129,079 Commits over 4,201 Days - 1.28cph!

5 Days Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
5 Days Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
5 Days Ago
Remove LINQ usage on ILPostProcessor hook hot loops
5 Days Ago
merge from naval_update/island_scenes
5 Days Ago
Added Baked Shore Vectors component to Tropical3
5 Days Ago
ddraw_server_wrappings -> main
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Disable fog in the deep sea, until we fix it
5 Days Ago
Add text,box,capsule server bindings
5 Days Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
5 Days Ago
Changed boat shop location in floating city 2, ran S2P
5 Days Ago
merge from shore_vectors
5 Days Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
5 Days Ago
post-merge tropical scene 1/2/3 shore data rebake
5 Days Ago
merge from deep_sea
5 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
5 Days Ago
WaterHeight support for baked shore data
5 Days Ago
Female Body LODs
5 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
5 Days Ago
rpg skin anims updated
5 Days Ago
Merge from main
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Added new 5GB memory budget for texture streaming as a test
5 Days Ago
Male body LODs
5 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
5 Days Ago
S2P on FC3
5 Days Ago
Added recyclers to food market and supplies barge
5 Days Ago
merge from hmlmg_improvements
5 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
5 Days Ago
merge from naval_update
5 Days Ago
Codegen
5 Days Ago
Merge from naval_update
5 Days Ago
Fishing villages S2P
5 Days Ago
merge from deep_sea
5 Days Ago
merge from main
5 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
5 Days Ago
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5 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
5 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
5 Days Ago
Merge from parent
5 Days Ago
fixed blockers around FC2 bridge (for good this time)
5 Days Ago
Unsaved terrain prefab id's
5 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
5 Days Ago
Merge from parent
5 Days Ago
Some missing topo.
5 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
5 Days Ago
Beach tweaks.
5 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
5 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
5 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera