224,150 Commits over 3,684 Days - 2.54cph!

Yesterday
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
Yesterday
fixing a few texturing and transform errors
Yesterday
better naming convention, skinny pieces, reorganization
Yesterday
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
Yesterday
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Yesterday
3p sks updates
Yesterday
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
Yesterday
Removed debugging
Yesterday
Deleted old crane meshes
Yesterday
Fixed crane texture
Yesterday
Compile fixes
Yesterday
Merged death clipping fix
Yesterday
Small fixes. Ready to merge.
Yesterday
Replaced junkyard crane prefab with the new mesh
Yesterday
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Check Component.IsValid() just in case they've been immediately deleted
Yesterday
Add mutex on read/writing m_CulledLights, guarantees it won't be overwritten twice while doing a callback before finishing rendering next frame or would write while allocating lights
Yesterday
merge from electricity_power_fixes/2/doorcontroller
Yesterday
Fix baked fog on scenes, only enable volumetric fog if there are any fog volumes in scene https://files.facepunch.com/sampavlovic/1b2511b1/image%20%289%29.png
Yesterday
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
Yesterday
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Yesterday
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
Yesterday
Fixed elevator buttons not working (silo and train tunnels)
Yesterday
Add `--force-language <short code>` command line option
Yesterday
Prevent buiilding volume tweaks
Yesterday
Trail pass system
Yesterday
Fixed elevators preventing door controller deployment
Yesterday
Fixed parented wires not being updated correctly, for real this time
Yesterday
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Yesterday
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
Yesterday
Target returning dummy data if no player outside of zone detected
Yesterday
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
Yesterday
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Yesterday
4k sks texture sets and materials
Yesterday
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
Yesterday
created a residential hinged door from previous residential building door
Yesterday
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
Yesterday
Removed whitespace
Yesterday
Removed debug spam
Yesterday
network++ save++
Yesterday
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
Yesterday
CitizenAnimationHelper: FootShuffle becomes more generic MoveRotationSpeed, update docs for what this parameter is doing now
Yesterday
Citizen/animgraph: renamed "move_shuffle" to "move_rotationspeed" & made damping on the feet shuffle nodes more aggressive
Yesterday
Fixed parented wires not being updated when opening/closing the door when wiring
Yesterday
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Yesterday
powerlines ziplines prefab rebuilt
Yesterday
updated textures for legacy crate
Yesterday
Fixed heat haze artifacts on incendiary rocket explosion
Yesterday
fixed cargo ship harbor container displaying further than the others
Yesterday
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
Yesterday
Fix errors when have no reference to items