239,399 Commits over 3,837 Days - 2.60cph!

20 Days Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
20 Days Ago
merge from wortld_update_2/dpv_fixes
20 Days Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
20 Days Ago
Leaderboard backup, run #13636
20 Days Ago
Merge from world_update_2
20 Days Ago
Merge from waterwell_update
20 Days Ago
Build fix
20 Days Ago
Merge from world_update_2
20 Days Ago
Merge from waterwell_update (for initial playtest)
20 Days Ago
Fixed NPC shopkeeper not respawning
20 Days Ago
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20 Days Ago
Manually reimplemented the vending machine changes on this branch
20 Days Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
20 Days Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
20 Days Ago
Merge from parent (many merge issues, will need some fixing)
20 Days Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.
20 Days Ago
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20 Days Ago
Unsaved
20 Days Ago
Parent merge
20 Days Ago
HCR attack prefab & related files.
20 Days Ago
Merge from main
20 Days Ago
Merge from world_update_2
20 Days Ago
Merge from main
20 Days Ago
Humans: actually link the staging animgraph
20 Days Ago
Humans: v2 staging VMDL & animgraph
20 Days Ago
Fix Enter key not returning the same name across all languages
20 Days Ago
Use a state machine to control the whole thing, make it into a prefab
21 Days Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
21 Days Ago
Temporarily display active abilities on the hud
21 Days Ago
Use Health prop
21 Days Ago
HUD test
21 Days Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
21 Days Ago
Fix broken style Lobby list cleanup, list view aspect
21 Days Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
21 Days Ago
Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
21 Days Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
21 Days Ago
Include total session count in stats
21 Days Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png Default to private in editor mode Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded UI: Unset values if unit is undefined Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247 Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour) Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored Don't apply Music/Voip volume settings when in Editor Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept Fix mistakes in Gizmo.SolidSphere, any segment count should now work Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this Same fix needed for SolidCylinder Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder Fix static functions on non-static Widgets not invoking or inheriting type properly. Merge branch 'master' into mainmenu-improvements
21 Days Ago
Add sentry back to functions, because insights is not insightful with functions
21 Days Ago
Add event when favourite/voting/collection changed Move recounting to background package service Sort by upvotes works again
21 Days Ago
Fix video page exception Fix videoblock exception Fix SQL statement
21 Days Ago
Leaderboard reject insane values Fix activity exception
21 Days Ago
Query stats from a different table
21 Days Ago
Limit stat values
21 Days Ago
Leaderboard backup, run #13612
21 Days Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
21 Days Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
21 Days Ago
Work on theme
22 Days Ago
Small changes, air dash uses SHIFT