197,741 Commits over 4,140 Days - 1.99cph!

7 Days Ago
foundations for legacy wood external gate store page
7 Days Ago
Reduced material IDs in remaining floating walkway pieces
7 Days Ago
Update Abyss pack to include barrels
7 Days Ago
Merge from main
7 Days Ago
Merge from console_recover_changes
7 Days Ago
Clearing whole inventory now replies with the affected player's name.
7 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
7 Days Ago
Merge from main
7 Days Ago
merge from save269 - Staging wipe
7 Days Ago
Merge from manifest_insert_inspector
7 Days Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
7 Days Ago
Cleaned up the hierarchy
7 Days Ago
Add some placeholder cables
7 Days Ago
Fix legacy ceiling light
7 Days Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
7 Days Ago
Move chandelier into cozy lights folder
7 Days Ago
String light bulbs + lights are now pooled
7 Days Ago
Merge from main
7 Days Ago
Merge from frontier_external_fixes
7 Days Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
7 Days Ago
Merge from main
7 Days Ago
merge from fogmethod1
7 Days Ago
fix cloud reprojection artifacts where viewDir.y < 0
7 Days Ago
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096)
7 Days Ago
Floating cities greybox cleanup
7 Days Ago
snap_deployables -> main
7 Days Ago
Minor changes
7 Days Ago
Ensure corner pivot point is added, not subtracted
7 Days Ago
sleeping bag changes
7 Days Ago
main -> snap_deployables
7 Days Ago
merge from fogmethod1
7 Days Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
7 Days Ago
remove debug print
7 Days Ago
Fixed issues snapping workbench 3 against the wall
7 Days Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
7 Days Ago
snap_deployables -> main
7 Days Ago
Sofa corner padding to .02
7 Days Ago
disable biome fog on craggy and playground as it doesn't make sense
7 Days Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
7 Days Ago
merge from main
7 Days Ago
" Workbench
7 Days Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
7 Days Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
7 Days Ago
merge from fogmethod1
7 Days Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
7 Days Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
7 Days Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
7 Days Ago
7 Days Ago
Resolved the compiler warnings flagged by the IDE as errors