140,946 Commits over 4,352 Days - 1.35cph!

Just Now
Add achievement grant for hackable crates, add it for ghost ship crates.
Just Now
Add achievement stat tracking for consumables, add it to coconuts.
3 Minutes Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
4 Minutes Ago
guitar position update
15 Minutes Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
17 Minutes Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
20 Minutes Ago
merge from main
21 Minutes Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
26 Minutes Ago
merge from combat_knife_weapon_racks_rotation_fix
25 Minutes Ago
merge from waterwheel_deployable
27 Minutes Ago
merge from door_knocker_guide_mesh_fix
27 Minutes Ago
merge from easter2026_dlc
29 Minutes Ago
Fixing invisible male legs
34 Minutes Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
58 Minutes Ago
Merge from monument_notification_sounds
59 Minutes Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
1 Hour Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
1 Hour Ago
Adjusted I/O back to where it was previously before downscaling
1 Hour Ago
3p medical syringe anim updates to match new viewmodel anims
1 Hour Ago
Fix Outline Bunny suit WM mesh and prefab
1 Hour Ago
medical syringe wounded animation update + audio event check
2 Hours Ago
Merge from main
2 Hours Ago
merge from new_console-ui
2 Hours Ago
merge from main
2 Hours Ago
Fixed recents items/vehicles acting weird, switched to a list
2 Hours Ago
merge rust_relay_server -> main
2 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
move away from wss (it allocates)
3 Hours Ago
Fixed audio ugc button not resetting on close
3 Hours Ago
Copying a row also copies the label, when relevant
3 Hours Ago
Removed Owner Steam ID from admin panel, show team id instead
3 Hours Ago
Fixed steam DLC price text layout issues
3 Hours Ago
water wheel WB 1
3 Hours Ago
console.erroroverlay 0 closes the error overlay
3 Hours Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
4 Hours Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
4 Hours Ago
merge from save283 - Staging wipe
5 Hours Ago
Merge from terrain_renderer
5 Hours Ago
Add min radius for terrain culling
5 Hours Ago
merge from main
5 Hours Ago
Improve culling shadow bounds check accuracy and performance
Rin
5 Hours Ago
Network++ Save++ persistance++
Today
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Today
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Today
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Today
Merge from terrain_renderer
Today
Remove unneeded map sample when culling terrain Remove terrain test scene
Today
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Today
Merge from main
Today
Clamp uv for min/max height sampling