143,840 Commits over 4,413 Days - 1.36cph!

6 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
6 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
7 Days Ago
merge from gamephysics_schedule_improvements
7 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
7 Days Ago
main -> binoculars_ui_refresh
7 Days Ago
merge from mortar_prototype
7 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Fix defensive upgrade description.
7 Days Ago
Merge from Main
7 Days Ago
Merge from main
7 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
7 Days Ago
Industrial Storage - corpse meshes, gibs tweak
7 Days Ago
merge from main
7 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
7 Days Ago
merge from storepage_crypt
7 Days Ago
Fixed crypt store page building tier icon
7 Days Ago
merge from main
7 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
7 Days Ago
merge from main
7 Days Ago
workbench upgrades can no longer be crafted for researched
7 Days Ago
merge from main
7 Days Ago
merge from mortar_prototype
7 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
7 Days Ago
square images for crypt bulding skin steam item
7 Days Ago
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7 Days Ago
missing .mat
7 Days Ago
merge from deepsea_loot_balance
7 Days Ago
Compile fixes
7 Days Ago
Added simulate button to LootFill component
7 Days Ago
Nerfed deep sea PT boat loot
7 Days Ago
merge from main
7 Days Ago
low fences colliders
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
merge from Quickfire_FloatingCityVendor
7 Days Ago
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7 Days Ago
Added another female/light player seed
7 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)