days Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
comment0
31 Days Ago
elevator prefab - lighting
comment0
31 Days Ago
Adding Terrains (Gaea saves) and RD-Textures content
comment0
31 Days Ago
Elevator source files checkin
comment0
31 Days Ago
Building blocks and high walls sources checkin
comment0
31 Days Ago
prefab hierarchy tweaks
comment0
31 Days Ago
Skinned mesh for elevator cable reel operational
comment0
31 Days Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
comment0
31 Days Ago
removed test meshes
comment0
32 Days Ago
elevator prefabs - placeholder hierarchy
comment0
33 Days Ago
elevator textures/mats
comment0
37 Days Ago
37 Days Ago
38 Days Ago
shifted pivot on triangle roof pieces to the center
comment0
38 Days Ago
180 transform rotation on roof triangle up and cie
comment0
38 Days Ago
Transforms adjustments on set of greybox roof models
comment0
45 Days Ago
tweaks to gate prefab (lock position) updated collider
comment0
45 Days Ago
updated wall_external_high scene for codelock
comment0
45 Days Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
comment0
46 Days Ago
Models/Vehicles/ art source files
comment0
46 Days Ago
Models/Environment/ art source files Models/Entities/ art source files Models/Detail Textures/ art source files Models/Decals/ art source files Models/Baking Presets/ art source files
comment0
46 Days Ago
Models/Structures/ art source files
comment0
46 Days Ago
Models/Props/ art source files
comment0
47 Days Ago
Models/Generic Textures/ art source files
comment0
47 Days Ago
Models/Nature/ art source files
comment0
47 Days Ago
Models/Building/ art source files
comment0
52 Days Ago
bandit town scene2prefab
comment0
52 Days Ago
finishing touches to tower / perimeter wall
comment0
52 Days Ago
Terrain splats and topologies update
comment0
52 Days Ago
npc spawner tweaks
comment0
52 Days Ago
bandit town scene2prefab
comment0
52 Days Ago
updated npc positioning and cover markers in bandit town
comment0
52 Days Ago
striped construction related scripts from static gate
comment0
52 Days Ago
Cherrypick cs 52089
comment0
52 Days Ago
merge from main
comment0
53 Days Ago
files backup
comment0
53 Days Ago
bandit town scene2prefab
comment0
53 Days Ago
Scrap heli wreck files/prefab
comment0
53 Days Ago
LODs for the new models, updated airwolf prefab
comment0
57 Days Ago
57 Days Ago
Scene2Prefab Bandit town
comment0
57 Days Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
comment0
57 Days Ago
static vehicle parts props prefabs
comment0
57 Days Ago
added sign at gate of heli vendor + set dressed the area around it
comment0
58 Days Ago
progress backup - vendor external walls/gate
comment0
58 Days Ago
gate.external.high.wood static version for monuments
comment0
58 Days Ago
re-made gate.external.high.wood to current visual standards
comment0