137,437 Commits over 4,324 Days - 1.32cph!

10 Days Ago
mounted_weapon_seat_errorspam_fix -> main
10 Days Ago
mounted_weapon_seat_errorspam_fix -> main
10 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
10 Days Ago
Tools tab HUD components toggles
10 Days Ago
merge from main
10 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
10 Days Ago
wip comps box textures
10 Days Ago
Placeholder notify for third person reload sound
10 Days Ago
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10 Days Ago
Molotov refresh
10 Days Ago
merge from fix_texture_streaming_naval
10 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
10 Days Ago
Charcoal Box - texture and gibs update
10 Days Ago
Added horse mask to the skin viewer
10 Days Ago
merge from LNY26/skinviewer
10 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
10 Days Ago
merge from LNY26/skinviewer
10 Days Ago
Skin viewer scripts folder cleanup
10 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
10 Days Ago
silly horse mask world model prefab setup
10 Days Ago
Added silly horse mask to the skinviewer
10 Days Ago
merge from main
10 Days Ago
Enable streaming on recent updates new content textures
10 Days Ago
Enable streaming on more DLC textures
10 Days Ago
Enable streaming on a bunch of naval textures
10 Days Ago
z data error fix attempt 2: electric boogaloo
10 Days Ago
Enable streaming on a bunch of recent DLCs
10 Days Ago
meta file
10 Days Ago
Exported broken spec again
10 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
10 Days Ago
HorseMask updated Materials
10 Days Ago
HorseMask updated .mat
10 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
10 Days Ago
Charcoal Box - lods and gibs
10 Days Ago
Z data error fix attempt
10 Days Ago
Added worldmodel for the silly horse mask
10 Days Ago
Ornate horse mask texture size pass, set material to opaque
10 Days Ago
deleted old placeholder LNY horse armour models
10 Days Ago
Ornate horse mask material fix
10 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
10 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
10 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
10 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
10 Days Ago
merge from shader_memory_fix
10 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
10 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
10 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
10 Days Ago
Silly horse texture size pass
10 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
10 Days Ago
Optimisations and refactoring