136,370 Commits over 4,324 Days - 1.31cph!

10 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
10 Days Ago
Tweaked colliders on the small engine deployable prefab
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Only show block and deployable limits if enabled and above a threshold.
10 Days Ago
NRE fix for construction with no deployable component (building blocks)
10 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
10 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
10 Days Ago
merge from main -> fix_manifest_errors
10 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
10 Days Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
10 Days Ago
merge from artist_pack_dlc
11 Days Ago
Phrase update
11 Days Ago
Kill boat during load if it saved when sinking
11 Days Ago
merge from naval_update
11 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
11 Days Ago
Localized the boat building UI Disable tooltip when empty
11 Days Ago
fix ornate frame label placement
11 Days Ago
Bunch more wip/experiments
11 Days Ago
Paintable Reactive Target - Updated textures
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
merge from naval_update
11 Days Ago
Fixed the microscopic ghost ship map markers
11 Days Ago
sulfur box append to adaptor allow collision group
11 Days Ago
ran manifest, icon manifest and localization
11 Days Ago
sulfur box prefab and item setup
11 Days Ago
sulfur box greybox
11 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
11 Days Ago
merge from naval_update
11 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
11 Days Ago
Updated skins
11 Days Ago
spinner_wheel standard material test - no painting
11 Days Ago
▍▆▅▉█▉ ▋▋▊▆ ▍▉▉▊▄▆▄▇█▉▍▉▊▋▍▅▊▆▌▉▆▄▇▍▌█▍▄
11 Days Ago
█ ▍█▆▄▊▆▆ ▉▌▆▋▌▅▇ ▊▉▋█▅ ▌▆██▌ ▉▌▊▊▋ ▍▋ ▍▍▉█▄▇▆ ▅█▅ █▆▅▌ ▅▅▆▋▅ ██ ▇▇▅█ ▄██▌▊▊ ▋▍█▋▍▉
11 Days Ago
Paintball Gun - added ammo box
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
11 Days Ago
Merge from parent
11 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
11 Days Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
11 Days Ago
set paintable resolution on paintable window again
11 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
11 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
11 Days Ago
removed medium frames from craftable and set to hidden
11 Days Ago
pt_boat_turret_fixes -> main
11 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
11 Days Ago
made medium frames hidden and uncraftable
11 Days Ago
Merge from parent
11 Days Ago
added storm hull creaks audio stings to the ghostships
11 Days Ago
Profile save