224,147 Commits over 3,684 Days - 2.54cph!

Today
Merge from shelter_ramp
Today
Merged main into nightlight_workshop
Today
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
reduce brake stength
Today
Add overloads for filtering RPC recipients based on a predicate
Today
Speed tree importer and shaders now use foliage shader data and UI
Today
vm renderer script setup and activated
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
Today
VR: keep track of input deltas manually
Today
Updated Small and Large Radioactive Vat Colliders and LODS
Today
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely Some cleanup Some extra docs + let's call it Query to match the other class Use Time.Now Restore backward compat LerpTo Cull after, ensure move direct to last tx if query out of time but entries remaining Fix formatting Tiny tidyup
default scene revert
Today
backup - materials wip for worker house and mapping wip
Today
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
Today
RPC in log for consistency
Today
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Today
Better docs
Today
Remove duplicate docs
Today
Some fixes
Today
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Today
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
Today
Use hasvalue etc
Today
Inverse logic (doh!)
Today
Fix ambigious docs
Today
this can be made private
Today
Add single Connection overloads
Today
Same logic for static Rpcs
Today
Update documentation Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods Update documentation Change filtertype options Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. More docs
Today
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
Today
sks icon
Today
Always explicitly keep a reference to delegates passed to native (#1546)
Today
Always explicitly keep a reference to delegates passed to native (#1546)
Additional open root check
Today
BufferedHashSet<T> Use BufferedHashSet<Component> to safely iterate components without a copy Name this ComponentSubscriberInterfaces, name interfaces IUpdateSubscriber etc.
Modified our version of LeanTween to add some additional NRE checks
Today
sks entity - removed sar ref & updated bounds
Today
wip pedalbike model
Today
folder clean up ( removed unneccessary inital model prefabs )
Rest of the weekly skins
Today
Fixed #9
Today
Fixed side inputs working without any power supplied in the 'Power In' input
Today
Today
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Today
set up pants material and set hoodie textures to uncompressed
Roadsign Jacket and Pants
Today
set up hoodie material with correct colors referencing the manifest
Delete last weeks skins
Adding weekly skins
Merge from main
Today
merge from main