141,174 Commits over 4,383 Days - 1.34cph!

10 Days Ago
move away from wss (it allocates)
10 Days Ago
Fixed audio ugc button not resetting on close
10 Days Ago
Copying a row also copies the label, when relevant
10 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
10 Days Ago
Fixed steam DLC price text layout issues
10 Days Ago
water wheel WB 1
10 Days Ago
console.erroroverlay 0 closes the error overlay
10 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
10 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
10 Days Ago
merge from save283 - Staging wipe
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Add min radius for terrain culling
10 Days Ago
merge from main
10 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
10 Days Ago
Network++ Save++ persistance++
10 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
10 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
10 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
10 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
10 Days Ago
Merge from main
10 Days Ago
Clamp uv for min/max height sampling
10 Days Ago
Fix prefab id
10 Days Ago
Updated armoured hatch anims to prevent wall clipping
10 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
10 Days Ago
Update manifest
10 Days Ago
Create new version of the mortar prefab based on ballista
10 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
10 Days Ago
merge from main
10 Days Ago
Rename mortar.entity -> mortar2.entity
10 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
10 Days Ago
Fix HasFlags()
10 Days Ago
Codegen
10 Days Ago
Fix GetActiveItem() after merge
10 Days Ago
merge from mortar -> mortar_prototype
10 Days Ago
merge from main -> mortar_prototype
10 Days Ago
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10 Days Ago
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10 Days Ago
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
10 Days Ago
merge from main -> fix_server_browser_compression/http_client
10 Days Ago
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10 Days Ago
merge from fix_server_browser_compression -> main
10 Days Ago
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10 Days Ago
Fixed RW on FX meshes.
10 Days Ago
apartment rugs
10 Days Ago
merge from safezone_lootbag_fix
10 Days Ago
fix typo
10 Days Ago
merge from overfishing