239,362 Commits over 3,837 Days - 2.60cph!

6 Days Ago
Revert "GameTask.DElay handles Time.Now resetting to 0" This reverts commit 7da7fedc23b6b20265341777b382ae0eb1627fc1.
6 Days Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
7 Days Ago
Override custom projection matrix with VR projection matrix
7 Days Ago
Add VR to config Decibels are obsolete, hide them everywhere
7 Days Ago
GameTask.DElay handles Time.Now resetting to 0 Cleanup Api Flush stats/events/etc on shutdown
7 Days Ago
Tweak materialized_view times
Leaderboard backup, run #13924
7 Days Ago
Fix access control error for custom GameResources Remove log
7 Days Ago
settings panel title hash fix leaderboard with no entries fix restart from shop, etc
7 Days Ago
change Task.Delay to Task.DelayRealtime
7 Days Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before Update Facepunch.ActionGraphs More precise ActionGraph caching / simplify SourceLocation Fix scene ref nodes breaking if not compiled immediately
7 Days Ago
Fixed paddling and above ground pools showing power usage 0
7 Days Ago
merge from localization
7 Days Ago
Disabled the duplicate translation error for now, need a better solution
7 Days Ago
Fixed random typos reported on Crowdin
7 Days Ago
Fixed typos in seed item descriptions
7 Days Ago
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7 Days Ago
PlaceCliffsUniform improvements
7 Days Ago
merge from fix_reserved_slot_kick -> main
7 Days Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
7 Days Ago
Rock formation density improvements
7 Days Ago
traveling_vendor_fixes -> main
7 Days Ago
Attempt to fix get path index ahead NRE
7 Days Ago
More work on ziggurat interior
7 Days Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
7 Days Ago
Motion iteration
7 Days Ago
world_update_2 -> Aux2
7 Days Ago
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7 Days Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
7 Days Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
7 Days Ago
Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
7 Days Ago
Set prevent building radius to is trigger on new divesites
7 Days Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
7 Days Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
7 Days Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
7 Days Ago
Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
7 Days Ago
7 Days Ago
CacheForceLoadExposed test Allow calling Remove() on removed elements Fix deserializing into existing graph with array element links
7 Days Ago
world_update_2 -> Aux2
7 Days Ago
radtown_npc_drivethrough -> world_update_2
7 Days Ago
Adjusted entry triggers at radtown to increase reliability
7 Days Ago
Minor fixes, removed unused phrases
7 Days Ago
Add SerializationOptions.ForceUpdateCached
7 Days Ago
7 Days Ago
merge from main
7 Days Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
7 Days Ago
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7 Days Ago
update spritetools
7 Days Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
7 Days Ago
Phrase update