141,181 Commits over 4,383 Days - 1.34cph!

11 Days Ago
Add steam stat for looting containers in deepsea & mainland.
11 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
11 Days Ago
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11 Days Ago
apartment rugs update
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
CodeGen after merge
11 Days Ago
merge from overfishing
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
add !disabled check for overfishing toast message, saves an RPC
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
11 Days Ago
Add mortar3 (cannon based mortar)
11 Days Ago
Add to manifest
11 Days Ago
add convar for wheel budgeted work queue ms
11 Days Ago
fix particle playing out of water, fix guide size
11 Days Ago
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11 Days Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
11 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
11 Days Ago
merge from main
11 Days Ago
merge from overfishing
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
11 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
11 Days Ago
Added 3p horseback turning anims and hooked up in player animator
11 Days Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
11 Days Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
11 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
11 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
11 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
11 Days Ago
merge from automated_testing
11 Days Ago
Updated all the convarscope calls in tests to use the new notation
11 Days Ago
Simplified ConVarScope calls
11 Days Ago
Merge from main
11 Days Ago
paintable signs added to kiosks
11 Days Ago
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11 Days Ago
kiosk signs paintable
11 Days Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
11 Days Ago
Merge from Main
11 Days Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
11 Days Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
11 Days Ago
Removed obsolete test on TestSolarPanel Test list
11 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
11 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
11 Days Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
11 Days Ago
removing art folder that should not ship with game